On the 6.0 "final day" trial: This does not address the underlying issue with all capstone trials - They should be looking at all capstone trials. Making an adjustment in that, for example, the boss cannot die before transitioning is still bad. Granted, this is an assumption I am making, but they have done the same in the past, e.g., with Gaius.
On Alliance Raid difficulty: I mean, it's a fair point, Alliance Raids, you're dealing with massive gaps in player skill, to be honest. I think the current version of Ivalice is a decent point, even if a lot of it is just sponge.
On criterion rewards: I'm glad they're looking at increasing the reward. Still, I personally think they should restructure slightly how people get these rewards. e.g., after x number of runs I know I am guaranteed to get everything. Making that a little uncertainty would be best, e.g., lockboxes with a greater scope of rewards.
On Relics: I mean, yes, the sentiment behind this is good, but they have gone completely bonkers in that direction. Under no circumstances should someone be able to log in and immediately have everything for the relic as soon as the quest is complete. There should still be some effort required. A good balance between this is to create more 1-time steps (and I don't mean quests). e.g., Go complete a checklist of duties x number of times. In fact, for people getting the Resistance weapons, I would argue that on-patch, it wasn't really a significant amount of effort at all, really - If you took away the one-time stages. The initial relic was a little painful, yes. But subsequent relics were a joke. It created that middle ground for players. People who wanted a grind had it in the form of one-time-only steps. People that wanted something on the easier side for collecting them all, were also catered to.
They need to understand they'll never please everyone. That is literally every single relic series they have gone with.
On DC Travel flocking to a single DC: I hope they eventually develop a cross-DC party finder.