Unlike with pre-existing jobs, it's hard to gauge the naming choice without having a proper story context. It's a bit like calling a job 'Riskbreaker' without having the background of Vagrant Story. In the end it just comes down to how interesting the lore behind the Turali hunters turns out. If the Vipers themselves end up being some form of local special forces, then it could turn out to be a fun concept.

In terms of gameplay, this sounds promising. My interest in it will depend on the mobility options that come with the job. I like the fact that they seem to be aiming for it to be more skill intensive, but we'll see if they actually pull it off. Hopefully it will have both higher APM while also maintaining interesting positioning requirements, because players on existing jobs will be looking for ways to downplay it on release. It's that console wars effect, where everyone else in the subrole suddenly feels compelled to justify their reason for not switching (although melee dps has just been through this, so I suspect caster will be shaken up a bit more by its new entry).