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  1. #1
    Player
    Avoidy's Avatar
    Join Date
    Jun 2020
    Posts
    1,298
    Character
    Chadhadai Oronir
    World
    Balmung
    Main Class
    Ninja Lv 83
    6.55 relic is more tomes lmaooo
    I wish I could find those early early posts where we first got the tomes and everyone just assumed it'd stop after the first step. "The first step is always easy!" we thought. "Surely they won't do tomes for an entire expansion," we thought. ahahahahaha. and their justification for this is just "well, more people do it when we design it this way" yup, I guess they do. Turns out when you basically give stuff away for free, plenty of people can get it. crazy. loving these candid responses; it's telling me everything I need to know about how dawntrail's gonna look. meanwhile, even less of a hands on approach towards fight design because of course. one of the things this game still had going for it was its fights felt like they were crafted by a person who at least played the game a little bit. but sure, tone that down because it's difficult. y'know, to hell with it. just mail people savage bis in dawntrail. that way a LOT of people will have it, and that's all that really matters, right? "We found that when we didn't mail people raidgear, less people had raidgear! But now everyone has raidgear!" With this accessibility approach in mind, I'm genuinely surprised there's not a way for players to just hit a button and skip A Realm Reborn, since lots of new players quit around that step and--- oh, right, then they wouldn't be able to sell you a skip in the cash shop.

    not gonna lie, this interview kind of kills my hope that dawntrail will be any good from a gameplay perspective. all they seem to care about is eliminating work for themselves while increasing accessibility at the cost of player enjoyment. This tells me that Square is still refusing to grant more funding/staffing to the XIV team despite its consistent success, and it also tells me that cbu3 is hyperfocused on mass appeal even if it makes the game suck. Our fight design going forward is probably going to look like variants of the things we've all seen before, and if the next alliance raid isn't super well received they'll just throw some more "young developers" under the bus.
    (23)
    Quote Originally Posted by Shialan View Post
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    Genshin Impact a free to play mobile gatcha game puts out events every 40 days that are fully voiced and an engaging story. FF which is a subscription game with a full price tag does like 5 events a year and still can't put 10% of the effort. Something is wrong.
    Quote Originally Posted by Yoshida-san
    Let's consider another theoretical mod: one that displays your character entirely naked.

  2. #2
    Player
    Zairava's Avatar
    Join Date
    Dec 2021
    Posts
    704
    Character
    Grimahed Darkovin
    World
    Lamia
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Avoidy View Post
    6.55 relic is more tomes lmaooo
    I wish I could find those early early posts where we first got the tomes and everyone just assumed it'd stop after the first step. "The first step is always easy!" we thought. "Surely they won't do tomes for an entire expansion," we thought. ahahahahaha. and their justification for this is just "well, more people do it when we design it this way" yup, I guess they do. Turns out when you basically give stuff away for free, plenty of people can get it. crazy. loving these candid responses; it's telling me everything I need to know about how dawntrail's gonna look. meanwhile, even less of a hands on approach towards fight design because of course. one of the things this game still had going for it was its fights felt like they were crafted by a person who at least played the game a little bit. but sure, tone that down because it's difficult. y'know, to hell with it. just mail people savage bis in dawntrail. that way a LOT of people will have it, and that's all that really matters, right? "We found that when we didn't mail people raidgear, less people had raidgear! But now everyone has raidgear!" With this accessibility approach in mind, I'm genuinely surprised there's not a way for players to just hit a button and skip A Realm Reborn, since lots of new players quit around that step and--- oh, right, then they wouldn't be able to sell you a skip in the cash shop.

    not gonna lie, this interview kind of kills my hope that dawntrail will be any good from a gameplay perspective. all they seem to care about is eliminating work for themselves while increasing accessibility at the cost of player enjoyment. This tells me that Square is still refusing to grant more funding/staffing to the XIV team despite its consistent success, and it also tells me that cbu3 is hyperfocused on mass appeal even if it makes the game suck. Our fight design going forward is probably going to look like variants of the things we've all seen before, and if the next alliance raid isn't super well received they'll just throw some more "young developers" under the bus.
    Man I remember when it was the first stage of Bozja and I just kinda went "yeah whatever, at least there's going to be more required to get future stages" when it was just poetics.

    If you would have told me back then that relic acquisition would be all tomes in literally just the next expansion I would have dismissed it the entirety of Shadowbringers.

    Gameplay is a matter of its own. Sure look forward to not knowing what's being done to the jobs until the bloody Media Tour..
    (7)
    Last edited by Zairava; 09-20-2023 at 07:01 PM.