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  1. #10
    Player
    PyaKura's Avatar
    Join Date
    Jun 2018
    Posts
    13
    Character
    Elya Kura
    World
    Ragnarok
    Main Class
    Bard Lv 100
    Quote Originally Posted by Gemina View Post
    Besides, if Unreal trials are any indication of how possible this is already simply by upscaling the fight to a certain ilv[...]
    I'm one of those who'd GLADLY do older fights for the sake of doing them regardless of the rewards. I don't care about Faux Hollows rewards, but I do enjoy rediscovering the old Extreme trials at level cap.

    When they first introduced it, I really thought we would get old Savage raids back down the line, not just a single trial every 3 to 4 months (more if we count end-of-expansion drought and x.0 patches), that is then rotated out and back into the vast amount of unsyncable content that gets steamrolled. One could argue that fights back then weren't designed with current job kits in mind which can lead to balancing issues regarding mitigation and damage output, which is absolutely true, but so far every Unreal trial we got was absolutely serviceable the way SE pushed them out to us.

    "Fun" ("sad" would probably be more accurate) fact that I've already posted in a similar thread in the past:

    There are currently
    • 90 dungeons, including 32 leveling dungeons
    • 84 Trials, including 38 Extremes
    • 15 24-player raids
    • 89 8-player raids, including 40 Savage raids
    • 5 Ultimate raids
    • 1 Unreal trial (since the previous ones are no longer available)

    And among the more unique content:
    • 6 open areas dedicated to Relics, with 2 raids with 72 players, plus a Savage version with 24 players
    • 3 deep-dungeons
    • 3 Variant & Criterion dungeons
    • Blue Mage (which I'll count as a single piece of content for simplicity, despite having a whole lot of content to play)

    (part 2 in the next post due to character limit, somehow??)
    (2)
    Last edited by PyaKura; 11-29-2023 at 07:04 PM.