But you didnt provide any actual rebuttals for the argument. Nor you told me why its bad if they included leveling sets in PvP for 70 and beyond. What are the actual negatives?I simply find all the supposed logic you're trying to toss out there flawed at best and stated why I see it that way.
You're the one that seems to be taking personal issue with a proper discussion by displaying an openly hostile response while trying to play yourself off as some kind of victim.
Quite the slippery slope you got there lol. No part of what I said implies people shouldn't give their input. Everyone has ideas and suggestions, its just that yours isn't as helpful as you think.
My darlings please
I want you to tell me whats are the downsides, the cons about them continuing on adding leveled sets via the PvP Wolf Marks system. I'm want to hear you and Ritsuko's counter points about whats wrong about it.
Because so far, the only response from both of you has been and I quote "There's plenty of other features needed to be worked on by the developers--we're lucky they're still putting as much love into PVP rewards as they do now since it was pretty dead for a while. Even just adding recolors of existing sets at levels 70-90 is space, time, and effort better used elsewhere"
By this statement, you'd have no problem if they continued supporting PvP with more rewards, especially gear rewards that serve useful for new players that go through the MSQ casually and want to dip their feet into PvP while upgrading their character, without completing being locked off from buying better gear for their level just because they have yet to get to those areas. But you then contradict yourself by saying its wasted time and effort anyway. You make no sense and it seems you just dont care.
This is the same mentality that most likely was why the Variant/Criterion rewards suck. Because in the devs's mind, they thought it was just "good enough".
Level requirements on PvP rewards just means that lower-level players can't benefit, and you can't use it to glam low-level gear on alts. PvP is a level-agnostic game mode anyhow.
Anyhow, let's say they put endgame gear with attributes as PvP rewards. Maybe it's decent when it gets released, but as soon as the next patch gives us a new dungeon, or a new raid, there's a whole set of better gear available. The PvP gear would immediately become obsolete.
Does anybody actually put materia on leveling gear?
Also, materia doesn't even function in PvP. So if you're using PvP to level, it doesn't do anything. If you want to use it when you go run a dungeon, well then you're likely going to get gear drops from the dungeon anyway. And in another couple of levels the next dungeon gear will be superior to what you got in PvP.
I can understand the issues with trying to apply current endgame gear into PvP since that revolves tackling the heavily skewed mess that is FFXIV's gearing progression. But I dont follow on what you mean with the leveling requirements. We already have lv.50 and lv.60 PvP sets that are beneficial to new players whom most likely have characters at 50-60 before finishing ARR due to how quickly you gain levels. The other point was to also give a solution to the current Alliance Roulette problem where now new players are being barred from queuing a daily because it's forcing them to get gear thats appropriate for their high job level but cant access said gear because of msq progression.Level requirements on PvP rewards just means that lower-level players can't benefit, and you can't use it to glam low-level gear on alts. PvP is a level-agnostic game mode anyhow.
Anyhow, let's say they put endgame gear with attributes as PvP rewards. Maybe it's decent when it gets released, but as soon as the next patch gives us a new dungeon, or a new raid, there's a whole set of better gear available. The PvP gear would immediately become obsolete.
Does anybody actually put materia on leveling gear?
Also, materia doesn't even function in PvP. So if you're using PvP to level, it doesn't do anything. If you want to use it when you go run a dungeon, well then you're likely going to get gear drops from the dungeon anyway. And in another couple of levels the next dungeon gear will be superior to what you got in PvP.
What I'm asking is for the devs to continue where they left off with the rewards for Wolf Marks.
Your point about glaming low-level character alts is super niche since not many people have alt characters. The game isnt designed for it due to how alt unfriendly it is. And even then there's nothing that's stopping the devs to continue making lv.1 glam PvP rewards anyway. If you havent noticed, they started having you purchase the new glam stuff with Trophy Crystals rather than Wolf Marks.
I think it would be a great idea. Heck, just make it a color swap and give it lv. 70 stats. I can't see why having more options for gearing is a bad thing and I hate pvp.
Again, I don't think you fully understand anyone's responses who disagree with you. If you're going to have a condescending attitude at least have reading comprehension to back it up.
Plenty of people have given you counterpoints and responses you're asking for. I'm not contradicting myself at all, but if I said "its a waste of time and effort" verbatim feel free to point it out. The Variant and Criterion dungeons are a completely separate issue and again, you're really reaching and assuming a lot here.
Btw, if you want to prove a point, being rude and condescending is not gonna convince anyone to listen to you. Everyone else here's been plenty amicable to you, but if reading is a challenge for you, respect is probably wayyyyy too difficult for you to understand as well.
I assume those sets were created back when 50 or 60 were the actual level cap, and nobody was overleveled past the current expansion. But even today, just because someone's overleveled to 60 in ARR doesn't mean they need level 60 gear.
Hmm, okay well that's a valid concern I suppose. My main job was level 90 before I was even finished Shadowbringers, so I can understand being in that position. Although, being cut off from Alliance Raid roulette is not the end of the world. The main reason to queue for AR Roulette is the xp (which clearly you don't need if you're overleveled to the next expansion), and Tomestones of Poetics. The roulette gives you 120 tomes, which sucks to miss out on, but you can get 100 tomes just by queueing manually for any of them. You can also get 100 tomes from 50/60/70/80 roulette. Or 80 from normal Raid roulette. Or 350 from Main Scenario Roulette. You also get tomes just by playing PvP. Use the tomes to buy gear. If you don't have access to your level's tomestone vendor because you haven't reached that point in MSQ, then you do not need gear of that level yet anyway.The other point was to also give a solution to the current Alliance Roulette problem where now new players are being barred from queuing a daily because it's forcing them to get gear thats appropriate for their high job level but cant access said gear because of msq progression.
Alternatively, NPC merchants sell basic gear. Or you can buy some off the market board.
I meant alt jobs, not alt characters. Sorry if that wasn't clear. For example, you have one healer with a cool glam setup but you can't apply it to a lower-level healing job due to level restrictions. With how few glamour plates the game gives us, this really sucks. But I guess it's not really a point against your argument since most gear in the game is like this anyhow.Your point about glaming low-level character alts is super niche since not many people have alt characters. The game isnt designed for it due to how alt unfriendly it is.
I'm not really AGAINST this idea, it wouldn't be a BAD thing. Maybe I'm missing something, but I don't see how it is necessary. Nobody needs gear that's way beyond where they are in MSQ. The Alliance Raid restrictions were not implemented perfectly, and I think it should take into account things like MSQ progress before it locks you out. But again, it's just a roulette.
Im going to assume your newer to the game. The stats on the older sets like that were made for PvP only. Those stats are not good for actual dungeons. Allot of them are simply leftovers from when pvp worked differently. While i do get where your are coming from as allot of people have already pointed out you go through gear way to fast to make that a worthwhile thing for the devs to put time and energy into.
Like for example giving buns and hrothgar hats. Various bug fixes ect.
Dont get me wrong id love new wolf mark armors but at the end of the day most players would prefer the effort on that sent elsewhere.
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