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  1. #1
    Player
    Sin_faoladh's Avatar
    Join Date
    Apr 2019
    Posts
    1
    Character
    Sin Faoladh
    World
    Malboro
    Main Class
    Leatherworker Lv 90
    Im going to assume your newer to the game. The stats on the older sets like that were made for PvP only. Those stats are not good for actual dungeons. Allot of them are simply leftovers from when pvp worked differently. While i do get where your are coming from as allot of people have already pointed out you go through gear way to fast to make that a worthwhile thing for the devs to put time and energy into.
    Like for example giving buns and hrothgar hats. Various bug fixes ect.
    Dont get me wrong id love new wolf mark armors but at the end of the day most players would prefer the effort on that sent elsewhere.
    (1)

  2. #2
    Player
    Kaliesto's Avatar
    Join Date
    Dec 2017
    Posts
    1,046
    Character
    Adrian Gungnir
    World
    Brynhildr
    Main Class
    Dragoon Lv 100
    I would just prefer my wolf marks be exchanged for gil, and the crystal trophies too.
    (1)

  3. #3
    Player
    Atelier-Bagur's Avatar
    Join Date
    Jan 2022
    Posts
    3,980
    Character
    Cordelia Emery
    World
    Coeurl
    Main Class
    Marauder Lv 82
    Quote Originally Posted by Squishi View Post
    Waste of time =/= effort is better used elsewhere, also look up what verbatim means. If they add it, cool. Odds are low though since it really won't impact much as, again, its been stated several times here: that there's plenty of options for new and alt character players alike in regards to gear.

    A. You ask for counterpoints, but given them you suddenly need a solution? Do you replace a light bulb that still works? Make up your mind.
    B. If you're unhappy with patch content being released you're welcome to openly talk about it as you've done here, but do understand people are as likely to agree with you as they are to disagree. Ultimately its not really anything you can control, and it is very easy to criticize the devs and the decisions they make from an outsider perspective with no context on the state of their development process, and just thinking servers and the games they host have endless memory to utilize.

    And *again* newer players have plenty of resources to use when it comes to increasing iLvl. Quite a few of said resources have been listed already by plenty of people. Said resources I've seen countless others use when new to the game--not once has the issue of Alliance Raids requiring them to have gear they have no current means of obtaining been anything I've seen or heard. The "solution" you're proposing is simply reviving remnants from early days of the game where PVP gear sets and PVP levels were separate from regular job levels and gear. Very clearly a system that's been discarded for good reason, but the gear is still there for those who want to use it.
    Not once? Have you just been ignoring that whole Alliance Raid ilv thread where people have been pointing out the flaw with the new roulette requirement? Just pretending it doesnt exist doesnt prove your case in any way.

    Your problem with these many options you kerp pointing out (which if you havent noticed, not many are using it as a counter argument here anyway) are that those options are locked behind msq progression. And the msq of this game is long enough where players getting overleveled cant access alliance roulette, until finishing EW.

    Literally no downside to adding leveling gear into PvP. Youre acting as if adding these items will take away so much of the devs time and resources. Yeah we definitely see that effort being used with the content theyve been given recently.
    (0)

  4. #4
    Player
    Squishi's Avatar
    Join Date
    Dec 2022
    Posts
    7
    Character
    Nirrim Usane
    World
    Mateus
    Main Class
    Black Mage Lv 90
    Yes, many things are locked behind MSQ progression, including unlocking PVP. That is the whole point of progressing and unlocking sequential content.

    Now there is a huge difference between advocating for this gear for level 60 to 80 Alliance raids versus the level 90. Lower level raids are from expansions and content that is finished and can be story skipped to if the player wants.

    There is no gear to bump you up to required iLvl for *current* expansion Alliance raids for a reason. Notice with the poetic tomestones, they also do not go up to level 90 yet since those are usually around the previous iLvl cap for that expansion's post-story content. If you are advocating for PVP gear to be level 90 and have iLvl high enough to enter current Alliance raids without finishing the base Endwalker story--that makes no sense.

    Again, an unfortunate oversight on the devs end if players cannot utilize Alliance raids once they are level 90 until post-Endwalker. However, adding PVP gear isn't going to solve that issue, as stated earlier: the leveled PVP gear that already exists are just leftovers from a previous iteration of how PVP used to work. That gear was not meant for MSQ, Alliance raids, or any other content outside of PVP when it was made.

    The point of barring level 90 raids from those who haven't even progressed into the story far enough to access it, is that you as a player finish the story. If the main issue you're trying to solve here is just with the level 90 raids, adding PVP gear is not going to solve it as it is far removed from the problem. Adjusting the queuing criteria to account for this specific issue would do better in the long run. There is already logic within the game tracking progression and achievements; what is unlocked and what is not. Simply implementing that same logic check before then adding the adjustment for iLvl when queuing for Alliance roulette would more appropriately address the problem.

    Squash down list of raids to adjust to what's unlocked by the player, then doing another check on iLvl, rather than checking only one or the other, inherently makes more sense than adding just more PVP gear. So, again: plenty of people have suggestions and ideas, but there's better uses of those resources like adjusting the queuing logic instead of just throwing in PVP gear of all things.
    (1)

  5. #5
    Player
    Toutatis's Avatar
    Join Date
    Dec 2021
    Posts
    998
    Character
    Marshmallow Puff
    World
    Excalibur
    Main Class
    Warrior Lv 82
    Quote Originally Posted by Squishi View Post
    There is no gear to bump you up to required iLvl for *current* expansion Alliance raids for a reason. Notice with the poetic tomestones, they also do not go up to level 90 yet since those are usually around the previous iLvl cap for that expansion's post-story content. If you are advocating for PVP gear to be level 90 and have iLvl high enough to enter current Alliance raids without finishing the base Endwalker story--that makes no sense.

    Again, an unfortunate oversight on the devs end if players cannot utilize Alliance raids once they are level 90 until post-Endwalker. However, adding PVP gear isn't going to solve that issue, as stated earlier: the leveled PVP gear that already exists are just leftovers from a previous iteration of how PVP used to work. That gear was not meant for MSQ, Alliance raids, or any other content outside of PVP when it was made.

    The point of barring level 90 raids from those who haven't even progressed into the story far enough to access it, is that you as a player finish the story.
    By tying roulette strictly to iLvl they just removed the point of putting tome gear only at the end of an expansion. If they tie the iLvl requirement only based on level regardless of MSQ progress (for whatever reason, including spaghetti code), then they should provide the means to get corresponding gear.

    Also the finish MSQ argument is over the top. It is impossible to not drastically over level these days, even moreso when you are on a preferred world. SE also sells level boosts that are not even tied to the MSQ. Theu also add event like the recent mogtome one, where you are encouraged to do side activities and gain even more xp. Forcing people to speed run the MSQ, skip side content they like, and finish EW shouldn’t be a requirement to access the AR roulette, especially when lvl 90 that have completed EW may only have CT unlocked. In the meantime, a lvl 90 in iLvl 530 with all raids unlocked till the end of ShB and ready to fill the role in need, cannot queue if they haven’t finished EW. Makes no sense.

    Also, it doesn’t matter what the old purpose of pvp gear was. It works for MSQ and ARs. More options are not a bad thing.

    ARs can be a fun activity with an FC. When 7.1 comes out, crafted gear will cost millions and will be downright inaccessible to new players. A proper implementation would have tracked both job level and msq progress.
    (0)
    Last edited by Toutatis; 10-18-2023 at 11:59 PM.

  6. #6
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,083
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Atelier-Bagur View Post
    Your point about glaming low-level character alts is super niche since not many people have alt characters.
    Aside of whether they were talking about alt characters or alt jobs, one way or another, players (including first time new players) are going to be joining the game and looking for cool gear they can wear immediately.
    (1)

  7. #7
    Player
    Atelier-Bagur's Avatar
    Join Date
    Jan 2022
    Posts
    3,980
    Character
    Cordelia Emery
    World
    Coeurl
    Main Class
    Marauder Lv 82
    Quote Originally Posted by Squishi View Post
    snip
    Youve missed the point or getting confused with the issue here about job levels bumping the ilv requiremnt for alliance roulette. A new person who originally had access to say CT and Mhach raids for their alliance roulette while still in post-HW, after reaching lv.70 will now have to wait till finishing SB to theoretically gain access to getting gear for their lv.70...oh wait by the time they finish SB, their levels will most likely be in 80 or above so theyll still be locked out.

    Ive actually already argued them just changing the coding for alliance roulettes to be msq progression based rather than job level but knowing how funky this game's coding is, I imagine they couldnt do it or something. So the next best thing was for them to allow vending NPCs to sell the lv.70/80/90 gear thats readily available for purchase be it wolf marks from pvp or just poetics from already established gears from the old expansions, cept add them to the aetheryte plaza NPCs.

    The MSQ takes a very long time to complete and many players like to take breaks and do other side content in between. Enticing new players who will overlevel by getting better equipment from PvP isnt a terrible idea, because progression is fun.

    You can simply just state "I dont care" and be done with this conversation but so far you have done nothing to convince me that more rewards is a bad idea for the game.

    Saying its a waste of dev resources doesnt mean anything in the current state of the game.
    (0)

  8. #8
    Player
    Atelier-Bagur's Avatar
    Join Date
    Jan 2022
    Posts
    3,980
    Character
    Cordelia Emery
    World
    Coeurl
    Main Class
    Marauder Lv 82
    Quote Originally Posted by Iscah View Post
    Aside of whether they were talking about alt characters or alt jobs, one way or another, players (including first time new players) are going to be joining the game and looking for cool gear they can wear immediately.
    I never said to get rid of lv.1 glam gear though. I play alt characters myself but nothing is stopping me from grabbing the pvp glam rewards with trophy crystals.

    Why cant we have both?
    (2)

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