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  1. #1
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    Join Date
    Mar 2011
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    4
    Quote Originally Posted by Kaedan View Post
    Yes, actually, that's exactly what many people think. And in fact, it was a huge problem in FFXI.

    If you play most melee jobs in FFXI, this is how combat goes: Wait for 100% TP > macro. Wait > macro. Wait > macro. And all that waiting is just watching your character auto attack until they have TP again. It's BORING. AS. HELL.

    And it's an excuse for many people to do something else while playing, like watching TV.

    I'm just hoping they learned from their mistakes in FFXI and find a way to implement AA decently... but I'm not holding my breath.

    Well my hope would be that AA would be providing some base damage, with TP generating attacks and TP consuming attacks comprising the actual interaction.
    (0)

  2. #2
    Player
    Kaedan's Avatar
    Join Date
    Mar 2011
    Posts
    1,891
    Character
    Kaedan Burkhardt
    World
    Atomos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by WonderBoy View Post
    Well my hope would be that AA would be providing some base damage, with TP generating attacks and TP consuming attacks comprising the actual interaction.
    And what is the benefit of waiting a few seconds watching your character play itself (AA) before activating TP skills, over hitting the "attack" button a few times (current system) before doing the same?

    I'll tell you exactly what... LAZINESS. That's all it boils down to.


    But regardless, what's done is done, so no use arguing about it.

    What we have to hope now is that they implement it in such a way as it isn't lame like it was in FFXI.
    (4)