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  1. #1
    Player
    SpiralMask's Avatar
    Join Date
    Dec 2016
    Posts
    444
    Character
    Aubrenard Sondraix
    World
    Balmung
    Main Class
    Warrior Lv 90
    Quote Originally Posted by ty_taurus View Post
    Giving a healer to the people who have championed the current healer model something even more appealing to their tastes while freeing up the existing healers to move away from that.
    I for one am already disappointed that BLU (my absolute favorite class in the series) was relegated to minigame-only-at-gunpoint as a class by design, and would see it as an even greater slap in the face to see it then offered up as a 'sacrifice' to people who effectively want to play the role and game as little as possible.

    just make all healers Fun™ individually, people who want a 111111111-spam class can go pound sand.

    Quote Originally Posted by OgruMogru View Post
    I was thinking about something similar with integrating Blu skills into all classes, not just healer. So sorry this is only tangentially related but I think it would be cool if for DT if let us crossclass 2 maybe 3 blu spells into our normal kit. This could give healers the option to take a few more offensive skills, get their dots back, magic hammer to regain mp etc.
    this is more-or-less already the case as far as i've seen, in that a lot of the weirder BLU skill mechanics then went on to inform skill design changes for the "real" classes in the following expansion (BLU getting swap-skills like chelonian gate/cold fog, etc, then SMN and such having their summons swap to the big finisher attacks in their rework, etc)
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    Last edited by SpiralMask; 10-10-2023 at 06:22 AM.

  2. #2
    Player
    OgruMogru's Avatar
    Join Date
    Jun 2017
    Posts
    683
    Character
    Ogru Magnataraxia
    World
    Lich
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by SpiralMask View Post

    this is more-or-less already the case as far as i've seen, in that a lot of the weirder BLU skill mechanics then went on to inform skill design changes for the "real" classes in the following expansion (BLU getting swap-skills like chelonian gate/cold fog, etc, then SMN and such having their summons swap to the big finisher attacks in their rework, etc)
    I would love to see that design ethos implemented in a meaningful way. Like the lost actions, maybe utilizing the duty action slots in regular battle content to give a little bit of flavour to the pared-down job design we have currently. Healer's that prioritize healing and support have more options, as would healers that want to be aggressive. Granted it would make Blu Mage mandatory to a degree but hey, that's more engagement right? But anyways, I don't wanna derail too much by sneaking my own pet-want into Ty's thread ^^;
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