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  1. #31
    Player
    rainichan's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    627
    Character
    Caelia Silverarch
    World
    Balmung
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by DragonHearthX View Post
    um no. We are getting a melee dps AND a magic dps. I am talking about the melee dps branching off of the Rouge, another melee dps.
    ??? That's what I said??? One is a caster, one is a melee that we're getting. Either way I misread what you said, but it doesn't matter much: even if the new job is taking the scouting equipment, it wouldn't scale off of ROG/NIN, they share a base primary stat in dexterity... just like they do with aiming. Just because they share stats and the set would benefit them, doesn't mean they should come from the same guild. BLM, RDM, and SMN all share the same gear as well, it just means we don't have gear bloat.

    Quote Originally Posted by Bacent View Post
    After what they did with rogue/ninja, they said they would never drop another class in the middle of an expansion again.

    Only way that would happen is if it's a limited class.
    I think that was because NIN was supposed to come in 2.0, but some delays happened in getting it finished so they just... dropped it in 2.4 instead. It was a pain to do from what they said. I can only imagine since they were likely also working on AST, DRK, and MCH for HW at the same time.

    Quote Originally Posted by Shurrikhan View Post
    Iirc, Cross class weaponskill animations were actually unique to each weapon type. For instance, Fracture on MRD, PGL, ROG, GLD, and LNC were all different, tailored to each class. Not always the highest effort of animations, but oddities from sharing animations wasn't among their problems because, well, they literally didn't share animations; the equivalents just attempted to have a similar enough vibe/flair/visible intent.
    They still are in some cases! If you use Peloton, there's a difference in the animation used on all three jobs that use it.
    (1)

  2. #32
    Player
    Rikizza's Avatar
    Join Date
    Jan 2023
    Posts
    350
    Character
    Purrsephone Nyx
    World
    Phantom
    Main Class
    Dancer Lv 100
    Stupid question but im confused, is geomancer a healer??
    (0)

  3. #33
    Player RitsukoSonoda's Avatar
    Join Date
    Apr 2014
    Location
    Kugane (No that red crayon is totally legitimate) >.>
    Posts
    3,146
    Character
    Ritsuko Sonoda
    World
    Ultros
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Rikizza View Post
    Stupid question but im confused, is geomancer a healer??
    Don't recall anything specific in the few mentions of it's existence on a specific role for Geomancer, Only that it could help divine the future beside AST by tapping into the energy of the earth rather than the stars. For all we know they could fight like earthbenders... though not as good as toph since SE probably wouldn't give them metal bending for reasons... so you'd have to settle for being The Boulder...
    (1)

  4. #34
    Player
    DragonHearthX's Avatar
    Join Date
    Jan 2020
    Posts
    23
    Character
    Knottda Tank
    World
    Midgardsormr
    Main Class
    Dancer Lv 90
    Quote Originally Posted by RitsukoSonoda View Post
    Don't recall anything specific in the few mentions of it's existence on a specific role for Geomancer, Only that it could help divine the future beside AST by tapping into the energy of the earth rather than the stars. For all we know they could fight like earthbenders... though not as good as toph since SE probably wouldn't give them metal bending for reasons... so you'd have to settle for being The Boulder...
    I think, and hope, it will be a totem class (like the old totems of the shaman from WoW). If we get the geomancer. There is some evidence to this idea. 1, In the stormblood astro quest, we cleansed shines. 2, the turtles have relics that have power. These were used in EW.
    (0)

  5. #35
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,874
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Renathras View Post
    Not sure about the melee ones, but the casts were NOT.
    Which is why I only said as much about the weaponskills. Granted, that applied to ranged weaponskills as well (e.g., Feint on HW Bard to bypass the cast-times during WM while still getting the 30% bonus damage, though on a lower potency).

    Abilities and casts both carried over identically, making for some pretty ridiculous Internal Release animations on Lancer and Archer, for instance, while Mercy Blow (the oGCD attack that healed you for 20% HP if it got the killing blow) was, for everyone, just a sort of... dual arm-pump with a pelvic thrust, I think?

    Quote Originally Posted by rainichan View Post
    They still are in some cases! If you use Peloton, there's a difference in the animation used on all three jobs that use it.
    Yep, and the Grazes, though the differences aren't remotely exciting.
    (0)

  6. #36
    Player
    Palladiamors's Avatar
    Join Date
    Feb 2017
    Posts
    309
    Character
    Ishimar Furial
    World
    Cactuar
    Main Class
    Summoner Lv 93
    Quote Originally Posted by RitsukoSonoda View Post
    Well in the case of SMN and SCH, sure they used books but eventually the books separated into 2 types. If they'd gone forward with branching every base class into 2 jobs with different roles we might have seen things like lancer taking up a 1 handed pike and tower shield to be a templar filling the tank role, or a gladiator dropping the shield for a 2nd sword to be a DPS fighter job, etc...
    From my understanding that was the original idea but Machinist came along and they couldn't figure out how to properly separate the two so they scrapped the whole thing. Which seems needlessly wasteful in my opinion, the ability to split off classes at thirty sounds amazing and would have opened up so many options.

    I can see where the challenges are but it seems to me like they've already overcome them, what with Machinists focusing on heat gauge and gadgets. Musketeer could have focused on gun skills, maybe switching up to a two handed rifle and utilizing hand grenades and traps.

    Eh well, c'est la vie.
    (1)

  7. #37
    Player
    LianaThorne's Avatar
    Join Date
    Aug 2020
    Posts
    2,405
    Character
    Lorelai Oshidari
    World
    Maduin
    Main Class
    Dancer Lv 100
    Quote Originally Posted by DragonHearthX View Post

    If you have the new classes at level 70+, new players will not get the chance to try out the new cool flashy thing and be forced to play for hours of a job they didn\\\\'t want to play. Which they may decide to pass on the game all together because of it.
    That's kind of the point. They want to encourage trial players to subscribe and/or purchase boosts by not allowing them to have the new shiny thing. Can also take it literally with them excluding Ultimates from the free trial. xD
    (0)
    Last edited by LianaThorne; 10-15-2023 at 10:09 PM.

  8. #38
    Player
    Payadopa's Avatar
    Join Date
    Mar 2011
    Posts
    2,336
    Character
    Payadopa Astraya
    World
    Spriggan
    Main Class
    Conjurer Lv 71
    Quote Originally Posted by Kansene View Post
    Probably gonna get them at 80. That said, I can't wait to see what they come up with tbh.
    Maybe jobs that build up some gauge or resource, then spends it, ideally in a 15 sec window every 2 minutes.
    I find it kinda weird to get a new job and it's already close to cap. Progression in this game is so weird.
    (0)

  9. #39
    Player RitsukoSonoda's Avatar
    Join Date
    Apr 2014
    Location
    Kugane (No that red crayon is totally legitimate) >.>
    Posts
    3,146
    Character
    Ritsuko Sonoda
    World
    Ultros
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Palladiamors View Post
    From my understanding that was the original idea but Machinist came along and they couldn't figure out how to properly separate the two so they scrapped the whole thing. Which seems needlessly wasteful in my opinion, the ability to split off classes at thirty sounds amazing and would have opened up so many options.

    I can see where the challenges are but it seems to me like they've already overcome them, what with Machinists focusing on heat gauge and gadgets. Musketeer could have focused on gun skills, maybe switching up to a two handed rifle and utilizing hand grenades and traps.

    Eh well, c'est la vie.
    IMO I feel like back then it would have resolved a fair amount of DPS crying over being the only role constantly waiting in DF queue back in ARR if every core class got a split at 30 to choose from 2 different roles that leveled together since the exp applied to the core class itself. Though back in ARR jobs also had to be unlocked via leveling a second core class which certain types of players were already crying over.
    (0)

  10. #40
    Player
    Ruru_Nayu's Avatar
    Join Date
    Dec 2017
    Location
    Gridania
    Posts
    121
    Character
    Ruru Nayu
    World
    Odin
    Main Class
    Viper Lv 100
    Since this turned into that discussion, Green Mage and probably Corsair.
    (0)

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