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  1. #11
    Player
    Renathras's Avatar
    Join Date
    Dec 2014
    Posts
    2,747
    Character
    Ren Thras
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Sebazy View Post
    It's a time old classic post and IMO you're reading far too much into it. These comments generally boil down to 'make healers impossible to mess up on so I never have to worry about them letting me die'. It has nothing to do with actual fun outside of their own on an entirely different role. FFXIV has this wild and wacky aversion to failure at any level of content remember.
    It really isn't this, though. Have you see this thread: https://forum.square-enix.com/ffxiv/...mplex-DPS-kits

    You posted in it, but have you followed the discussion?

    A lot of those people aren't posting in this thread - I can't really blame them - but are healer players talking about how they don't want complex DPS kits, they want to do more healing. Many of them seem not to want any more healing buttons at all (another coin in the "Ren isn't alone" bucket). None of them are arguing for healing to be braindead. Quite the opposite, they want healing to be the part that is challenging.

    I know your opinion there - but novice healers won't be able to clear 4 mans - yet this is what a lot of healer players want. Besides, we can keep 4 mans as braindead as they are now, "but we'll be bored"; you'll get over it, there are other ways of grinding tomes. Regardless, it's clear there's a hunger for healing kits to be what are more interesting, not damage kits, and for encounter design to be changed. A lot of people there are saying what I do all the time, that the solution has to involve encounter design changing and giving people more opportunities to heal.

    Feel free to tell them they're wrong, I guess.

    .

    As for the balance argument:

    Who are you arguing against, me or Aravell?

    It's not "balancing to the absolute bottom", it's "Can people clear the content right now? For all the people that answer is 'Yes' for, post-change, those people should be able to clear content playing the way they do today. This ensures no one is being 'hurt' and that the change is not only net positive but ONLY positive having not cost or drawbacks to consider or weigh or make allowance for". If at any point that statement becomes untrue, then that means there is actually a cost to the proposed change, and that cost must be addressed.

    Again, some people felt bad FOR SCH players who lost their damage kits in ShB. And SMNs in EW. Those changes shouldn't have happened. Doing the opposite here would be just as harmful.

    EDIT:

    Also, the midcore content isn't gone because it became casual.

    The midcore content is gone because it became hardcore (or was removed).

    Bozja/Eureka were removed, Extremes became Savages. The midcore content is gone because it was substituted for more hardcore content, not because it became casual content. The way to get midcore content back would actually be to make Extremes easier (specifically, less body checks), probably make the first boss Savage fights easier (and the third harder, to provide a better gradient into the fourth), and to return content like Bozja/Eureka to the game, complete with their varied dungeon difficult and crazy mechanic FATEs from Bozja.
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    Last edited by Renathras; 11-23-2023 at 06:02 PM. Reason: Marked with EDIT