Page 5 of 24 FirstFirst ... 3 4 5 6 7 15 ... LastLast
Results 41 to 50 of 236
  1. #41
    Player
    Ririta's Avatar
    Join Date
    Mar 2017
    Location
    Ul'dah
    Posts
    444
    Character
    Ririta Rita
    World
    Behemoth
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Noumenon View Post
    Neuter healing, make healers into DPS with 4-5 healing actions and 4-5 support actions. It'll suddenly be 500% more engaging and you actually need to think about healing again, plus you now have a fun rotation in casual content where none of that matters.

    I don't know if you're baiting but you basically described ARR scholar.
    (0)

  2. #42
    Player Troxbark's Avatar
    Join Date
    Jan 2022
    Posts
    271
    Character
    Trox Bark
    World
    Midgardsormr
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Noumenon View Post
    And give DPS and tanks massively buffed self healing
    Just ask to remove healers then, why even beat around the bush lmao.
    (1)

  3. #43
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    1,915
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by ReynTime View Post
    Unless they redesign combat from the ground up, DPS focus is the only thing that works in FFXIV. Tanks are already simply DPS with a couple damage mitigation actions and an aggro mode toggle.
    Healer design is hot trash because they keep trying to give them excessive healing actions in a game that THEY turned into something that will never need it as far back as 2.0.
    That's the issue though Healers kits are so bloated that it's never a choice between "dps or heal" it's both.

    In general theirs many ways to actually fix healers kits to be more healing focused without drastically changing fights too much... also I don't think we should be looking behind to old content and trying to fix healer at this point for old content, Old content already isn't fun.

    I actually do think they need to rework combat and healing & tanking to a degree, if they want the best player experience for those job types. All you would really need to add is more frequent small bursts of damage throughout fights, more aoe attacks ect, rougher autos, even on easier content this would by far make healers more engaging and fun, They dont need to change current fights or anything, they should focuse on the next expansion being a new starting point for all jobs, they should focus on taking more risks in general instead of playing it safe and copying shadowbringers style of combat.

    Healers are clearly not fine as they are but making them "green dps" isn't the correct solution, I agree that healers to a certain degree should get a few more damage spells, but they need to look at healing, theirs so many ways it can be improved uppon and I personally don't think you need a complete redesign going into a new expansion, they need to cutdown on healing buttons while adding more general damage in future fights.

    It's never a solution as "oh add this and healer is fine" It's multiple layers to healers core design that needs to be looked at, Slapping DPS buttons and full rotations on healers, not bothering to look into anything else, will not fix healer to be more fun or appealing to healer players, but adding extra damage buttons ontop of trying to improve how healing works in ff14 seems like the best way to go.

    I can only imagine healers and tanks will likely get easier though in dawn trail with the way "balance" likes to be less and less about actually fixing anything and just making everything different flavours of each other.
    (2)

  4. #44
    Player Noumenon's Avatar
    Join Date
    Aug 2023
    Posts
    217
    Character
    Noumenon Noumenon
    World
    Cactuar
    Main Class
    White Mage Lv 90
    Quote Originally Posted by ty_taurus View Post
    I mean, I'd say Macrocosmos and Haima/Panhaima are far more interesting ways to heal than just Helios or Eukrasian Prognosis. I like the ideas of new heals, but I'd want them to just replace the old boring ones instead.
    Macrocosmos? The thing that can straight up delete several healing checks altogether, making it require absolutely zero effort?

    Yes that's interesting in the way pressing an "I win" button is interesting.
    (0)

  5. #45
    Player
    ZenoDiogenes's Avatar
    Join Date
    Nov 2019
    Posts
    23
    Character
    Zeno Diogenes
    World
    Shiva
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Sebazy View Post
    What do you propose healers do when they don't have anything to heal? Solo content/downtime/casual content etc.
    Obviously, they need to keep the DPS spells to do solo content, but make them insignificant for DPS checks while raiding.
    The game should put you in a position where you have to reactively or predictively decide how you apply your heal kit on every GCD or OGCD.

    In essence, I would rather be busy healing my group back up as filler than throwing a bunch of glares at the boss.
    It ruins the job fantasy for me.
    (1)
    Last edited by ZenoDiogenes; 09-27-2023 at 12:30 PM.

  6. #46
    Player Noumenon's Avatar
    Join Date
    Aug 2023
    Posts
    217
    Character
    Noumenon Noumenon
    World
    Cactuar
    Main Class
    White Mage Lv 90
    Quote Originally Posted by ZenoDiogenes View Post
    The game should put you in a position where you have to reactively or predictively decide how you apply your heal kit on every GCD or OGCD.
    Never going to happen because they require Second Life keyboard-fumblers to get through everything under Extreme.
    (1)

  7. #47
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,638
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by Noumenon View Post
    Macrocosmos? The thing that can straight up delete several healing checks altogether, making it require absolutely zero effort?

    Yes that's interesting in the way pressing an "I win" button is interesting.
    Even if the execution is flawed, that doesn't mean it isn't interesting. It's not like your only options are destroy it or leave it as is.
    (0)

  8. #48
    Player
    Maltothoris's Avatar
    Join Date
    Jul 2015
    Posts
    742
    Character
    Malto Thoris
    World
    Behemoth
    Main Class
    White Mage Lv 100
    Quote Originally Posted by ZenoDiogenes View Post
    Obviously, they need to keep the DPS spells to do solo content, but make them insignificant for DPS checks while raiding.
    The game should put you in a position where you have to reactively or predictively decide how you apply your heal kit on every GCD or OGCD.

    In essence, I would rather be busy healing my group back up as filler than throwing a bunch of glares at the boss.
    It ruins the job fantasy for me.
    Well the thing is everything in this game is predictable. It's hardly every reactive. For one, fights are scripted and damage is scripted. Two, they've got on record for saying they don't want the healing to be too overwhelming for new players. This basically puts in a hard place because you have veterans clamoring for years for higher heal checks. heck we even gotten higher checks for Abyssos and look what happened. We had a healer shortage for the duration of that tier before they went easier for this tier.
    (0)

  9. #49
    Player
    TheDustyOne's Avatar
    Join Date
    Nov 2021
    Posts
    650
    Character
    Dusty Two
    World
    Behemoth
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by ZenoDiogenes View Post
    The game should put you in a position where you have to reactively or predictively decide how you apply your heal kit on every GCD or OGCD.
    Yeah, this can't happen, at all, not even in Ultimate.

    The amount of incoming damage needed for that would put so much strain on the average player that we'd have to force tanks and DPS to pick up the slack and also get them to perfectly mitigate and use their healing just to give the healers some room. What then happens if a healer slips up and casts the "wrong" healing GCD? Does most of the group suddenly drop dead because you used a single target heal instead of AoE? If there is some leeway to let you have a mistake or two, congratulations, you've now given a potential window to let us DPS again.

    No MMO allows for healing to be THAT strict.

    If the end result is just that you want healer DPS to never matter in a fight, such that you can beat enrage without casting a single DPS spell, well that still won't work because healers that do DPS still finish the fight faster, which in turn skips dangerous mechanics, which further negates the need to heal, and people don't appreciate having a team member who sits there near-afk for most of the fight because health bars were full. If you just want the DPS spells to be so negligible in content, then you in-turn make them useless in solo content as well unless you intentionally set healer-only rules like a solo-only buff. All this does is completely negate a playstyle that many enjoy (being able to risk doing damage as a healer to help finish a fight faster) to make another preferred playstyle the ONLY playstyle (hEaLeRs OnLy HeAl), when currently, outside high-end content, you can already do the latter without infringing on the former. We could have 50 extra DPS spells and it still wouldn't matter in casual content if you only ever wanted to heal.
    (5)

  10. #50
    Player
    ZephyrMenodora's Avatar
    Join Date
    Oct 2014
    Location
    Gridania
    Posts
    2,312
    Character
    Zephyr Menodora
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by TheDustyOne View Post
    Yeah, this can't happen, at all, not even in Ultimate.

    The amount of incoming damage needed for that would put so much strain on the average player that we'd have to force tanks and DPS to pick up the slack and also get them to perfectly mitigate and use their healing just to give the healers some room. What then happens if a healer slips up and casts the "wrong" healing GCD? Does most of the group suddenly drop dead because you used a single target heal instead of AoE? If there is some leeway to let you have a mistake or two, congratulations, you've now given a potential window to let us DPS again.

    No MMO allows for healing to be THAT strict.

    If the end result is just that you want healer DPS to never matter in a fight, such that you can beat enrage without casting a single DPS spell, well that still won't work because healers that do DPS still finish the fight faster, which in turn skips dangerous mechanics, which further negates the need to heal, and people don't appreciate having a team member who sits there near-afk for most of the fight because health bars were full. If you just want the DPS spells to be so negligible in content, then you in-turn make them useless in solo content as well unless you intentionally set healer-only rules like a solo-only buff. All this does is completely negate a playstyle that many enjoy (being able to risk doing damage as a healer to help finish a fight faster) to make another preferred playstyle the ONLY playstyle (hEaLeRs OnLy HeAl), when currently, outside high-end content, you can already do the latter without infringing on the former. We could have 50 extra DPS spells and it still wouldn't matter in casual content if you only ever wanted to heal.
    Actually had plenty of times in older mmos where damage output was so high I had no time to do anything other than various heals, defensive buffs, and cleanses. But I agree combat hasn’t been designed for challenging healing here.
    (1)

Page 5 of 24 FirstFirst ... 3 4 5 6 7 15 ... LastLast

Tags for this Thread