It's probably why WAR tends to get more buffs in general since I hardly ever see WAR mains go out of their way to mess with other jobs. If anything most of whom I interact with and of course the bald legend himself would rather have all the tanks be good rather than simple warrior.
Trying to explain Loss Aversion in threads like these falls upon deaf ears though unfortunately. While everyone else is busy trying to keep nerfing WAR when historically it only ever at worst, has a bad patch at the beginning of an expansion(2.0 with being unable to handle tankbusters, 4.0 with Shake It Off being useless, 6.0 with Inner Release being expended on all GCD's including Tomahawk), before getting stronger later, they'll find they don't get quite as much buffs as they would like. In trying to bring down WAR constantly, they miss a chance to get some buffs of their own.
Of course, that could just be a theory, but it's interesting to say the least. Telling the truth makes us crazy advocates for power creep apparently even when counters are offered. Nerfs should only be warranted when say, Fell Cleave can take 15% off a Savage bosses HP bar. Core-A Gaming's video on Buffs over Nerfs may be on fighting games but it's quite relevant across the board.