Results 1 to 10 of 236

Hybrid View

  1. #1
    Player
    Sebazy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    Quote Originally Posted by ZenoDiogenes View Post
    Healers shouldn't DPS.
    What do you propose healers do when they don't have anything to heal? Solo content/downtime/casual content etc.
    (7)
    ~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~

  2. #2
    Player
    TheDustyOne's Avatar
    Join Date
    Nov 2021
    Posts
    675
    Character
    Dusty Two
    World
    Behemoth
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Sebazy View Post
    What do you propose healers do when they don't have anything to heal? Solo content/downtime/casual content etc.
    /beesknees, /mandervilledance, and /playdead between healing moments, what else?

    /s
    (8)

  3. #3
    Player
    ZenoDiogenes's Avatar
    Join Date
    Nov 2019
    Posts
    24
    Character
    Zeno Diogenes
    World
    Shiva
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Sebazy View Post
    What do you propose healers do when they don't have anything to heal? Solo content/downtime/casual content etc.
    Obviously, they need to keep the DPS spells to do solo content, but make them insignificant for DPS checks while raiding.
    The game should put you in a position where you have to reactively or predictively decide how you apply your heal kit on every GCD or OGCD.

    In essence, I would rather be busy healing my group back up as filler than throwing a bunch of glares at the boss.
    It ruins the job fantasy for me.
    (1)
    Last edited by ZenoDiogenes; 09-27-2023 at 12:30 PM.

  4. #4
    Player
    Maltothoris's Avatar
    Join Date
    Jul 2015
    Posts
    768
    Character
    Malto Thoris
    World
    Behemoth
    Main Class
    White Mage Lv 100
    Quote Originally Posted by ZenoDiogenes View Post
    Obviously, they need to keep the DPS spells to do solo content, but make them insignificant for DPS checks while raiding.
    The game should put you in a position where you have to reactively or predictively decide how you apply your heal kit on every GCD or OGCD.

    In essence, I would rather be busy healing my group back up as filler than throwing a bunch of glares at the boss.
    It ruins the job fantasy for me.
    Well the thing is everything in this game is predictable. It's hardly every reactive. For one, fights are scripted and damage is scripted. Two, they've got on record for saying they don't want the healing to be too overwhelming for new players. This basically puts in a hard place because you have veterans clamoring for years for higher heal checks. heck we even gotten higher checks for Abyssos and look what happened. We had a healer shortage for the duration of that tier before they went easier for this tier.
    (0)

  5. #5
    Player
    TheDustyOne's Avatar
    Join Date
    Nov 2021
    Posts
    675
    Character
    Dusty Two
    World
    Behemoth
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by ZenoDiogenes View Post
    The game should put you in a position where you have to reactively or predictively decide how you apply your heal kit on every GCD or OGCD.
    Yeah, this can't happen, at all, not even in Ultimate.

    The amount of incoming damage needed for that would put so much strain on the average player that we'd have to force tanks and DPS to pick up the slack and also get them to perfectly mitigate and use their healing just to give the healers some room. What then happens if a healer slips up and casts the "wrong" healing GCD? Does most of the group suddenly drop dead because you used a single target heal instead of AoE? If there is some leeway to let you have a mistake or two, congratulations, you've now given a potential window to let us DPS again.

    No MMO allows for healing to be THAT strict.

    If the end result is just that you want healer DPS to never matter in a fight, such that you can beat enrage without casting a single DPS spell, well that still won't work because healers that do DPS still finish the fight faster, which in turn skips dangerous mechanics, which further negates the need to heal, and people don't appreciate having a team member who sits there near-afk for most of the fight because health bars were full. If you just want the DPS spells to be so negligible in content, then you in-turn make them useless in solo content as well unless you intentionally set healer-only rules like a solo-only buff. All this does is completely negate a playstyle that many enjoy (being able to risk doing damage as a healer to help finish a fight faster) to make another preferred playstyle the ONLY playstyle (hEaLeRs OnLy HeAl), when currently, outside high-end content, you can already do the latter without infringing on the former. We could have 50 extra DPS spells and it still wouldn't matter in casual content if you only ever wanted to heal.
    (5)

  6. #6
    Player
    ZephyrMenodora's Avatar
    Join Date
    Oct 2014
    Location
    Gridania
    Posts
    2,435
    Character
    Zephyr Menodora
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by TheDustyOne View Post
    Yeah, this can't happen, at all, not even in Ultimate.

    The amount of incoming damage needed for that would put so much strain on the average player that we'd have to force tanks and DPS to pick up the slack and also get them to perfectly mitigate and use their healing just to give the healers some room. What then happens if a healer slips up and casts the "wrong" healing GCD? Does most of the group suddenly drop dead because you used a single target heal instead of AoE? If there is some leeway to let you have a mistake or two, congratulations, you've now given a potential window to let us DPS again.

    No MMO allows for healing to be THAT strict.

    If the end result is just that you want healer DPS to never matter in a fight, such that you can beat enrage without casting a single DPS spell, well that still won't work because healers that do DPS still finish the fight faster, which in turn skips dangerous mechanics, which further negates the need to heal, and people don't appreciate having a team member who sits there near-afk for most of the fight because health bars were full. If you just want the DPS spells to be so negligible in content, then you in-turn make them useless in solo content as well unless you intentionally set healer-only rules like a solo-only buff. All this does is completely negate a playstyle that many enjoy (being able to risk doing damage as a healer to help finish a fight faster) to make another preferred playstyle the ONLY playstyle (hEaLeRs OnLy HeAl), when currently, outside high-end content, you can already do the latter without infringing on the former. We could have 50 extra DPS spells and it still wouldn't matter in casual content if you only ever wanted to heal.
    Actually had plenty of times in older mmos where damage output was so high I had no time to do anything other than various heals, defensive buffs, and cleanses. But I agree combat hasn’t been designed for challenging healing here.
    (1)

Tags for this Thread