These are the changes I would make that would fit with the current 2min rotation, return them to their higher APM, and also make DRK feel different enough from the other tanks.
First I would lower Blood Weapon/Delirum and Abyssal Drain/Carve and Spit to 30s.
Then, remove the second stock of Shadowbringer as well as lowering its CD to 40s along with Salted Earth.
Lastly, lower Living Shadow's CD to 60s and move the majority of its damage to Disesteem.
These changes would help with its sustain in dungeons and fix its MP issues in between its bursts for boss fights, trials, ex trials, and possibly savage.
DRK would be able to do W2W pulls with its full kit like the other tanks minus GNB with its Lionheart Combo being 120s, as DRK had to restrain itself during W2Ws so that it'll have its full burst ready for every boss or enter them with some of its kit on CD. Living Shadow and Shadowbringers could only be used on the first pack and Salted Earth's weird 90s CD made it annoying to use and didn't fit into the 2min rotation that well. You either full burst with Shadowbringers on the first W2W or only used one stock so you can using another Shadowbringer for the second pack so that you'd have your full burst available for the boss, the other three tanks don't have this issue as they can blow everything with each W2W pull with the only thing screwing up their CD's is if packs died too quickly.
Having Abyssal Drain at 30s would mean you have a safety net in case the pack hasn't been dealt with and both the Tank and Healer has burned through their CD's. You won't have the sustain of a WAR but it'll at least be able to help keep you alive for each pull.
DRK's full burst combo is one of the highlights of the job, even with the cluster of CD's it just throws out every 2mins and that identity should remain in tact but shouldn't be the only thing that defines the job. DRK only having the occasional Edge and Bloodspiller to break up their 123 as they wait for their burst window can feel very monotonous.
With the changes I've mentioned, DRK would have something to look forward to every 30-60s with a big 2min burst window.
Their full rotation would be the full 2min burst.
Followed by Delirum and Carve and Spit at 30s.
Next they have Shadowbringers and Salted Earth at 40s.
Then Living Shadow as well as Delirum and Carve and Spit at 60s.
With Shadowbringers and Salted Earth returning at the 80s mark.
Into Delirum and Carve and Spit at 90s.
Lastly they return to the full 2min burst.
Personally, I find the above rotation to be more engaging than what we have currently and would break the 2mins of pressing 123 with the occasional Edge and Bloodspiller.

Reply With Quote








