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  1. #1
    Player
    SweetPete's Avatar
    Join Date
    Dec 2013
    Posts
    991
    Character
    Princess- Princess
    World
    Coeurl
    Main Class
    Alchemist Lv 100
    Quote Originally Posted by remiff View Post
    They had marketed 6.0 Summoner as a job with a real strategic aspect in the choice of summons, but in the end, that's clearly not the case,
    The only aspect that can sometimes be strategic is the gap closer, but it's limited to just that one part of the rotation.
    I keep seeing people say this and I don’t think that’s actually what he meant. When he said that he meant for the primals themselves if my memory serves me right. He said you will have to be strategic in which primals to use for mechanics like for example. If you have to move allot then Titan and Garuda will be the ones to use and if the boss is standing still for a bit then Ifrit will be the one to use.

    I means obviously you can’t use Ifrit if there is allot of movement going on. Right? So technically he was correct. Well you can use him but the ruby abilities you cannot since they have a cast time attached. I think his words are being twisted here a bit.
    (1)

  2. #2
    Player
    Ggwppino's Avatar
    Join Date
    Feb 2022
    Posts
    340
    Character
    Ggwppino Yarappoi
    World
    Louisoix
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by SweetPete View Post
    I keep seeing people say this and I don’t think that’s actually what he meant. When he said that he meant for the primals themselves if my memory serves me right. He said you will have to be strategic in which primals to use for mechanics like for example. If you have to move allot then Titan and Garuda will be the ones to use and if the boss is standing still for a bit then Ifrit will be the one to use.

    I means obviously you can’t use Ifrit if there is allot of movement going on. Right? So technically he was correct. Well you can use him but the ruby abilities you cannot since they have a cast time attached. I think his words are being twisted here a bit.
    5,6second of cast and the rest gemshine instant cast spam is anything but strategic.
    (5)

  3. #3
    Player
    SweetPete's Avatar
    Join Date
    Dec 2013
    Posts
    991
    Character
    Princess- Princess
    World
    Coeurl
    Main Class
    Alchemist Lv 100
    Quote Originally Posted by Ggwppino View Post
    5,6second of cast and the rest gemshine instant cast spam is anything but strategic.
    Hey I feel you lol. I’m just saying what he said about the whole strategic thing with summoner.
    (0)

  4. #4
    Player
    Ggwppino's Avatar
    Join Date
    Feb 2022
    Posts
    340
    Character
    Ggwppino Yarappoi
    World
    Louisoix
    Main Class
    Arcanist Lv 100
    In my opinion, however, they sold something that isn't. Quite dishonest, Yoshi-P first and foremost, just so as not to immediately create discontent with EW's imminent release. They made fun of those who liked smn, or even were their favorite class. From those words we expected a heavy rework, but with the right tactics and optimization like the old one had, but instead it is nothing more than a spam broil without cast.
    (5)

  5. #5
    Player
    unjourneyed's Avatar
    Join Date
    Jan 2022
    Posts
    40
    Character
    Thereza Oseniah
    World
    Siren
    Main Class
    Botanist Lv 100
    I do wish with you that Carbuncle should do something (although I'd rather it not exist as a useable pet if it's not possible) and Aethercharge making Ruin instant at lower levels sounds okay though since it IS pre-Astral Flare/Scarlet Flame. Do the same with the AoE actions as well and it's golden because why not.

    I, too, would like to post wishes that will likely never come into fruition for funsies ...

    - Remove Carbuncle; it becomes a visual effect similar Reaper on Carbuncle-based actions.
    - Remove Physick from Arcanist.
    - Give Radiant Aegis an effect that removes and/or protects from Esuna-able detrimental effects, allow it to be used on allies; allow Radiant Aegis to have different effect based on elemental attunement on use ... Long removed Radiant Shield but deals damage surrounding when absorbed/expired for Ifrit, Macrocosmos-based party shielding when absorbed/expired for Titan, not-really-Hallowed Ground for Garuda?? (it is a massive stretch, really)
    - Add another Carbuncle-based ability that restores HP to self only based on INT at a cost to Aetherflow.
    - Energy Drain upgrades to Energy Siphon; restores HP and MP based on targets hit.
    - Remove Fester, replace with Painflare; remove Aetherflow cost for Painflare, give an effect that increases potency based on aetherflow charges.

    - If you want "strategy", limit to only 2 summons per minute. Allow summons to fight alongside you for a short time, then go away.

    - Swap attunement costs from elemental Ruin and Rite to Astral Flow-based actions instead (unlimited elemental Ruin and Rite until you summon something else).
    - Allow Ruin III instant cast while under any elemental attunement.
    - Ruin IV ... still exists as a free cleave from Energy Drain/Energy Siphon (leave the coolest Ruin effect alone please).
    - Give cast times to Topaz Rite and Emerald Rite.
    - Give Slipsteam reactive action to 'denonate' its pet windstorm.
    - Give Mountain Buster an effect that makes the next Topaz Rite instant cast.
    - Allow Crimson Cyclone and Crimson Strike to auto-crit and/or direct hit.
    - Add another ability to recharge elemental attunement to maximum at an Aetherflow cost.

    - Change Bahamut to have its PVP-variant's Megaflare cast on summon.
    - Allow Rekindle to be applied on downed player characters for resurrection.
    (0)
    Last edited by unjourneyed; 09-22-2023 at 04:53 AM.

  6. #6
    Player
    LoadedVirus's Avatar
    Join Date
    Feb 2022
    Posts
    57
    Character
    Kaiya Loinnir
    World
    Ravana
    Main Class
    Gunbreaker Lv 99
    I would be all for getting rid of Carbuncle, it adds nothing and creates problems. We already summon Carbuncle at low levels and then move on to better summons. I was only thinking of the people that might have grown attached to little guy. Adding other ways of healing ourselves seems roundabout though ... why not just fix the one we do have? Other people want to remove it and rez entirely, don't entirely understand why but fair enough.
    (1)

  7. #7
    Player
    unjourneyed's Avatar
    Join Date
    Jan 2022
    Posts
    40
    Character
    Thereza Oseniah
    World
    Siren
    Main Class
    Botanist Lv 100
    Quote Originally Posted by LoadedVirus View Post
    I would be all for getting rid of Carbuncle, it adds nothing and creates problems. We already summon Carbuncle at low levels and then move on to better summons. I was only thinking of the people that might have grown attached to little guy. Adding other ways of healing ourselves seems roundabout though ... why not just fix the one we do have? Other people want to remove it and rez entirely, don't entirely understand why but fair enough.
    It is fair to think of people who want to keep the pet as-is and I would not mind if Carbuncle was cosmetic and moved a dedicated system like Bard's performance, where it's only allowed out of combat and not in battle instances. Wishful thinking would have it only be an effect in combat where it could, perhaps, "flip" out of your grimoire above you and disappear on casting "Summon Carbuncle" or fan its tails in front of the player on using "Radiant Aegis".

    It would be great to make Physick INT based, but given how long it's been as it has remained MND based for Arcanist, I have a feeling it could finally be on the chopping block and just solely given to SCH. Giving recovery through abilities would allow them to be used between casted actions, so you don't lose out on damage as a damage dealer. I can agree that giving the job more utility for conditional situations like taking unintended (and sometimes turning lethal) damage and in solo-ish content FATEs/Eureka/Bozja/PotD/HoH/Orthos would always be more beneficial, but I do not believe in keeping Physick as an Arcanist spell is the ideal way when we can make use of abilities that are "flavored" towards a summon like Carbuncle and still be able to maintain damage in combat as needed. Personally, I think getting both worlds of "hey, Summoner needs more summon-y stuff like in other FF games" visual and "I really want to support the party sometimes like in other FF games" utility would be ideal.

    The whole Resurrection removal ... I'm just going to guess the idea that Resurrection should be removed from the job only comes from the standpoint that the job loses out on potential damage and suffers in balancing in comparison to other jobs because of it. However, the idea also doesn't take in consideration that the ability to revive player characters in non-high end duties being removed would be detrimental to the rest of the playerbase. Looking at how the playerbase in casual content during this event time really nails on how much it is still required.
    (0)
    Last edited by unjourneyed; 09-22-2023 at 05:51 AM.

  8. #8
    Player
    Korbei's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    218
    Character
    Korbei Korobei
    World
    Excalibur
    Main Class
    Paladin Lv 100
    Quote Originally Posted by unjourneyed View Post
    The whole Resurrection removal ... I'm just going to guess the idea that Resurrection should be removed from the job only comes from the standpoint that the job loses out on potential damage and suffers in balancing in comparison to other jobs because of it. However, the idea also doesn't take in consideration that the ability to revive player characters in non-high end duties being removed would be detrimental to the rest of the playerbase. Looking at how the playerbase in casual content during this event time really nails on how much it is still required.
    I buy that logic with Red Mage but not with Summoner. Because Red Mage can basically spam verraise, I accept the logic behind the argument that the devs are holding RDM back because it fills more of a support role. I don't agree with it but I accept the logic. Summoner, I do not. Summoner is doing just fine. Its ability to raise is very restricted in combat and is basically dependent on Swiftcast which is never available.

    And yes, losing it would absolutely be detrimental to everybody. There is so much more going on in this game than 8/24 person content. Not every ability that exists needs to be geared toward that content. People raise their healers in dungeons and prevent resets. They raise their party members in hunt trains to save time. It can be super helpful to have extra raises in Deep Dungeons. It's a major help to everybody in Eureka. It's a QoL ability. That's why everybody can set raise in Variant Dungeons and in Bozja and why it's one of the most coveted Blue Mage spells. It's incredibly useful!
    (3)

  9. #9
    Player
    OgruMogru's Avatar
    Join Date
    Jun 2017
    Posts
    683
    Character
    Ogru Magnataraxia
    World
    Lich
    Main Class
    Black Mage Lv 100
    make their resurrect a phoenix based mitigation spell that they can use on self or a party member that is in risk of dying. Like excog but the raise would trigger on the player taking lethal damage and come back with 1hp.
    (2)

  10. #10
    Player
    SweetPete's Avatar
    Join Date
    Dec 2013
    Posts
    991
    Character
    Princess- Princess
    World
    Coeurl
    Main Class
    Alchemist Lv 100
    Quote Originally Posted by Korbei View Post
    I buy that logic with Red Mage but not with Summoner. Because Red Mage can basically spam verraise, I accept the logic behind the argument that the devs are holding RDM back because it fills more of a support role. I don't agree with it but I accept the logic. Summoner, I do not. Summoner is doing just fine. Its ability to raise is very restricted in combat and is basically dependent on Swiftcast which is never available.

    And yes, losing it would absolutely be detrimental to everybody. There is so much more going on in this game than 8/24 person content. Not every ability that exists needs to be geared toward that content. People raise their healers in dungeons and prevent resets. They raise their party members in hunt trains to save time. It can be super helpful to have extra raises in Deep Dungeons. It's a major help to everybody in Eureka. It's a QoL ability. That's why everybody can set raise in Variant Dungeons and in Bozja and why it's one of the most coveted Blue Mage spells. It's incredibly useful!
    Sorry but it’s probably going bye-bye in 7.0. It survived by the skin of its teeth for 6.0. That was basically Yoshi and the devs telling us don’t expect it in 7.0. If by some miracle it does survive then good but I highly doubt it. Maybe they will give the next caster one or just make RDM as the only caster who can res.
    (0)

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