I love 6.0 Summoner a lot. I loathed DoT Summoner. I wouldn't want to lose Resurrection (or Verraise on RDM). They've saved me restarting too many boss fights by being able to raise my healer. I don't play with any intention of ever using it. If the healer dies they'll have to wait however long is necessary for my next Swiftcast, but it's there if we need it.
All I want for 7.0 is for Ifrit/Titan/Garuda to be replaced by Leviathan/Ramuh/Shiva after summoning Phoenix. They don't have Egis so they can go straight to full-sized at 93 and get their Astral Flows at 96.
I'm not sure what I'd add at 100. Demi-Diabolos would be pretty cool but I don't think a third phase is actually all that elegant. I think an ability to skip or repeat a phase might be useful. Double up on Bahamut for extra burst damage or double up on Phoenix for better dps, assuming Levi/Ramuh/Shiva offer higher damage than the base 3, or get an extra Enkindle if you're hurting.
Regarding Carbuncle, I actually don't want him doing anything independent. I don't trust an AI pet to be targeting the right mob at any given point. This is the inherent problem with pet classes. Take for instance the last boss in The Burn. If Carbuncle attacks the Mist Dragon in the mist phase before you're able to swap to the dragon heads, you're boned. And that's absolutely going to happen every time. You cannot trust AI. I expect this was the same conclusion the devs came to.
I do think that before level 70, when you actually summon Bahamut, Carbuncle should be the source of the additional damage provided to both Ruin and Outburst while Aethercharge or Dreadwyrm Trance is active. I also think he should get more than just Radiant Aegis. He should cast Ruin IV, which should probably be called something else anyway. Maybe he could be the solution to the Physick problem by changing Physick into some kind of Carbuncle Cure. However I think SMN with any kind of functional cure might be a bit too OP.

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