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  1. #1
    Player
    KizuBriko's Avatar
    Join Date
    Jun 2012
    Posts
    49
    Character
    Briko Kizu
    World
    Behemoth
    Main Class
    Marauder Lv 100
    Oblation would be cool if it provided a 400potency cure when activated and restored 1000mp when the buff falls off (not overriden).
    (0)

  2. #2
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,697
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by KizuBriko View Post
    Oblation would be cool if it provided a 400potency cure when activated and restored 1000mp when the buff falls off (not overriden).
    400 potency cure on expiration sounds sweeter tbh.

    Also no MP gains for using defensives unless we overhaul all tanks where using defensives directly leads to more dps (Vengeance/Damnation is a fringe case).
    (0)

  3. #3
    Player
    KizuBriko's Avatar
    Join Date
    Jun 2012
    Posts
    49
    Character
    Briko Kizu
    World
    Behemoth
    Main Class
    Marauder Lv 100
    Quote Originally Posted by Reinhardt_Azureheim View Post
    400 potency cure on expiration sounds sweeter tbh.

    Also no MP gains for using defensives unless we overhaul all tanks where using defensives directly leads to more dps (Vengeance/Damnation is a fringe case).
    Drk uses mp for defense and offense...
    (0)

  4. #4
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,697
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by KizuBriko View Post
    Drk uses mp for defense and offense...
    The MP spent on TBN is fully reimbursed upon breaking a shield, making the spending of MP not a damage loss. This makes MP primarily an offensive resource with TBN using MP as a temporary cost and neutral return.

    Making defensive tools that generate offensive resources will lead to defensive tools being dumped for damage and rotation. HW Warrior getting wrath/abandon stacks from Vengeance and Stormblood Paladin trying to eat unnecessary damage with Sheltron to proc more shield swipes are both examples of this.

    On the flipside, defensive effects that cost damage like Inner Beast being weaker than Fell Cleave and Dark Arts: Dark Mind have both been removed and baked elsewhere in the kit because of how little use they saw because of dps-favoured gameplay.

    So Oblation granting MP on use will only lead to Oblation being used for damage, not for optimizing defense.
    (0)

  5. #5
    Player
    Derio's Avatar
    Join Date
    Jun 2015
    Posts
    3,416
    Character
    Derio Uzumaki
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    Honestly in raids and 8 man content DRK is fine. But dungeons in this expansion in particular the sustain or lack of it is apparent, especially if you have really bad dps. Then there is Dark Mind which in EX1 most busters are magical so that is great but when we look at dungeons and look into the future toward criterion dungeons DRK will be the only tank with a defensive that serves no purpose in difficult content.

    Dark mind also becomes more apparently a problem in savage fights where all the tank busters are physical damage.
    (0)

  6. #6
    Player
    Conando's Avatar
    Join Date
    Sep 2014
    Location
    Limsa Lominsa
    Posts
    399
    Character
    Rostythgar Onasch
    World
    Mateus
    Main Class
    Warrior Lv 100
    I feel like it's a simple fix to change Dark Mind to also mitigate physical damage, maybe a smaller amount like how Camouflage works due to the parry chance. So 10% as a failsafe.
    (2)

  7. #7
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,697
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Conando View Post
    I feel like it's a simple fix to change Dark Mind to also mitigate physical damage, maybe a smaller amount like how Camouflage works due to the parry chance. So 10% as a failsafe.
    That's what I'm sayingggg D:

    But then people just friggin ignore it or think it's stupid.
    (1)

  8. #8
    Player
    KizuBriko's Avatar
    Join Date
    Jun 2012
    Posts
    49
    Character
    Briko Kizu
    World
    Behemoth
    Main Class
    Marauder Lv 100
    Quote Originally Posted by Reinhardt_Azureheim View Post
    That's what I'm sayingggg D:

    But then people just friggin ignore it or think it's stupid.
    That is what oblations role is. Yet another 10% phys mitigation is not what drk needs. Rather they attach dark minds effect to oblation to free up the hotbar for a new skill (offense or defense).
    (1)

  9. #9
    Player
    Conando's Avatar
    Join Date
    Sep 2014
    Location
    Limsa Lominsa
    Posts
    399
    Character
    Rostythgar Onasch
    World
    Mateus
    Main Class
    Warrior Lv 100
    Yeah Oblation is a nothing skill that was added obviously because Dark Mind is so situational. Just roll them into each other.
    (0)

  10. #10
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,697
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    ...I can't believe I have to say this, genuinely cannot.

    Oblation is a multi purpose low CD tool to flexibly add an additional layer of 10% mitigation, on either yourself or an ally, regardless of role and independent of TBN. Mind you in higher level content (Savage+) we even use Reprisal for buster mitigation, which is also 10% and it hella matters.

    Dark Mind is a single purpose self mitigation tool with a critical flaw that comes to light when there is no source of magical damage outside of raidwide attacks. It is the "unique CD" of DRK and is the type equivalent to Bulwark, Thrill of Battle and Camouflage (unique cooldowns wiith niches).

    Oblation's role is not solely making up for Dark Mind having this critical weakness vs all of these cooldowns. It should NOT be merged with or folded into Dark Mind; Dark Mind needs to be adjusted in solitude without touching what makes DRK's Oblation so flexible to hand out.

    If you think Oblation is weak, be my guest and suggest buffs for it but I assure you every version of "just merge it with..." is objectively worse and reduces diversity.
    (5)

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