Quote Originally Posted by Renathras View Post
Because the numbers are not the argument, and never have been.

I said this to you before, my concern is not parsing, my concern is clearing the content I clear now playing as I play now, since that's the "accommodation" - that the goal is for people who are bored to not be bored, not to change things for anyone else who isn't.

If the gap is narrow, this works. If the gap is wide, we run into problems. This is an argument of encounter balance, not raw numbers in vacuum.

If encounters are based on the lower end, then things are unchanged for players who continue on as they do today, and I'm fine. The problem is, high end players will complain - we've seen it with Thaleia. With the average high end player party effectively having ~25% of an additional DPSers' worth of damage in their party, bosses will fall over for them, leading to complaints that bosses and enrages are too easy. High end players may never see an actual enrage at that point. That's a pretty big margin for your DPSers to underperform and you still get clears by accident.

On the other hand, if enrages are based on the higher end, then people who play today as they do today will not clear the same content they clear now. This is actively taking something away - hurting them - the thing you say wouldn't happen. So either the high end players would now be bored in a new way (bosses dying too easily) OR players who continue to play as they do today would not clear the content they're clearing now, which means they would be harmed and now you have to address that by...well, giving them more damage. Either by narrowing the gap (hence my position) or by nerfing boss HP/enrages (leading to the upset high end players).

Do you understand now?
"I'm ignoring numbers, facts and stats because they dont suit how I'm feeling and y'all should account for this far more"