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  1. #1
    Player Noumenon's Avatar
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    Aug 2023
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    Noumenon Noumenon
    World
    Cactuar
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    White Mage Lv 90

    Make healers DPS with four or five healing actions

    And give DPS and tanks massively buffed self healing
    (5)

  2. #2
    Player
    Zeastria's Avatar
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    Jan 2023
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    Character
    Nathaniel Lenox
    World
    Twintania
    Main Class
    Scholar Lv 100
    It would be way easier + cheaper to just inc the damage output of the bosses.
    => just add a x% inc to autoatk + skill dmg on bosses on every content, make raidwides go off more often..ect..
    (4)
    SCH/AST/DNC/VPR/SMN

  3. #3
    Player
    Teno's Avatar
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    Jul 2014
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    883
    Character
    Teno Gestalt
    World
    Moogle
    Main Class
    Sage Lv 100
    Quote Originally Posted by Zeastria View Post
    It would be way easier + cheaper to just inc the damage output of the bosses.
    => just add a x% inc to autoatk + skill dmg on bosses on every content, make raidwides go off more often..ect..
    Talk like you've got absolutely 0 clue how the game works.
    (6)

  4. #4
    Player Noumenon's Avatar
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    Aug 2023
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    Character
    Noumenon Noumenon
    World
    Cactuar
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Zeastria View Post
    It would be way easier + cheaper to just inc the damage output of the bosses.
    => just add a x% inc to autoatk + skill dmg on bosses on every content, make raidwides go off more often..ect..
    200% increase to auto attacks in Euphrosyne will require exactly zero more healing GCDs even from the average player.

    Increasing the damage output from bosses is not going to change how boring healing is now. Having to use a Regen once in a while doesn't make the Glare spam any less tiring.
    (20)

  5. #5
    Player
    Zeastria's Avatar
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    Jan 2023
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    Character
    Nathaniel Lenox
    World
    Twintania
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Noumenon View Post
    200% increase to auto attacks in Euphrosyne will require exactly zero more healing GCDs even from the average player.

    Increasing the damage output from bosses is not going to change how boring healing is now. Having to use a Regen once in a while doesn't make the Glare spam any less tiring.
    Thats why i said raide wide should happen more often,
    Higher auto atk dmg means you have to heal the tank more often, 100% uptime on hots.
    Even better would be to randomize dmg also.
    Every fight is scripted --> every heal can be planned.
    By adding RNG and unavoidable damage into the mix --> you can make healing more reactive.
    But we all know SE will never do that, inc the overall dmg output would be more realistic goal to wish for.

    Quote Originally Posted by WaxSw View Post
    In what world a rework of all the bosses this game has is cheaper than fixing the kit of 4 jobs? (Besides this actually wouldn't solve anything since normal mode needs to stay easy, solo instances exists, the healing kit of healer is extremely basic and many more reasons)
    Chepest way : edit the values ..it will just be same but everything hit harder.
    Healing isn't hard, it has no rotation and you have few skills to choose from (pressing heals more often - does not make game harder).

    FFXIV difficulty boils down to remembering: patterns, safespots, orders, and look for clues in animation/castbars/text/surroundings.. Not so much in damage output or heal reqs...
    You only take dmg in this game; if you fail at tactics/stand in stuff and get hit by raid wides...When you know the fight well you barely get hit, let alone lose any hp..
    (2)
    Last edited by Zeastria; 09-27-2023 at 02:10 AM. Reason: typo
    SCH/AST/DNC/VPR/SMN

  6. #6
    Player
    Silverquick's Avatar
    Join Date
    Mar 2017
    Posts
    893
    Character
    Silverquick Fox
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Zeastria View Post
    Thats why i said raide wide should happen more often,
    Higher auto atk dmg means you have to heal the tank more often, 100% uptime on hots.
    Even better would be to randomize dmg also.
    Every fight is scripted --> every heal can be planned.
    By adding RNG and unavoidable damage into the mix --> you can make healing more reactive.
    But we all know SE will never do that, inc the overall dmg output would be more realistic goal to wish for.

    [/B]
    They might actually be starting this or rather testing the waters on it.

    I've been noticing when running the Expert Dungeons that it's really starting to do a lot more raidwide damage. And you can tell when the healer is asleep at the wheel because you start to have people dropping to Stackups. Its really noticable now when you don't have a healer keeping people topped off. I was on RDM and ate a tank buster the other day because the Tank went down. On another occasion I dropped to a Stackup and even just dropped out of nowhere because the healer wasn't keeping people topped off after the raidwides. Nice thing about RDM is that when you have a healer not doing that, you can turn around and start Vercuring yourself to keep from dropping because the healer didn't keep up with the constant Raidwide.
    (2)

  7. #7
    Player
    Rithy255's Avatar
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    May 2022
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    2,042
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Noumenon View Post
    And give DPS and tanks massively buffed self healing
    No, fix "healing" to be fun, not to be DPS jobs.

    Self sustain should slightly go down if anything while sustained damage should be upped more and more, healing should be about balancing damage and healing spells, not spamming on or the other constantly.

    also removing some resource healing would actually be good, for some more damage buttons, such as procs or whatever would fit a healer.
    (11)
    Last edited by Rithy255; 09-26-2023 at 02:35 PM.

  8. #8
    Player
    ReynTime's Avatar
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    Jan 2015
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    1,677
    Character
    Princess Walk
    World
    Cactuar
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Rithy255 View Post
    No, fix "healing" to be fun, not to be DPS jobs.

    Self sustain should slightly go down if anything while sustained damage should be upped more and more, healing should be about balancing damage and healing spells, not spamming on or the other constantly.

    also removing some resource healing would actually be good, for some more damage buttons, such as procs or whatever would fit a healer.
    Unless they redesign combat from the ground up, DPS focus is the only thing that works in FFXIV. Tanks are already simply DPS with a couple damage mitigation actions and an aggro mode toggle.
    Healer design is hot trash because they keep trying to give them excessive healing actions in a game that THEY turned into something that will never need it as far back as 2.0.
    (11)
    Last edited by ReynTime; 09-27-2023 at 03:28 AM.

  9. #9
    Player
    Rithy255's Avatar
    Join Date
    May 2022
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    2,042
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by ReynTime View Post
    Unless they redesign combat from the ground up, DPS focus is the only thing that works in FFXIV. Tanks are already simply DPS with a couple damage mitigation actions and an aggro mode toggle.
    Healer design is hot trash because they keep trying to give them excessive healing actions in a game that THEY turned into something that will never need it as far back as 2.0.
    That's the issue though Healers kits are so bloated that it's never a choice between "dps or heal" it's both.

    In general theirs many ways to actually fix healers kits to be more healing focused without drastically changing fights too much... also I don't think we should be looking behind to old content and trying to fix healer at this point for old content, Old content already isn't fun.

    I actually do think they need to rework combat and healing & tanking to a degree, if they want the best player experience for those job types. All you would really need to add is more frequent small bursts of damage throughout fights, more aoe attacks ect, rougher autos, even on easier content this would by far make healers more engaging and fun, They dont need to change current fights or anything, they should focuse on the next expansion being a new starting point for all jobs, they should focus on taking more risks in general instead of playing it safe and copying shadowbringers style of combat.

    Healers are clearly not fine as they are but making them "green dps" isn't the correct solution, I agree that healers to a certain degree should get a few more damage spells, but they need to look at healing, theirs so many ways it can be improved uppon and I personally don't think you need a complete redesign going into a new expansion, they need to cutdown on healing buttons while adding more general damage in future fights.

    It's never a solution as "oh add this and healer is fine" It's multiple layers to healers core design that needs to be looked at, Slapping DPS buttons and full rotations on healers, not bothering to look into anything else, will not fix healer to be more fun or appealing to healer players, but adding extra damage buttons ontop of trying to improve how healing works in ff14 seems like the best way to go.

    I can only imagine healers and tanks will likely get easier though in dawn trail with the way "balance" likes to be less and less about actually fixing anything and just making everything different flavours of each other.
    (2)

  10. #10
    Player
    WaxSw's Avatar
    Join Date
    May 2019
    Posts
    660
    Character
    Waxillium Larede
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Zeastria View Post
    It would be way easier + cheaper to just inc the damage output of the bosses.
    => just add a x% inc to autoatk + skill dmg on bosses on every content, make raidwides go off more often..ect..
    In what world a rework of all the bosses this game has is cheaper than fixing the kit of 4 jobs? (Besides this actually wouldn't solve anything since normal mode needs to stay easy, solo instances exists, the healing kit of healer is extremely basic and many more reasons)
    (6)

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