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  1. #41
    Player
    Diabolika's Avatar
    Join Date
    Aug 2021
    Posts
    10
    Character
    Uireda West
    World
    Malboro
    Main Class
    Ninja Lv 100
    Me using tank invuln ability right before getting hit with 5% hp left and dying anyway because of the awful server ticks (The ability enters cooldown tho because f*ck me):

    *clown face*
    (4)

  2. #42
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,038
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Just so people understand. This is a software choice/issue, not hardware. The hardware was updated recently.
    (1)

  3. #43
    Player
    dasimBaa's Avatar
    Join Date
    Aug 2013
    Posts
    29
    Character
    Dhas' Noel
    World
    Shiva
    Main Class
    Pugilist Lv 73
    Quote Originally Posted by Valkyrie_Lenneth View Post
    Just so people understand. This is a software choice/issue, not hardware. The hardware was updated recently.
    I mean i don't have any specific knowledge about servers and tickrate and how the game engine decides to send these infos and how these things are to change. But i don't understand if it's mainly software, and it's their own in-house software, why they wouldn't change this for the better. I mean obviously i'm aware that it likely requires more "money" or performance from the servers, but it just seems like something i wouldn't want to have in my game if i created it. And the whole gaming market has a higher standard than this so i really don't get it.

    But again, i have absolutely 0 idea how it ACTUALLY technically works. I just know the concept behind it.
    (0)

  4. #44
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,038
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by dasimBaa View Post
    I mean i don't have any specific knowledge about servers and tickrate and how the game engine decides to send these infos and how these things are to change. But i don't understand if it's mainly software, and it's their own in-house software, why they wouldn't change this for the better. I mean obviously i'm aware that it likely requires more "money" or performance from the servers, but it just seems like something i wouldn't want to have in my game if i created it. And the whole gaming market has a higher standard than this so i really don't get it.

    But again, i have absolutely 0 idea how it ACTUALLY technically works. I just know the concept behind it.



    A lot of that is hard coded into the engine. Much if it is also dependant on ping. It can be difficult to change things like this due to how the systems all interact. It's not just processing power. A higher tick rate means more packets because the clients need to be updated more often on positioning. It's not a simple "change tick rate to 50ms." option.


    As far as I know, the game operates on a 300ms position update.





    As for aoes and getting hit by them, 99% of the time it's because the boss cast bar finished and you were still in the aoe. Cast bar is what snapshots you. Not the aoe on the ground.
    (2)
    Last edited by Valkyrie_Lenneth; 10-07-2023 at 01:07 AM.

  5. #45
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,556
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Valkyrie_Lenneth View Post
    As for aoes and getting hit by them, 99% of the time it's because the boss cast bar finished and you were still in the aoe. Cast bar is what snapshots you. Not the aoe on the ground.
    Indeed but if there isn't a cast bar, you can also generally rely on - if red aoe disappears, it snapshots, as well, and both these things usually align as well if there are both.

    Quote Originally Posted by Diabolika View Post
    Me using tank invuln ability right before getting hit with 5% hp left and dying anyway because of the awful server ticks
    That does happen with tank invulns such as Hallowed Ground, but again I've never seen this as some kind of "tick rate" issue but rather that there is a long animation that occurs where your player puts up a shield around them, and once that shield appears around them, the buff gets applied.

    Ability effects should just happen instantly and not necessarily be tied to the animation. I know that isn't as lore-friendly but it makes the gameplay more reliable and smoother.
    (0)
    In other news, there is no technical debt from 1.0.
    "We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
    https://youtu.be/ge32wNPaJKk?t=560

    Quote Originally Posted by Jeeqbit View Post
    Want to know why new content will never last more than 20 minutes? Full breakdown:

  6. #46
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,038
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by Jeeqbit View Post
    Indeed but if there isn't a cast bar, you can also generally rely on - if red aoe disappears, it snapshots, as well, and both these things usually align as well if there are both.

    That does happen with tank invulns such as Hallowed Ground, but again I've never seen this as some kind of "tick rate" issue but rather that there is a long animation that occurs where your player puts up a shield around them, and once that shield appears around them, the buff gets applied.

    Ability effects should just happen instantly and not necessarily be tied to the animation. I know that isn't as lore-friendly but it makes the gameplay more reliable and smoother.



    Yep. Hallowed going on CD and the effect not finishing is a design choice, not server tick related. The effect is applied after the animation finishes. There are abilities that apply effects immediately.
    (2)

  7. #47
    Player
    P0sitr0nic's Avatar
    Join Date
    Aug 2013
    Posts
    53
    Character
    Y'leria Rhul
    World
    Cactuar
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by strawberrycake View Post
    Honestly this game needs to be Client Side
    This, and has needed it since day 1.
    (1)

  8. #48
    Player
    Yushees's Avatar
    Join Date
    Aug 2020
    Posts
    39
    Character
    Yushee Shinra
    World
    Diabolos
    Main Class
    Dragoon Lv 100
    Maybe the Cloud servers addition is the first baby step towards a fix in the future. It doesn't help the fact we play on 80-100MS because of the current server infrastructure... One can only hope. In some cases, it feels like we are playing Runescape with how the snapshoting works over there
    (0)

  9. #49
    Player
    Saraide's Avatar
    Join Date
    Jun 2021
    Posts
    3,075
    Character
    Saraide Derosa
    World
    Odin
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Diabolika View Post
    Me using tank invuln ability right before getting hit with 5% hp left and dying anyway because of the awful server ticks (The ability enters cooldown tho because f*ck me):

    *clown face*
    Absolute classic. This is exactly why invulns currently do not work as panic buttons.
    (1)
    Quote Originally Posted by Orinori View Post
    Aren't you the same Saraide who makes every savage pf blacklist you because you can never do a mechanic correctly and constantly causes enrage wipes? Pretty ironic to read this lmfao

  10. #50
    Player
    dasimBaa's Avatar
    Join Date
    Aug 2013
    Posts
    29
    Character
    Dhas' Noel
    World
    Shiva
    Main Class
    Pugilist Lv 73
    Quote Originally Posted by Saraide View Post
    Absolute classic. This is exactly why invulns currently do not work as panic buttons.
    Right it seems like there would be actually more options to design encounters if the game allowed for quicker reaction mechanics. But with everything being so delayed it's quite literally not possible to design any of those mechanics.
    (2)

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