Quote Originally Posted by ty_taurus View Post
If we updated the game's UI for buffs and debuffs to not be a hideous eyesore and actually communicate information to the player, we can resolve point 1 very quickly. Point 2 is something I've talked about before and gave examples as to other debuffs that provide players with a choice they get to make. For example, Infirmity is a debuff that greatly reduces the HP restored to a target. Using that for heal checks and giving the player the option to cleanse it with Esuna allows the player to choose what's most effective, removing it to heal effectively, or spend more cooldowns to heal through the debuff. If you strike the balance correctly, that could create more opportunities for healers to make choices during combat.
One easy thing they could do is to layer a red tint over a player's name in the party list when they have a debuff that can be cleansed. They already grey out a player's name if they're too far away from you, I don't see why they can't change how their name looks when they have a cleansable debuff.