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  1. #21
    Player
    Raiya's Avatar
    Join Date
    Aug 2011
    Posts
    460
    Character
    Raiya Li
    World
    Ragnarok
    Main Class
    Dancer Lv 100
    Look healing is boring as hell it's primarily Glare Mage + occasional heal with most dungeons. I never liked how they gutted the healing classes ever since Shadowbringers, EXPECIALLY Scholar who got the worst of it. I never liked the shadowbringers changes and wish they'd just stop trying to force an unpopular choice and do what they did to tanks and give an even split between DPS and healing abilities. Tanking was way more fun with Endwalker and the changes they made expecially Warrior.
    (1)

  2. #22
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,563
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by ElysiumDragon View Post
    Honestly, it feels like 99% of the complaints about 'healing boring' are coming from White Mage mains who spend 99% of their time spamming Glare because their co-healer's pulling most of the actual healing weight.

    You can just say "I think White Mage is a boring job to play in casual content", it's not some sort of 'forbidden truth' that must be redacted.
    I made a very dedicated effort to try and love Sage from 6.0 to 6.2 as someone who was a long-time healer exclusive player up until Shadowbringers.

    In dungeons, I heal with 2 buttons: Kerachole and Ixochole during bosses, and Kerachole and Taurochole during trash pulls. That's it. Very occasionally will something go 'wrong' and I'll use an extra button or maybe two, but otherwise I have 100% DPS uptime and use a fraction of my healing cooldowns. This is largely true for everything up to Extreme and beyond. And I both progged and recleared the tier 1 of savage fights in PF as a Sage. Granted tier 1 was mostly gentle on healing, but P3S particularly had a pretty decent amount of healer pressure, and even there I still would be Dosising my fingers off for the majority of the fight. It's still more involved than the dungeon experience of course, as I was managing my cooldowns and relying on at least most of my heals throughout the tier. I would parse blue-purple in PF and still outheal my cohealers most of the time. These experiences taught me something:

    I hate the bug zapper.

    I am sick and tired of spamming Dosis. I abandoned the entire healing role in Shadowbringers because of that problem, and Sage did nothing to fix it. I enjoy PVP Sage, where I get to cast Eukrasian Dosis and Phlegma twice as often, Toxikon isn't hot trash, and Pneuma is actually a DPS button, not a burst heal disguised as a DPS button. So as someone who only healed prior to Shadowbringers, who actively tried to heal again at the start of Endwalker, I think all healers are boring in all content because I don't have enough to attack with, and I don't have enough reasons to heal instead of attack.
    (17)

  3. #23
    Player
    ZephyrMenodora's Avatar
    Join Date
    Oct 2014
    Location
    Gridania
    Posts
    2,271
    Character
    Zephyr Menodora
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by ElysiumDragon View Post
    Honestly, it feels like 99% of the complaints about 'healing boring' are coming from White Mage mains who spend 99% of their time spamming Glare because their co-healer's pulling most of the actual healing weight.

    You can just say "I think White Mage is a boring job to play in casual content", it's not some sort of 'forbidden truth' that must be redacted.
    No, I actually like healing and am usually the one doing most of the healing.

    Also funny you say WHMs get carried on healing and others say WHM overheal....can't win here.
    (1)

  4. #24
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    3,752
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Gotta love the "other player do X badly please dev remove [X]!!"-sentiment because that is very likely the same one that came into the job dev's minds, then from that very sentiment we have now been given the 5th Healer known as WAR and absurd amount of collective sustenance that's not originating from Healer role.

    Probably create PF and start blocking SCHs from joining then, if playing with suboptimal/bad SCHs is really that bothersome.
    (11)

  5. #25
    Player
    Niroken's Avatar
    Join Date
    Sep 2013
    Posts
    411
    Character
    Nanaki Naki
    World
    Famfrit
    Main Class
    White Mage Lv 90
    Increasing DPS variety is far more beneficial then adjusting all encounters to require more healing.

    -Solo content that requires DPS would be improved
    -Healing downtime interaction would be improved
    -Situations where your party is overgeared, better skilled or both would be improved
    -Healer combinations that reduce the need to heal as much (or in some cases not at all *cough24mancough*) would be improved
    (12)

  6. #26
    Player
    ReynTime's Avatar
    Join Date
    Jan 2015
    Posts
    1,677
    Character
    Princess Walk
    World
    Cactuar
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Rithy255 View Post
    No, fix "healing" to be fun, not to be DPS jobs.

    Self sustain should slightly go down if anything while sustained damage should be upped more and more, healing should be about balancing damage and healing spells, not spamming on or the other constantly.

    also removing some resource healing would actually be good, for some more damage buttons, such as procs or whatever would fit a healer.
    Unless they redesign combat from the ground up, DPS focus is the only thing that works in FFXIV. Tanks are already simply DPS with a couple damage mitigation actions and an aggro mode toggle.
    Healer design is hot trash because they keep trying to give them excessive healing actions in a game that THEY turned into something that will never need it as far back as 2.0.
    (11)
    Last edited by ReynTime; 09-27-2023 at 03:28 AM.

  7. #27
    Player Noumenon's Avatar
    Join Date
    Aug 2023
    Posts
    217
    Character
    Noumenon Noumenon
    World
    Cactuar
    Main Class
    White Mage Lv 90
    Quote Originally Posted by ReynTime View Post
    Unless they redesign combat from the ground up, DPS focus is the only thing that works in FFXIV. Tanks are already simply DPS with a couple damage mitigation actions and an aggro mode toggle.
    Healer design is hot trash because they keep trying to give them excessive healing actions in a game that THEY turned into something that will never need it as far back as 2.0.
    Exactly. The way they design fights and neutered everything that isn't a DPS race in this game means that healing is utterly irrelevant.

    By reducing the number of healing actions you actually will make the healing part of healers more fun.

    We don't need junk like Macrocosmos or Aquaveil or Haima. It's too much.

    Neuter healing, make healers into DPS with 4-5 healing actions and 4-5 support actions. It'll suddenly be 500% more engaging and you actually need to think about healing again, plus you now have a fun rotation in casual content where none of that matters.
    (0)

  8. #28
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,563
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by Noumenon View Post
    Exactly. The way they design fights and neutered everything that isn't a DPS race in this game means that healing is utterly irrelevant.

    By reducing the number of healing actions you actually will make the healing part of healers more fun.

    We don't need junk like Macrocosmos or Aquaveil or Haima. It's too much.

    Neuter healing, make healers into DPS with 4-5 healing actions and 4-5 support actions. It'll suddenly be 500% more engaging and you actually need to think about healing again, plus you now have a fun rotation in casual content where none of that matters.
    I mean, I'd say Macrocosmos and Haima/Panhaima are far more interesting ways to heal than just Helios or Eukrasian Prognosis. I like the ideas of new heals, but I'd want them to just replace the old boring ones instead.
    (11)

  9. #29
    Player
    Sebazy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Darkobra View Post
    So you're saying make this Guild Wars 2.
    Kind of depends, I played GW2 for a bit at launch I remember healing boiling down to personal responsibility? I have it in my head they changed direction with that later though?

    Blade and Soul's early Summoner would probably be a better reference point.

    You're a DPS, but you also have team healing and support elements baked into your kit.

    My own personal take is that SE need to:

    A) Hire more job design staff urgently or at the very least take on someone like Mythic in a consultancy level and effectively buy whiteboards of design ideas from them

    and then B) Go play Warhammer Online's community server coupled with some SWOTR.

    Both did an incredible job with their healers, Warrior Priest might be the most enjoyable healer in any MMO ever in my book, whilst SWOTR also did an excellent job of delivering varied and engaging healers that weren't dependent on unga bunga aoes to have something to do.
    (5)
    ~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~

  10. #30
    Player
    Kes13a's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    2,841
    Character
    Etherea Stormaire
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Noumenon View Post
    And give DPS and tanks massively buffed self healing
    hard pass on your "hot take"
    (8)

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