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  1. #1
    Player
    Heavenchild's Avatar
    Join Date
    Apr 2020
    Location
    Ul'dah
    Posts
    592
    Character
    Sapphire Heavenchild
    World
    Shiva
    Main Class
    Paladin Lv 90
    I really hoped that they will save the Island... It has so much potential. But it seems like they will just let it die instead of making it great. Oh man, that's really sad.
    (1)

  2. #2
    Player
    Vahlnir's Avatar
    Join Date
    Dec 2013
    Location
    Tent In the Middle of Nowhere
    Posts
    9,647
    Character
    Elan Centauri
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Heavenchild View Post
    I really hoped that they will save the Island... It has so much potential. But it seems like they will just let it die instead of making it great. Oh man, that's really sad.
    Par for the course, sad to say. This is how they handle just about every expansion feature in the game. Instead of keeping them active by adding more rewards, or improving what's already there, they just abandon it.
    (7)

  3. #3
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,671
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Heavenchild View Post
    I really hoped that they will save the Island... It has so much potential. But it seems like they will just let it die instead of making it great. Oh man, that's really sad.
    They've already said it'll get small updates at most come 7.0. So yes, they're leaving it to die. Which I do think is for the best in spite of the enormous waste of resources Island Sanctuary proved to be. There is just so much fundamentally wrong with its implementation—something Iscah has already outlined—that trying to salvage it would be little more than a sunken cost. The best we can hope for is they learned from how much it flopped and do better with their next attempt at "lifestyle" content.
    (6)

  4. #4
    Player
    Oizen's Avatar
    Join Date
    Oct 2021
    Location
    playing other games like yoshida intended
    Posts
    2,433
    Character
    Alondite Ragnell
    World
    Marilith
    Main Class
    Dark Knight Lv 100
    please allow unsync for ultimates, it will increase player completion thus, objectively, make them better content.
    (2)

  5. #5
    Player
    Vahlnir's Avatar
    Join Date
    Dec 2013
    Location
    Tent In the Middle of Nowhere
    Posts
    9,647
    Character
    Elan Centauri
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Oizen View Post
    please allow unsync for ultimates, it will increase player completion thus, objectively, make them better content.
    I mean, I wouldn't be opposed, but I completely understand why they prefer to keep it the way it is. It's the hardest content in the game, and I think the devs want it to stay that way. That's fine by me, but again, I wouldn't be opposed to an unsync option.
    (0)
    Quote Originally Posted by Naoki_Yoshida View Post
    Personal Housing
    While I cannot give a specific date on when personal housing will be implemented, I can say that prices will be completely separate from free company housing, and, naturally, far more affordable.

  6. #6
    Player
    Cidel's Avatar
    Join Date
    Jun 2012
    Location
    Bastok
    Posts
    1,489
    Character
    Cidel Paratonnerre
    World
    Hyperion
    Main Class
    Astrologian Lv 100
    The commentary about the Manderville relics really goes to show just how out of touch the devs are with the playerbase due to their obsession with participation numbers and statistics rather than engagement. But we've known this. The writing has been on the wall since forever. I remember expansions ago Yoshi was like: "we notice a lot of participation in the FATEs that we constantly cram down our playerbases' throats for pretty much everything. Therefore, the playerbase loves FATEs and we are justified in reusing it in future content."





    It's amazing. They add something new and put a bunch of different rewards behind it and call it a "success" when they see players at level cap (who are starved for content) run it for several weeks and see the initial influx of participation as the content being "successful and innovative." They are experts at creating their own self-fulfilling prophecies and using those as an excuse to not improve anything. The Manderville relic is no different, it seems. "We've noticed that this relic weapon that we basically give 1 away for free at patch release with these nearly-defunct tomestones that we drown players in just for functioning in any roulette or endgame content are seeing the highest numbers of 'participation' in, therefore it is a success and see no reason to change course." Like, you're damn well sure I'm going to spend 1,500 tomestones that I never use on anything else on a free near-max ilvl weapon, and when I cap out again in less than a week, I might as well get another, and so on. But don't act like that's not different from choosing to grind out a relic and just giving it away via osmosis.

    There's some tone-deafness involved here too. I still remember during the Ivalice raids that the devs for whatever reason decided to remove "Need" on loot to the massive backlash of nearly the whole playerbase. They went ahead with it anyway because I guess it was too late to back out. Of course they reverted that idea less than a month afterwards, but the fact that they didn't even take feedback into account before implementing it speaks volumes to their hubris and general detachment from feedback.
    (12)

  7. #7
    Player
    Bonoki's Avatar
    Join Date
    Apr 2019
    Posts
    697
    Character
    Phoebe Iris
    World
    Balmung
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Cidel View Post
    The commentary about the Manderville relics really goes to show just how out of touch the devs are with the playerbase due to their obsession with participation numbers and statistics rather than engagement. But we've known this. The writing has been on the wall since forever. I remember expansions ago Yoshi was like: "we notice a lot of participation in the FATEs that we constantly cram down our playerbases' throats for pretty much everything. Therefore, the playerbase loves FATEs and we are justified in reusing it in future content."





    It's amazing. They add something new and put a bunch of different rewards behind it and call it a "success" when they see players at level cap (who are starved for content) run it for several weeks and see the initial influx of participation as the content being "successful and innovative." They are experts at creating their own self-fulfilling prophecies and using those as an excuse to not improve anything. The Manderville relic is no different, it seems. "We've noticed that this relic weapon that we basically give 1 away for free at patch release with these nearly-defunct tomestones that we drown players in just for functioning in any roulette or endgame content are seeing the highest numbers of 'participation' in, therefore it is a success and see no reason to change course." Like, you're damn well sure I'm going to spend 1,500 tomestones that I never use on anything else on a free near-max ilvl weapon, and when I cap out again in less than a week, I might as well get another, and so on. But don't act like that's not different from choosing to grind out a relic and just giving it away via osmosis.

    There's some tone-deafness involved here too. I still remember during the Ivalice raids that the devs for whatever reason decided to remove "Need" on loot to the massive backlash of nearly the whole playerbase. They went ahead with it anyway because I guess it was too late to back out. Of course they reverted that idea less than a month afterwards, but the fact that they didn't even take feedback into account before implementing it speaks volumes to their hubris and general detachment from feedback.
    Everything you said, from the devs stance on things, this is what is known as lying with statistics. They can pretend that things are a success by using participation as the data despite the fact that it's lacking in the fun fact or any other metric. Cooperations usually do this when they are trying to present data in a positive light usually for shareholders or other business partners.
    (6)
    99.99% chance probably a Titanman alt

  8. #8
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,671
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Vahlnir View Post
    I mean, I wouldn't be opposed, but I completely understand why they prefer to keep it the way it is. It's the hardest content in the game, and I think the devs want it to stay that way. That's fine by me, but again, I wouldn't be opposed to an unsync option.
    The sad part is that is only really true of TEA nowadays. UCoB and UwU have been power crept to hell and back—to the point we now have "DeathCob". Which is trying to see how many deaths you can have and still meet the DPS checks. Last attempt was a staggering 103 if I recall.

    Don't get me wrong, the fights are still hard. They're just more last boss Savage levels. Put it this way, P8S was harder on release than UwU is now.
    (2)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  9. #9
    Player
    Vahlnir's Avatar
    Join Date
    Dec 2013
    Location
    Tent In the Middle of Nowhere
    Posts
    9,647
    Character
    Elan Centauri
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by ForteNightshade View Post
    The sad part is that is only really true of TEA nowadays. UCoB and UwU have been power crept to hell and back—to the point we now have "DeathCob". Which is trying to see how many deaths you can have and still meet the DPS checks. Last attempt was a staggering 103 if I recall.

    Don't get me wrong, the fights are still hard. They're just more last boss Savage levels. Put it this way, P8S was harder on release than UwU is now.
    Gotcha. I've never participated in Ultimate, so I couldn't really speak on its difficulty.
    (0)
    Quote Originally Posted by Naoki_Yoshida View Post
    Personal Housing
    While I cannot give a specific date on when personal housing will be implemented, I can say that prices will be completely separate from free company housing, and, naturally, far more affordable.

  10. #10
    Player
    remiff's Avatar
    Join Date
    Jul 2016
    Posts
    808
    Character
    Caius Megaflare
    World
    Ragnarok
    Main Class
    Summoner Lv 100
    Honestly, it's not surprising at all, but why don't they conduct a truly useful survey among players to see which types of opinions stand out more than others, instead of asking us pointless things like, 'Which city aetheryte are you linked to?
    'or 'What's your favorite mount?' and so on.

    It was really a golden opportunity for the game's 10th anniversary to understand what players think about the game and its current functioning, rather than having a developer's perspective that many people don't share at all,
    and this applies to many of the game's changes. In short, there are both good and bad aspects to this interview.

    The perspective on battle design and relics doesn't seem very encouraging for hoping changes in Dawntrail...

    I know it's impossible to listen to all the players, but right now, they don't seem to be trying to listen or wanting to listen to our feedback on the state of the game,
    because they convince themselves that it's good game design based on the participation rate..
    (2)
    Last edited by remiff; 09-21-2023 at 12:24 PM.

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