
That was not what I was asking, I was asking about the button bloat, not the bloated opener. All you did was answer a question I didn't even ask.For the... fifth(?) time now.
You take casts from where the density of casts is too much... and instead put it anywhere the density of casts is too little.
Attaching a MP cost to Shadowbringer and increasing MP generation by 3k MP/min already gives our 2-minute burst back 2 weave spaces. And it gives us 2 more Edges between each of our 2-minute bursts instead of us half-forgetting it exists during those lulls.
Attaching a MP cost to Salt and Darkness and increasing our MP generation by 2k/min gives our opener back 3 weave spaces. And it gives us 1.33 more Edges between each of our 2-minute bursts instead of us half-forgetting it exists during those lulls.
Attaching a MP cost to Carve and Spit / Abyssal Drain and increasing MP generation by 3k MP/min already gives our 2-minute burst back a weave space. And it gives us another Edge between each of our 2-minute bursts instead of us half-forgetting it exists during those lulls.
These each makes zero change to the job's APM. That APM is merely moved from where "There's too much!" to where "There's not enough!"
It is that simple.
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