Nothing wrong with a down-to earth job. Wish we had more of that.
Nothing wrong with a down-to earth job. Wish we had more of that.
"the 2 fangs of a viper combine to give their enemies the taste of their sting"
Or something like that. It still makes me think of a poison based moveset
I loved the Rogue class but I could never really get into the Ninja playstyle. The Ninjutsus are just not my cup of tea.
Since Viper looks like a evolved Rogue job, I am really excited about the job reveal! Hopefully Viper's playstyle suits me more than Ninja does.


I like the armor and basic look of it, and it's nice to see a rogue-adjacent job because I enjoyed it a lot before it evolved into NIN.
Not a fan of the chuunibyou name and feel with its vaguely RPR-reminiscent attack effects, though. It's pretty off-putting and feels like something a 13 year old would come up with and think is the coolest thing ever, lol. "He's got two swords!!! And they become one!!! And it's called VIPER!!"


Hello, you are playing a jrpg game with dark big sword guy, too angry to die smash the ground guy, ninja, samurai, scythe death summoner of doom guy, and you get the gist of it.
Every job is a 13 year old's idea of the coolest thing ever, and that's why they are fun. Be free ma' man.


I mean no one's going to argue with DRK being the infamous edgelord of the tanking quartet, but the rest at least are mainstays of RPGs/ the FF franchise and somewhat practically named and outfitted. Viper is honestly just dweeby, lol. You don't have to justify it if you do like it though, just enjoy.Hello, you are playing a jrpg game with dark big sword guy, too angry to die smash the ground guy, ninja, samurai, scythe death summoner of doom guy, and you get the gist of it.
Every job is a 13 year old's idea of the coolest thing ever, and that's why they are fun. Be free ma' man.



I like the concept and the style of the job. Ninja is currently my favorite melee dps, but this one might take its throne for me.


Viper is going to be awesome, just like every other melee job they've ever added
I like their aesthetic and armor. I like the look of a Rouge-ish dualwielder, that is not a ninja. Having some more down to earth jobs is a good thing imo.
Maybe not a huge fan if the glowing blue parts, but wont see that with effects off anyway.




Unlike with pre-existing jobs, it's hard to gauge the naming choice without having a proper story context. It's a bit like calling a job 'Riskbreaker' without having the background of Vagrant Story. In the end it just comes down to how interesting the lore behind the Turali hunters turns out. If the Vipers themselves end up being some form of local special forces, then it could turn out to be a fun concept.
In terms of gameplay, this sounds promising. My interest in it will depend on the mobility options that come with the job. I like the fact that they seem to be aiming for it to be more skill intensive, but we'll see if they actually pull it off. Hopefully it will have both higher APM while also maintaining interesting positioning requirements, because players on existing jobs will be looking for ways to downplay it on release. It's that console wars effect, where everyone else in the subrole suddenly feels compelled to justify their reason for not switching (although melee dps has just been through this, so I suspect caster will be shaken up a bit more by its new entry).
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