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  1. #1
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,158
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Arrius View Post
    You know they aren't good in that, and they are forced to adjust some of the other older content out of sheer gaps in logic at times, i.e. making Crystal Tower mandatory during Shadowbringer.
    What gap in logic was that?

    The story moved on until the events of the Crystal Tower plotline, which previously could be kept optional, absolutely had to be integrated into the main story so they could write what they wanted to add next.

    The circumstances changed, but there was nothing wrong with the raid being optional at the time they made it.
    (0)

  2. #2
    Player
    WaxSw's Avatar
    Join Date
    May 2019
    Posts
    660
    Character
    Waxillium Larede
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by PredatoryCatgirl View Post
    "We already have tomestone weapons"

    No, we don't. We have tomestone/raid weapons. Which would be fine, except that the drops from normal raids are limited to once a week. I'd like to get an upgrade to my green gear on all four jobs I play without having to wait a literal half year. So either keep relics as they are or uncap the drops from normal raids.
    You have to wait anyway for the rest of the pieces of tome gear anyway, there is no need to gimp the relic because of that, this is a tome gearing issue not a relic one. On top of that there are some ways to upgrade the weapon without waiting that much like doing Ex/Savage which drop uncapped better weapons (ex) and items to get tome weapons and even better weapons much faster (savage) so there is even less need to lose the relic content
    (5)

  3. #3
    Player
    Vahlnir's Avatar
    Join Date
    Dec 2013
    Location
    Tent In the Middle of Nowhere
    Posts
    9,647
    Character
    Elan Centauri
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    The main thing that grinds my gears is their approach to the relic grind. Yes, relics were never really hard to do, just time consuming, but that was the entire point. It gave players something to do over time, which kept them logging in regularly. It was a mid to long term goal, and those are important in an MMORPG of all things. As of EW, what would have been considered standard tomestone weapons suddenly require more effort to obtain. They didn't need to swing so far in this direction. Trying to appease both parties here is hard, and I understand that. But they didn't even try to make those who enjoy an actual relic grind happy. They just threw them under the bus and said that it was "hard" to satisfy them. It seems like they shy away from anything that they deem as difficult, and that is part of the problem. Not just with the relics this time around, but with the game itself.
    (5)

  4. #4
    Player
    Raven2014's Avatar
    Join Date
    Oct 2014
    Posts
    1,637
    Character
    Ribald Hagane
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 50
    We'll probably never know the actual answer and it may be just my own speculation ... but I can't help but think originally the plan for Criterion was to serve as the platform for the 6.0 Relic, but for some reason they decided to decouple them when the content went live. Like think about it, Criterion is definitely an elaborated piece of content, so it's weird to see it came with barely any reward. On the other hand, you have the relic which traditionally the longest grind of the game now just drop from the sky.

    It's like these 2 pieces of contents are just half of what they should be, and would have been made whole if they were together.
    (3)

  5. #5
    Player
    AnotherPerson's Avatar
    Join Date
    Mar 2020
    Posts
    1,212
    Character
    Cain Andleft
    World
    Malboro
    Main Class
    Red Mage Lv 100
    Looking forward to Zeromus fight being more physical-type than brain-training fight. Hope it doesn't get nerfed to oblivion with unbounded ilvl sync like every other fun trial that now feels like a shell of its former self.

    Euphrosyne wasn't necessarily bad as a base foundation for new mechanics, but it was lackluster because of high ilvl sync that caused bosses to not show their unique gimmick (Althyk could die at times before he sped up time to create different mechanics, making Nymeia's mechanics feel like an absolute joke of a boss). Not to mention, mechanics gave way too much time between each other. You barely get to see mechanics or damage. With the increased ILVL, the only reason people die is because they die to one-shot mechanics or because they just don't do mechanics in general. That's not something ilvl sync can do anything about. It feels like artificial difficulty.

    The lack of exploratory content really hurt the community as well by creating a lot more divisive topics. Players who find the current casual content too easy but don't like extremes because of how big the difficulty spike in mechanics are pretty much have nowhere to go. If I were to estimate content difficulty out of 100, dungeons would fall within a 10 to 20 range, trials would be 12 to 24, alliance raids can fall anywhere between 12 to 28, normal raids can fall anywhere between 12 to 28, exploratory content can be anywhere from 20 to 50, extremes can be 60 to 80, and savage would be 70 to 85.

    Frontlines is okay. Imo, the real improvement would be to make stuff like guard react more responsively for players who don't think as much so they can make it up with reflexes but the overall gameplay is fine. I hope they don't kill this game mode by nerfing unique job interactions though. There's no point in making job uniqueness if you kill the uniqueness of the job. It would just feel as bland as PvE content after.


    The Manderville Relics have the highest completion rate of any relic so far. The more elaborate they make the relic content/grind, the fewer people make one.

    There is an inherent conflict between people that "enjoy weapon enhancement as content" and people that "want a system that makes it easy to obtain weapons". Satisfying both is very hard.

    They will take feedback into account for 7.x's relic series.
    Making a system that makes it easy to obtain weapons is not equivalent to removing weapon enhancement as content. Yes, of course the manderville relics is going to have the highest completion rate... that's literally what everyone does when they finish MSQ and go to the newly unlocked tomestone vendor to gear up.
    There's nothing unique about that system when everyone in the game already does this. You could have easily just made the tomestone weapon not require savage to unlock and make Savage get its own trade-in for a higher ILV unique weapon instead. All that really happened is that you removed content for people who enjoyed weapon enhancement content and took the roundabout way to make tomestone gearing easier.

    IMO, they could really just go back to using the old formula for a compromise. Decouple the need for doing exploratory content for people who don't want to do exploratory content and make obtaining the weapon still possible by passively doing content, but make incentives for running exploratory content to be much richer and quicker than doing without it.
    Ex: Relic can still be obtained with tomestones, but will now use the 450 weekly capped tomestone as currency to purchase the dropped material. The total required amount is still 1500 but separated into 15 tokens costing 100 each, but doing exploratory content also gives the item token as a reward. After the currency changes and the new expansion is out, the relic becomes outdated so it requires poetics. The conversion of poetics is 500 per token, thus still incetivizing the use of Exploratory content -- but not required. This is under the assumption players don't do Extremes or Savage as difficult content for gearing up, because if they did, then obtaining a new weapon shouldn't be an issue when EX and Savage also drops a high ILV weapon..
    (3)

  6. #6
    Player
    Kaliesto's Avatar
    Join Date
    Dec 2017
    Posts
    1,055
    Character
    Adrian Gungnir
    World
    Brynhildr
    Main Class
    Dragoon Lv 100
    I really wish the CBU3 Devs. would just come out to talk to us.

    This feels so tiring at this point.

    Just because the forum here has some bad apples...
    (11)

  7. #7
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    I think part of the problem with the relic system is that it's redundant even as a catch-up weapon. If you wanted to have a weapon purely from collecting weekly tome drops, then tome weapons already exist (and in some cases look better than the actual relic weapons currently do themselves). If you don't want to collect tome drops, there are plenty of other parallel gear systems to catch up with, including crafted weapons, Extreme Primal weapons, and even Deep Dungeon weapons on tiers that they get released.

    Treating the relic weapon as a catch up weapon made sense previously, when these alternatives were not available. It doesn't really make sense now. I think it's perfectly fine to keep the relics as being less accessible and require an investment of effort to get.
    (2)

  8. #8
    Player
    Avoidy's Avatar
    Join Date
    Jun 2020
    Posts
    1,316
    Character
    Chadhadai Oronir
    World
    Balmung
    Main Class
    Ninja Lv 83
    6.55 relic is more tomes lmaooo
    I wish I could find those early early posts where we first got the tomes and everyone just assumed it'd stop after the first step. "The first step is always easy!" we thought. "Surely they won't do tomes for an entire expansion," we thought. ahahahahaha. and their justification for this is just "well, more people do it when we design it this way" yup, I guess they do. Turns out when you basically give stuff away for free, plenty of people can get it. crazy. loving these candid responses; it's telling me everything I need to know about how dawntrail's gonna look. meanwhile, even less of a hands on approach towards fight design because of course. one of the things this game still had going for it was its fights felt like they were crafted by a person who at least played the game a little bit. but sure, tone that down because it's difficult. y'know, to hell with it. just mail people savage bis in dawntrail. that way a LOT of people will have it, and that's all that really matters, right? "We found that when we didn't mail people raidgear, less people had raidgear! But now everyone has raidgear!" With this accessibility approach in mind, I'm genuinely surprised there's not a way for players to just hit a button and skip A Realm Reborn, since lots of new players quit around that step and--- oh, right, then they wouldn't be able to sell you a skip in the cash shop.

    not gonna lie, this interview kind of kills my hope that dawntrail will be any good from a gameplay perspective. all they seem to care about is eliminating work for themselves while increasing accessibility at the cost of player enjoyment. This tells me that Square is still refusing to grant more funding/staffing to the XIV team despite its consistent success, and it also tells me that cbu3 is hyperfocused on mass appeal even if it makes the game suck. Our fight design going forward is probably going to look like variants of the things we've all seen before, and if the next alliance raid isn't super well received they'll just throw some more "young developers" under the bus.
    (23)
    Quote Originally Posted by Shialan View Post
    I don't get it. Do you really have nothing better to do with your life than creating shitpost after shitpost?
    Quote Originally Posted by Sir_Tonberry View Post
    Genshin Impact a free to play mobile gatcha game puts out events every 40 days that are fully voiced and an engaging story. FF which is a subscription game with a full price tag does like 5 events a year and still can't put 10% of the effort. Something is wrong.
    Quote Originally Posted by Yoshida-san
    Let's consider another theoretical mod: one that displays your character entirely naked.

  9. #9
    Player
    Zairava's Avatar
    Join Date
    Dec 2021
    Posts
    724
    Character
    Grimahed Darkovin
    World
    Lamia
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Avoidy View Post
    6.55 relic is more tomes lmaooo
    I wish I could find those early early posts where we first got the tomes and everyone just assumed it'd stop after the first step. "The first step is always easy!" we thought. "Surely they won't do tomes for an entire expansion," we thought. ahahahahaha. and their justification for this is just "well, more people do it when we design it this way" yup, I guess they do. Turns out when you basically give stuff away for free, plenty of people can get it. crazy. loving these candid responses; it's telling me everything I need to know about how dawntrail's gonna look. meanwhile, even less of a hands on approach towards fight design because of course. one of the things this game still had going for it was its fights felt like they were crafted by a person who at least played the game a little bit. but sure, tone that down because it's difficult. y'know, to hell with it. just mail people savage bis in dawntrail. that way a LOT of people will have it, and that's all that really matters, right? "We found that when we didn't mail people raidgear, less people had raidgear! But now everyone has raidgear!" With this accessibility approach in mind, I'm genuinely surprised there's not a way for players to just hit a button and skip A Realm Reborn, since lots of new players quit around that step and--- oh, right, then they wouldn't be able to sell you a skip in the cash shop.

    not gonna lie, this interview kind of kills my hope that dawntrail will be any good from a gameplay perspective. all they seem to care about is eliminating work for themselves while increasing accessibility at the cost of player enjoyment. This tells me that Square is still refusing to grant more funding/staffing to the XIV team despite its consistent success, and it also tells me that cbu3 is hyperfocused on mass appeal even if it makes the game suck. Our fight design going forward is probably going to look like variants of the things we've all seen before, and if the next alliance raid isn't super well received they'll just throw some more "young developers" under the bus.
    Man I remember when it was the first stage of Bozja and I just kinda went "yeah whatever, at least there's going to be more required to get future stages" when it was just poetics.

    If you would have told me back then that relic acquisition would be all tomes in literally just the next expansion I would have dismissed it the entirety of Shadowbringers.

    Gameplay is a matter of its own. Sure look forward to not knowing what's being done to the jobs until the bloody Media Tour..
    (7)
    Last edited by Zairava; 09-20-2023 at 07:01 PM.

  10. #10
    Player Theodric's Avatar
    Join Date
    Sep 2013
    Posts
    10,051
    Character
    Matthieu Desrosiers
    World
    Cerberus
    Main Class
    Reaper Lv 90
    After seeing how Yoshi-P referred to himself as a former MMORPG player in a recent interview I really do think it would be best if we had someone in charge who is a current MMORPG player.

    I'd like the game to be designed by someone who is passionate about the genre and willing to innovate, rather than increasingly tweak things to appeal to individuals who don't actually like MMORPG's all that much and simply want to treat it like a single player experience with some very light multiplayer elements from time to time.

    If you advertise a product as one thing, encourage people to invest in it and then decide to take it in a completely different direction then it should not be at all surprising to see criticism arise as far as I'm concerned.
    (26)

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