I don't really know why he is thinking of younger players. Obviously he is forward-thinking and wants to grow the game, but anyone younger is obviously not like the rest of their generation anyway, or they wouldn't have got into the game.

I understand that he believes younger players don't want anything to be hard to achieve, but there have always been young people that want a goal to work towards when not learning or working. We could argue that is part of the attraction of the hugely popular mobile games industry. Something to distract you for a bit each day as you work to achieve something, such as leveling up or garden sims. Well you can do exactly that with relics. In Bozja you could do exactly 1 CE a day, or 10, as many as you like.

It's all about balance. Some things should be easy to get (for example, crafted gear which is decent for any content they are likely to do). But some things should require effort, otherwise what's the point? Should we create an RPG where you kill all the bosses and enemies in 1 hit and are invincible? Is he saying that younger people need every game to be an idle RPG (which is where the game plays itself and you just observe it and feel accomplished as it progresses for you)?

When it's a tomestone grind, if you actually grinded them on purpose, you probably either did Expert roulette (which is extremely boring to farm due to the lack of variety) or hunt trains. If you didn't grind them on purpose then the relic was even less effort than a crafted weapon, depriving people of a key midcore content that kept them logging in.