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  1. #1
    Player
    Renathras's Avatar
    Join Date
    Dec 2014
    Posts
    2,747
    Character
    Ren Thras
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Kalaam View Post
    Dudes have seen 4 GCD and one CD and already think the job looks lame.
    This.

    When people say "some people are going to complain about anything" or "some people refuse to be pleased", this is the sort of thing they're talking about.

    SCH looked boring in the Media Tour but Expedience turned out to be hugely successful and enjoyed by people, and SCH is still the meta pick and has been for all of EW. There's an old saying:

    "Don't judge a book by its cover."

    At least wait until you see what the mechanics are.

    .

    As for the Job itself:

    As a person who loves Rogue/Thief archetypes and dislikes Ninja, I'm happy we finally have a Rogue/Thief JOB (not relegated to a class you just upgrade out of). Though I kinda dislike the whole "will be highly technical" thing. I thought that's what NIN was? Having a second Scouting Job that is also highly technical makes little sense to me...but whatever.
    (1)

  2. #2
    Player
    VentVanitas's Avatar
    Join Date
    Feb 2020
    Posts
    676
    Character
    Seiko Hanamura
    World
    Kujata
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Renathras View Post
    As a person who loves Rogue/Thief archetypes and dislikes Ninja, I'm happy we finally have a Rogue/Thief JOB (not relegated to a class you just upgrade out of). Though I kinda dislike the whole "will be highly technical" thing. I thought that's what NIN was? Having a second Scouting Job that is also highly technical makes little sense to me...but whatever.
    I would honestly not even worry about their comment about it being "technically demanding", I'm pretty sure they said something similar with RPR around its reveal too and that job is very beginner friendly (albeit with some very poorly worded tooltips that made things more complicated than they actually are). until we get more info on the job later on I'm going to chalk the comment up to relating to its GCD speed or possibly high APM, whichever way that ends up manifesting as.

    Yoshida has gone on record stating that the development team intentionally designs new expansion jobs to be entry level and we can see that reflected in RDM, DNC, RPR, etc. I doubt they would suddenly want to change that philosophy now.
    (1)

  3. #3
    Player
    Taranok's Avatar
    Join Date
    Mar 2015
    Posts
    777
    Character
    Arilaya Syldove
    World
    Brynhildr
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by VentVanitas View Post
    I would honestly not even worry about their comment about it being "technically demanding", I'm pretty sure they said something similar with RPR around its reveal too and that job is very beginner friendly (albeit with some very poorly worded tooltips that made things more complicated than they actually are). until we get more info on the job later on I'm going to chalk the comment up to relating to its GCD speed or possibly high APM, whichever way that ends up manifesting as.

    Yoshida has gone on record stating that the development team intentionally designs new expansion jobs to be entry level and we can see that reflected in RDM, DNC, RPR, etc. I doubt they would suddenly want to change that philosophy now.
    If they could snap their fingers and redesign every job perfectly in a heartbeat, they'd probably make every job entry level. MMOs are at their best when everything is inviting, regardless of how easy or hard it is to play at its technical limits. The important thing is that making a class easy to approach doesn't mean making it equally as difficult to master. Or, to put it another way, maximizing SAM is very different than maximizing RDM, and that's a good thing.

    Likewise, technical is also a term that can be applied to anything. Summoner, arguably the easiest job to play in the game, is a very technical job. Especially in ultimates where the exact order of skills can heavily swing the ease of the class.

    To me, I interpret technical in this connotation as a job that has a relatively fixed rotation. Something closer to SAM, DRG, or MCH, as opposed to BRD, RDM, or DNC. I'd see it being only as freeform as BLM's standard rotation (explicitly) at best with the terminology 'technical.'
    (1)