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  1. #1
    Player Noumenon's Avatar
    Join Date
    Aug 2023
    Posts
    217
    Character
    Noumenon Noumenon
    World
    Cactuar
    Main Class
    White Mage Lv 90
    Quote Originally Posted by ReynTime View Post
    Unless they redesign combat from the ground up, DPS focus is the only thing that works in FFXIV. Tanks are already simply DPS with a couple damage mitigation actions and an aggro mode toggle.
    Healer design is hot trash because they keep trying to give them excessive healing actions in a game that THEY turned into something that will never need it as far back as 2.0.
    Exactly. The way they design fights and neutered everything that isn't a DPS race in this game means that healing is utterly irrelevant.

    By reducing the number of healing actions you actually will make the healing part of healers more fun.

    We don't need junk like Macrocosmos or Aquaveil or Haima. It's too much.

    Neuter healing, make healers into DPS with 4-5 healing actions and 4-5 support actions. It'll suddenly be 500% more engaging and you actually need to think about healing again, plus you now have a fun rotation in casual content where none of that matters.
    (0)

  2. #2
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,647
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by Noumenon View Post
    Exactly. The way they design fights and neutered everything that isn't a DPS race in this game means that healing is utterly irrelevant.

    By reducing the number of healing actions you actually will make the healing part of healers more fun.

    We don't need junk like Macrocosmos or Aquaveil or Haima. It's too much.

    Neuter healing, make healers into DPS with 4-5 healing actions and 4-5 support actions. It'll suddenly be 500% more engaging and you actually need to think about healing again, plus you now have a fun rotation in casual content where none of that matters.
    I mean, I'd say Macrocosmos and Haima/Panhaima are far more interesting ways to heal than just Helios or Eukrasian Prognosis. I like the ideas of new heals, but I'd want them to just replace the old boring ones instead.
    (11)

  3. #3
    Player
    Raiya's Avatar
    Join Date
    Aug 2011
    Posts
    461
    Character
    Raiya Li
    World
    Ragnarok
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Noumenon View Post
    Exactly. The way they design fights and neutered everything that isn't a DPS race in this game means that healing is utterly irrelevant.

    By reducing the number of healing actions you actually will make the healing part of healers more fun.

    We don't need junk like Macrocosmos or Aquaveil or Haima. It's too much.

    Neuter healing, make healers into DPS with 4-5 healing actions and 4-5 support actions. It'll suddenly be 500% more engaging and you actually need to think about healing again, plus you now have a fun rotation in casual content where none of that matters.
    To be fair its not that some skills should be removed but that they should be reworked into upgraded versions of earlier abilies adding more effects as you reach higher levels and engage stronger enemies. Ill give some examples for WHM where there should be some reworking.

    To take Aquaveil as an example this should be an upgrade of stoneskin where the base Stoneskin merely adds a barrier Aquaveil adds a damage mitigation effect.

    Medica should be just a strait upgrade to Medica 2. Same for Cure to Cure 2.

    Aero III should be brought back and should be Upgraded to Dia 2 with higher potency.

    Water should brought in at lower levels as an AoE version of Stone Eventually upgrading to Glare 2 (which is missing for some reason it skips to Glare III) at higher levels with Holy Changed to a burst damage ability after a certain amount of uses of Water. This would pace the stunlock better so mobs dont become immune so quickly.

    Maybe add in Tornado/Flood/Quake as Special Burst Damage abilitys under certain requirements. It would work better than what we have now and make gameplay more engaging. It would also tie back into Conjurer at lower levels which has become increasingly disconnected from WHM at higher levels as the spells have been more or less replaced by light based spells.
    (3)

  4. #4
    Player
    ChrysOCE's Avatar
    Join Date
    May 2022
    Posts
    452
    Character
    Chrys Anthemum
    World
    Bismarck
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Raiya View Post
    To be fair its not that some skills should be removed but that they should be reworked into upgraded versions of earlier abilies adding more effects as you reach higher levels and engage stronger enemies. Ill give some examples for WHM where there should be some reworking.

    To take Aquaveil as an example this should be an upgrade of stoneskin where the base Stoneskin merely adds a barrier Aquaveil adds a damage mitigation effect.

    Medica should be just a strait upgrade to Medica 2. Same for Cure to Cure 2.

    Aero III should be brought back and should be Upgraded to Dia 2 with higher potency.

    Water should brought in at lower levels as an AoE version of Stone Eventually upgrading to Glare 2 (which is missing for some reason it skips to Glare III) at higher levels with Holy Changed to a burst damage ability after a certain amount of uses of Water. This would pace the stunlock better so mobs dont become immune so quickly.

    Maybe add in Tornado/Flood/Quake as Special Burst Damage abilitys under certain requirements. It would work better than what we have now and make gameplay more engaging. It would also tie back into Conjurer at lower levels which has become increasingly disconnected from WHM at higher levels as the spells have been more or less replaced by light based spells.
    I like your ideas, where can I sign up?
    (0)

  5. #5
    Player
    Ririta's Avatar
    Join Date
    Mar 2017
    Location
    Ul'dah
    Posts
    444
    Character
    Ririta Rita
    World
    Behemoth
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Noumenon View Post
    Neuter healing, make healers into DPS with 4-5 healing actions and 4-5 support actions. It'll suddenly be 500% more engaging and you actually need to think about healing again, plus you now have a fun rotation in casual content where none of that matters.

    I don't know if you're baiting but you basically described ARR scholar.
    (0)

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