Quote Originally Posted by Payadopa View Post
That's so weird, isn't it? So Thordan dying mid-monologue or whatever is fine, but Meteion isn't? I get that you can't please everyone, but how would that change be controversial in a story-driven game? So everyone who dares to not play on release gets a shittier experience? No idea what they are thinking with that one. lol
They need to address this in particular because at the moment it runs counter to their mantra of "its ok to take breaks, you can come back at any time!" Not when you risk the experience being gimped if you dare take time off or start late. It also ruins the natural learning curve [miniscule as that might be] that you would experience doing these fights during your game progression because they're so undertuned you can sleepwalk through them.