Results 1 to 10 of 145

Hybrid View

  1. #1
    Player
    MikoRemi's Avatar
    Join Date
    Apr 2022
    Location
    Limsa Lominsa
    Posts
    195
    Character
    Miko Remi
    World
    Gilgamesh
    Main Class
    Warrior Lv 100
    Quote Originally Posted by HyonaCookie View Post
    That's because people are less receptive to the idea of nerfing a job. More people are more likely to agree with you if you ask for buffs, and if you were to suggest nerfs to a job, people who play said job would be up in arms.
    It's probably why WAR tends to get more buffs in general since I hardly ever see WAR mains go out of their way to mess with other jobs. If anything most of whom I interact with and of course the bald legend himself would rather have all the tanks be good rather than simple warrior.

    Trying to explain Loss Aversion in threads like these falls upon deaf ears though unfortunately. While everyone else is busy trying to keep nerfing WAR when historically it only ever at worst, has a bad patch at the beginning of an expansion(2.0 with being unable to handle tankbusters, 4.0 with Shake It Off being useless, 6.0 with Inner Release being expended on all GCD's including Tomahawk), before getting stronger later, they'll find they don't get quite as much buffs as they would like. In trying to bring down WAR constantly, they miss a chance to get some buffs of their own.

    Of course, that could just be a theory, but it's interesting to say the least. Telling the truth makes us crazy advocates for power creep apparently even when counters are offered. Nerfs should only be warranted when say, Fell Cleave can take 15% off a Savage bosses HP bar. Core-A Gaming's video on Buffs over Nerfs may be on fighting games but it's quite relevant across the board.
    (0)
    *Job effectiveness will vary depending on player skill

  2. #2
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,606
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by MikoRemi View Post
    It's probably why WAR tends to get more buffs in general since I hardly ever see WAR mains go out of their way to mess with other jobs. If anything most of whom I interact with and of course the bald legend himself would rather have all the tanks be good rather than simple warrior.

    Trying to explain Loss Aversion in threads like these falls upon deaf ears though unfortunately. While everyone else is busy trying to keep nerfing WAR when historically it only ever at worst, has a bad patch at the beginning of an expansion(2.0 with being unable to handle tankbusters, 4.0 with Shake It Off being useless, 6.0 with Inner Release being expended on all GCD's including Tomahawk), before getting stronger later, they'll find they don't get quite as much buffs as they would like. In trying to bring down WAR constantly, they miss a chance to get some buffs of their own.

    Of course, that could just be a theory, but it's interesting to say the least. Telling the truth makes us crazy advocates for power creep apparently even when counters are offered. Nerfs should only be warranted when say, Fell Cleave can take 15% off a Savage bosses HP bar. Core-A Gaming's video on Buffs over Nerfs may be on fighting games but it's quite relevant across the board.
    The problem is you are coming at this from the perspective of thinking that WAR is good and we are trying to make WAR bad instead of Making the other tanks good when In reality nobody because WAR’s think that WAR is good or healthy for the game

    Buffing the other 3 tanks to WAR’s level would either

    A) functionally destroy the healer role entirely
    B) force square to make healers do something else with their time such as debuff cleansing because they are now not needed as healers which would still destroy any content made prior to the time of the buff

    I don’t want to nerf WAR because I don’t like WAR, I want to nerf WAR because it’s existence is destabilising 2 entire roles and it is the entire reason for it, unbalancing 8 entire jobs (and basically all 20 of them in old content) is 100% a valid reason for a nerf
    (5)

  3. #3
    Player
    MikoRemi's Avatar
    Join Date
    Apr 2022
    Location
    Limsa Lominsa
    Posts
    195
    Character
    Miko Remi
    World
    Gilgamesh
    Main Class
    Warrior Lv 100
    This is why I've said in multiple threads, Healer's can focus more on cleansing for a start, then because of the fact all the tanks have sustain the content will be changed to reflect that. I mean we already have some previous dungeons getting reworked like Copperbell Mines and Thousand Maw Totorak, but yes it will take time to get everything reworked but that's just the state of the direction. Again, we have multiple dooms coming in dungeons at this point that require cleansing when before, you were lucky to see it in something like Sunken Temple of Qarn as a stage check. Going back to the content having to challenge all tanks even with their sustain, Healer's in general should be worked more to be like Sage in that offense=healing. They would have more offensive buttons to deal more damage and be active in general, instead of just spamming dia>glare>glare>glare and being bored all day.

    I'm tired of the assumption that if all tanks had sustain in general, whether it's similar to WAR or god forbid they make all types of sustain unique but at least usable, that NOTHING in the game would change at all to accomodate that. If you're worried about destroying old content, we already do that by default, try running Satasha's at any point now vs remembering how it was in SB. It was probably even more different in ARR and HW too. That's not even a valid excuse anymore but hey, at least they're trying to fix old content piece by piece so who knows where everything will be in time anyway.

    Meanwhile WAR is one of the few tanks that had actual really big issues, like unable to survive tankbusters in ARR, or doing not enough damage in P8S that you have to go GNB or DRK or you're trolling. PLD has it's own issues but I don't see any of them whining about WAR. The only reason WAR gets unbalanced is DRK and rarely GNB it seems want to just try to drag WAR down when they should try to bring themselves up. So by extension, WAR gets buffs when there's actual problems that get addressed while the others don't because they don't address their own stuff enough. WAR is fun, and whether or not you like WAR, asking for nerfs ain't going to go well.

    When we have to wait for the bald man to fix DRK's Living Dead by spotlighting how bad it is when he isn't even a DRK main, that's pretty gruesome.
    (0)
    *Job effectiveness will vary depending on player skill

  4. #4
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,606
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by MikoRemi View Post
    This is why I've said in multiple threads, Healer's can focus more on cleansing for a start, then because of the fact all the tanks have sustain the content will be changed to reflect that. I mean we already have some previous dungeons getting reworked like Copperbell Mines and Thousand Maw Totorak, but yes it will take time to get everything reworked but that's just the state of the direction. Again, we have multiple dooms coming in dungeons at this point that require cleansing when before, you were lucky to see it in something like Sunken Temple of Qarn as a stage check. Going back to the content having to challenge all tanks even with their sustain, Healer's in general should be worked more to be like Sage in that offense=healing. They would have more offensive buttons to deal more damage and be active in general, instead of just spamming dia>glare>glare>glare and being bored all day.

    I'm tired of the assumption that if all tanks had sustain in general, whether it's similar to WAR or god forbid they make all types of sustain unique but at least usable, that NOTHING in the game would change at all to accomodate that. If you're worried about destroying old content, we already do that by default, try running Satasha's at any point now vs remembering how it was in SB. It was probably even more different in ARR and HW too. That's not even a valid excuse anymore but hey, at least they're trying to fix old content piece by piece so who knows where everything will be in time anyway.

    Meanwhile WAR is one of the few tanks that had actual really big issues, like unable to survive tankbusters in ARR, or doing not enough damage in P8S that you have to go GNB or DRK or you're trolling. PLD has it's own issues but I don't see any of them whining about WAR. The only reason WAR gets unbalanced is DRK and rarely GNB it seems want to just try to drag WAR down when they should try to bring themselves up. So by extension, WAR gets buffs when there's actual problems that get addressed while the others don't because they don't address their own stuff enough. WAR is fun, and whether or not you like WAR, asking for nerfs ain't going to go well.

    When we have to wait for the bald man to fix DRK's Living Dead by spotlighting how bad it is when he isn't even a DRK main, that's pretty gruesome.
    Restructuring 8 seperate jobs and having to tweak 5 expansions worth of old content because 1 class can’t handle a nerf is a massive problem, nobody thinks that the content wouldn’t change, I am saying that changing all that content rather than just nerfing WAR is a totally unrealistic expectation

    Have you ever stopped to consider that healers may not want to be cleansers; I don’t want my entire role restructured because you don’t want your job to be nerfed, that’s essentially what you are asking for. The complete redesign of 7 other jobs to accomodate WAR’s OP self healing

    Not sure why you are mentioning WAR having “legit issues”, you don’t hear AST mains going round demanding they be the best at everything and doing the tanks job for them because AST was damn near unplayable in 3.0
    (2)
    Last edited by Supersnow845; 10-23-2023 at 06:14 PM.

  5. #5
    Player
    MikoRemi's Avatar
    Join Date
    Apr 2022
    Location
    Limsa Lominsa
    Posts
    195
    Character
    Miko Remi
    World
    Gilgamesh
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Supersnow845 View Post
    Restructuring 8 seperate jobs and having to tweak 5 expansions worth of old content because 1 class can’t handle a nerf is a massive problem, nobody thinks that the content wouldn’t change, I am saying that changing all that content rather than just nerfing WAR is a totally unrealistic expectation

    Have you ever stopped to consider that healers may not want to be cleansers; I don’t want my entire role restructured because you don’t want your job to be nerfed, that’s essentially what you are asking for. The complete redesign of 7 other jobs to accomodate WAR’s OP self healing

    Not sure why you are mentioning WAR having “legit issues”, you don’t hear AST mains going round demanding they be the best at everything and doing the tanks job for them because AST was damn near unplayable in 3.0
    Yet they're already changing the content as is because things have changed. We don't have TP anymore. We don't have to keep Stone 1/2/3 on our hotbars or worry about attribute points and cross classing, or elemental resistances. Things have already changed, it's not that unrealistic. Especially if all jobs had a universal kit of sorts it can actually be planned around it instead of accommodating for DRK's lack of healing in dungeons, but then having to make sure we don't have a P8S incident again in higher content.

    Healers in general would love to have more than three dps buttons that's for sure. I would love to see them be more active with the offensive healing which would also solve the problem of Cure bots. Cleansing is just something they can do that nobody else can, like tanks in general taking much less damage than anyone else, and DPS doing more damage in general than anyone else. They're already doing it with the dooms lately in dungeons, as I'll repeat over and over and over again. Just give them Erase at least on a shorter cooldown for some OGCD cleansing and maybe some more options so it's not too much of a pain. I shouldn't even have to bring this up here though considering this isn't a healing thread but there you go. Also can just use the same argument that WAR's don't want to lose their kit, but it's not valid because it's just so good. Let me know when Raw Intuition can res cheese Lahabrea's doom in UWU, or kill him faster than a Melee LB3, or allow tanks to aoe nuke like a Caster LB3.

    If tanks are all fun, healers will have to get changed for the better given their horrible position at the moment. To suggest content wouldn't ever change going forward when an entire classline is getting changed is ridiculous. But hey, if we keep going in circles like this, WAR and PLD I guess will just be the only ones with proper sustain and have to help fix DRK and GNB as well since they would rather tear down others because it's simpler.
    (0)
    *Job effectiveness will vary depending on player skill