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  1. #1
    Player
    Kaedan's Avatar
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    Mar 2011
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    1,891
    Character
    Kaedan Burkhardt
    World
    Atomos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by AlexiaKidd View Post
    Wow I can't believe all the hate for auto attack, do you think the game plays itself for you or something because of it??? It worked fine in FFXI a little slow but they says it will be speeded up for FFXIV. If you think the battle system in FFXI was boring and you just engaged and let auto attack go and did nothing else you were doing it wrong lol
    Yes, actually, that's exactly what many people think. And in fact, it was a huge problem in FFXI.

    If you play most melee jobs in FFXI, this is how combat goes: Wait for 100% TP > macro. Wait > macro. Wait > macro. And all that waiting is just watching your character auto attack until they have TP again. It's BORING. AS. HELL.

    And it's an excuse for many people to do something else while playing, like watching TV.

    I'm just hoping they learned from their mistakes in FFXI and find a way to implement AA decently... but I'm not holding my breath.
    (1)

  2. #2
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    Quote Originally Posted by Kaedan View Post
    Yes, actually, that's exactly what many people think. And in fact, it was a huge problem in FFXI.

    If you play most melee jobs in FFXI, this is how combat goes: Wait for 100% TP > macro. Wait > macro. Wait > macro. And all that waiting is just watching your character auto attack until they have TP again. It's BORING. AS. HELL.

    And it's an excuse for many people to do something else while playing, like watching TV.

    I'm just hoping they learned from their mistakes in FFXI and find a way to implement AA decently... but I'm not holding my breath.

    Well my hope would be that AA would be providing some base damage, with TP generating attacks and TP consuming attacks comprising the actual interaction.
    (0)

  3. #3
    Player
    Kaedan's Avatar
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    Mar 2011
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    Character
    Kaedan Burkhardt
    World
    Atomos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by WonderBoy View Post
    Well my hope would be that AA would be providing some base damage, with TP generating attacks and TP consuming attacks comprising the actual interaction.
    And what is the benefit of waiting a few seconds watching your character play itself (AA) before activating TP skills, over hitting the "attack" button a few times (current system) before doing the same?

    I'll tell you exactly what... LAZINESS. That's all it boils down to.


    But regardless, what's done is done, so no use arguing about it.

    What we have to hope now is that they implement it in such a way as it isn't lame like it was in FFXI.
    (4)

  4. #4
    Player
    Keith_Dragoon's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    1,977
    Character
    Keith Dragoon
    World
    Zalera
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Kaedan View Post
    Yes, actually, that's exactly what many people think. And in fact, it was a huge problem in FFXI.

    If you play most melee jobs in FFXI, this is how combat goes: Wait for 100% TP > macro. Wait > macro. Wait > macro. And all that waiting is just watching your character auto attack until they have TP again. It's BORING. AS. HELL.

    And it's an excuse for many people to do something else while playing, like watching TV.

    I'm just hoping they learned from their mistakes in FFXI and find a way to implement AA decently... but I'm not holding my breath.
    I used my job abilities alot while auto-attacking and that concept isn't the same in this game as 100% TP is not required to fire off a skill, anywhere from 250-3000 depending on the skill so it shouldn't be too boring.

    Personally I was a very talkative person in XI so aside from building TP and firing off JAs I was having a conversation and interacting with my fellow players.
    (2)


    Keith Dragoon - Ambassador of Artz and Adorable

  5. #5
    Player
    Kaedan's Avatar
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    Mar 2011
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    1,891
    Character
    Kaedan Burkhardt
    World
    Atomos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Keith_Dragoon View Post
    I used my job abilities alot while auto-attacking and that concept isn't the same in this game as 100% TP is not required to fire off a skill, anywhere from 250-3000 depending on the skill so it shouldn't be too boring.

    Personally I was a very talkative person in XI so aside from building TP and firing off JAs I was having a conversation and interacting with my fellow players.

    Oh, let me guess? Samurai? That's why I said "most melee jobs". Samurai and Thief were exceptions.

    It's great that you play the game to have conversations... some people actually play the game to play the game.
    (0)

  6. 03-31-2011 11:25 AM
    Reason
    Double post

  7. #7
    Player
    trinta's Avatar
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    Mar 2011
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    332
    Character
    Trinta Wins
    World
    Hyperion
    Main Class
    Archer Lv 7
    Quote Originally Posted by Kaedan View Post
    Oh, let me guess? Samurai? That's why I said "most melee jobs". Samurai and Thief were exceptions.

    It's great that you play the game to have conversations... some people actually play the game to play the game.
    So you're not from the "More group content, stop catering to solo players, this is an MMO, if you don't want to socialize go back to single-player RPGs" camp?
    (0)
    ----------------------------
    Interim solutions are for pansies.

  8. #8
    Player
    Kaedan's Avatar
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    Mar 2011
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    1,891
    Character
    Kaedan Burkhardt
    World
    Atomos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by trinta View Post
    So you're not from the "More group content, stop catering to solo players, this is an MMO, if you don't want to socialize go back to single-player RPGs" camp?

    Umm... you can be in groups and be "social" without spending most of your time in combat chatting away incessantly while waiting for your character to build up TP. We also have this nifty program called "Vent".
    (0)

  9. #9
    Player
    kukurumei's Avatar
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    Mar 2011
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    1,160
    Character
    Mei Mei
    World
    Ultros
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Kaedan View Post
    Umm... you can be in groups and be "social" without spending most of your time in combat chatting away incessantly while waiting for your character to build up TP. We also have this nifty program called "Vent".
    Vent... how "NA" of you

    I suppose you were one of those DDs that just whistled at 100% TP.

    While other people had to be puller, had 1st provoke shifts to eat the shadows, then had to crossbow bolt the enemy for def down and other debuffs. And perish the thought of advance techniques like pulling before the enemy is dead, for chain 4-5-6, etc.
    (0)
    Last edited by kukurumei; 03-31-2011 at 11:44 AM.

  10. #10
    Player
    Kaedan's Avatar
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    Mar 2011
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    Character
    Kaedan Burkhardt
    World
    Atomos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by kukurumei View Post
    Vent... how "NA" of you
    NA? As in North America?

    If that's what you're implying, we had Japanese players on Vent all the time. And when they had trouble with English, I helped them translate.
    (0)

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