i think most ppl just want some variety or something new to do for the relic.Why do people want relic to be either a grind or no grind.
Why can't they do criterion dungeons in Dawntrail, make normal mode a bit harder, and make relic one of the steps using those (by discovering X paths which is randomized for each player)?
Why can't relic have a game mechanic outside of grind like Bozja which arguably was a leap in quality and in the right direction (though not perfect and should not be copy / pasted in the future) from the previous expansion relics. Eureka / Books / Fate grinding / Guild Leve grinding / Etc. just isn't fun and at the end of the day a video game is supposed to be fun.
If you make relics look cool but also make it a straight grind you'll get players who pursue it, get burned out, and quit the game. SE obviously saw this in their data, heard the incredible amount of complaints that divided the community during ARR / Heavensward, and has shifted further away from pure grind with each subsequent expansion.
If we want a better relic experience we should make suggestions on what we'd like to see, so I want to ask you - What kind of relic process would you like to see and experience?
when u spend the first year of EW doing roulettes and hunt trains, then the relic is basically more roulettes and hunt trains, it is pretty disappointing.
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