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  1. #10
    Player
    DRKoftheAzure's Avatar
    Join Date
    Feb 2017
    Location
    Gridania and Ul'dah (because Ishgard not allowed to be starting city-state :c)
    Posts
    1,136
    Character
    Strea Leonhart
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Shurrikhan View Post
    To that end, I'd just take roughly the full list of abilities and instead distribute them at a rate of a new gameplay-affecting new action or trait to every 2 levels starting from level 2 until level 30, then every 4 levels thereafter. I'll do a mock-up for what that'd look like in a moment until the latest expansion.

    Or, to put it another way, start by actually giving the game a decent ppm and stat-based approximation for enemy HP to meet a target enemy Time-to-Kill (TTK); this would also allow us to upsync content as we wish (if paired with a flexible addition of filler actions that can be easily rethemed, quickly grabbing particular textures, emitters, particles, from skills attached to the boss's or mob's existing abilities and applying them to a template, for which we'd then just need names). From there, when an expansion is new, you get your 2 new something or others every 2 levels, but as soon as it's no longer the current expansion, that and all prior expansion's additions get shuffled down a bit, and old content is rescaled and re-fieshed-out according to the additions.
    Basically a level/stat squish like with how World of Warcraft did it, if I'm understanding this correctly. The alternative would be to make level sync just not affect what abilities have at that level, which would be easier on the devs, but level/stat squish is inevitable if the devs plan to go past level 100... Also, I'm gonna go out on limb here and assume that ppm means Potency Per Minute. But other than that, yeah I have to agree on that.

    Quote Originally Posted by Shurrikhan View Post
    snip
    I didn't want get rid of a lot of Dark Knight oGCDs either, but I didn't want oGCD spam for a bloated opener, with almost nothing to do in between the next burst window, and the 1.5 GCD combos/actions were the next best thing. Although I never played Lost Ark or GW2, both approaches you provided could work in theory, the problem would be if FF14 could actually handle it either one of those, and you would need to design 2 whole new jobs specifically for each approach, 1 job for each, as the testing ground. But either approach for Dark Knight I would not be completely against if the filler rotation is at least engaging enough for a lot of people to not complain about it.
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    Last edited by DRKoftheAzure; 11-19-2023 at 04:37 PM.
    Quote Originally Posted by ArianeEwah View Post
    Making things brain dead doesn't solve problems.