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  1. #471
    Player
    ASkellington's Avatar
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    Dec 2019
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    985
    Character
    Xynnel Valeroyant
    World
    Balmung
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Shurrikhan View Post
    Misery is an AoE. Does that make it apropos to use in single-target rotation?

    Every Summon nuke is AoE. Every Blitz is AoE. Verholy combo is AoE. Originally, SAM's CD nuke was an AoE. I don't get why it'd suddenly be wrong for WHM to have an AoE infrequently included within their ST rotation...

    Cards on the GCD at least would least affect other systems and playflow. That we don't have separate buttons for the ST version vs. an AoE-with-falloff...
    Like wise, and I've said as much before I see no reason why WHM's AOE needs to now be apart of its single target.

    As I've said before as well, you see it as reusing an ability and giving it a new place that it didn't have before. I see it as a lazy design attempt especially coming from the devs from developing something new instead.

    I've already explained Misery. I don't see it as an AoE when 50% of its damage is removed on other enemies than its intended target. To my eyes by that point it is mostly a single target button. Now you can argue semantics and perhaps it is. The point is no, I don't want Holy as apart of the single target rotation I would rather have something else. Period.
    (0)
    I'm tired of being told to wait for post-patches and expansions for fixes and increased healing requirements that are never coming. Healers are not fun in all forms of content like all jobs should be, they're replaced by tanks and dps due to low healing requirements and their dps kit is small for 0 reason, when in the past we had more options and handled things just fine. I refuse to play healer in roulette come DT. I refuse to heal EXs, I refuse to go into Savage, and I am boycotting Ultimate.

    #FFXIVHEALERSTRIKE

  2. #472
    Player
    Shurrikhan's Avatar
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    Sep 2011
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    12,868
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by ASkellington View Post
    I've already explained Misery. [I]I don't see it as an AoE when 50% of its damage is removed on other enemies than its intended target.
    50% of 1040 potency would still be 520 AoE potency... It has an area of effect. Its damage is greatly increased if it can cleave. It's not "semantics" to call it an AoE.

    But okay, have it on a separate button then. I just see little difference between having potentially a new effect, new animation, and new name as a procced upgrade to Holy (the only restriction being that it'd still have to do at least Holy's AoE damage and stun) and having a new button that isn't effectively the likes of asking for a second Glare button to hit for identical effect. It seems most like extra buttons for extra buttons' sake.
    (2)
    Last edited by Shurrikhan; 09-14-2023 at 12:46 PM.

  3. #473
    Player
    ty_taurus's Avatar
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    Sep 2013
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    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by ASkellington View Post
    Like wise, and I've said as much before I see no reason why WHM's AOE needs to now be apart of its single target.

    As I've said before as well, you see it as reusing an ability and giving it a new place that it didn't have before. I see it as a lazy design attempt especially coming from the devs from developing something new instead.

    I've already explained Misery. I don't see it as an AoE when 50% of its damage is removed on other enemies than its intended target. To my eyes by that point it is mostly a single target button. Now you can argue semantics and perhaps it is. The point is no, I don't want Holy as apart of the single target rotation I would rather have something else. Period.
    You'd rather have a button that is effectively dead on your hotbar for the majority of this game's content rather than have a button that serves both the purpose of being AoE spam while also being a part of your single target rotation? AoE is not interesting or exciting in this game. There is 0 reason to have entirely divorced AoE buttons eating up space on your hotbar especially when hotbar space is factor that plays into what new actions a job is permitted to have.

    Ren's more on the money on this one. I think that maybe there's a little more we can do with holy than just making it a higher damage nuke after three Glares, but it's not something I'm opposed to either. It's no golden goose on its own, but actually giving Holy a purpose other than to burn down random trash that no one cares about is a small victory at the very least.
    (4)

  4. #474
    Player
    ASkellington's Avatar
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    Dec 2019
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    985
    Character
    Xynnel Valeroyant
    World
    Balmung
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by ty_taurus View Post
    You'd rather have a button that is effectively dead on your hotbar for the majority of this game's content rather than have a button that serves both the purpose of being AoE spam while also being a part of your single target rotation? AoE is not interesting or exciting in this game. There is 0 reason to have entirely divorced AoE buttons eating up space on your hotbar especially when hotbar space is factor that plays into what new actions a job is permitted to have.
    Because I don't care that its dead outside of AoE instances.

    If you want to have a discussion on that for the classes as a whole that's one thing. We aren't discussing that.

    The design premise is this:

    3 Glares = a buffed up Holy to

    1. Not give WHMs an alienating rotation
    2. Break up Glare spam.

    It does both of these things. I don't like it. And I wouldn't want it.

    I would much rather prefer having a proccing Dia or a better designed lily system that does what its supposed to - reward the WHM healing with damage.

    3 glares into a holy is something we have in the game already. The only thing missing is a trait.
    (0)
    I'm tired of being told to wait for post-patches and expansions for fixes and increased healing requirements that are never coming. Healers are not fun in all forms of content like all jobs should be, they're replaced by tanks and dps due to low healing requirements and their dps kit is small for 0 reason, when in the past we had more options and handled things just fine. I refuse to play healer in roulette come DT. I refuse to heal EXs, I refuse to go into Savage, and I am boycotting Ultimate.

    #FFXIVHEALERSTRIKE

  5. #475
    Player
    ty_taurus's Avatar
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    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by ASkellington View Post
    Because I don't care that its dead outside of AoE instances.

    If you want to have a discussion on that for the classes as a whole that's one thing. We aren't discussing that.

    The design premise is this:

    3 Glares = a buffed up Holy to

    1. Not give WHMs an alienating rotation
    2. Break up Glare spam.

    It does both of these things. I don't like it. And I wouldn't want it.

    I would much rather prefer having a proccing Dia or a better designed lily system that does what its supposed to - reward the WHM healing with damage.

    3 glares into a holy is something we have in the game already. The only thing missing is a trait.
    Ren's specific proposition may specify exactly that (and Aero 3), but nothing else. But that doesn't mean other things like a "Diacloud" proc, or a revamped lily system cannot exist simultaneously. Like I said, I'm not advocating for his suggestion specifically, but giving a use to Holy always, not just at the game's lowest, most uninteresting points, is a checkbox I would like to see filled. And that applies to all the healers.
    (0)

  6. #476
    Player
    Shurrikhan's Avatar
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    Sep 2011
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    12,868
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by ty_taurus View Post
    Ren's more on the money on this one. I think that maybe there's a little more we can do with holy than just making it a higher damage nuke after three Glares, but it's not something I'm opposed to either. It's no golden goose on its own, but actually giving Holy a purpose other than to burn down random trash that no one cares about is a small victory at the very least.
    Aye. I don't especially care for Ren's suggested procedure, but there seems no point in leaving certain buttons dead in any almost all serious content.

    :: Inb4 any what-about for Repose, Esuna, etc. Yes, ideally I wouldn't leave those dead, either. But not necessarily going for one more instance of bloat doesn't require removing every single other instance of it.
    (0)

  7. #477
    Player
    ASkellington's Avatar
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    Xynnel Valeroyant
    World
    Balmung
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by ty_taurus View Post
    Ren's specific proposition may specify exactly that (and Aero 3), but nothing else. But that doesn't mean other things like a "Diacloud" proc, or a revamped lily system cannot exist simultaneously. Like I said, I'm not advocating for his suggestion specifically, but giving a use to Holy always, not just at the game's lowest, most uninteresting points, is a checkbox I would like to see filled. And that applies to all the healers.
    And I have said if you want to give Holy (and other aoes) something else to do that's fine. That doesn't mean I want it as a part of a rotation.
    (0)
    I'm tired of being told to wait for post-patches and expansions for fixes and increased healing requirements that are never coming. Healers are not fun in all forms of content like all jobs should be, they're replaced by tanks and dps due to low healing requirements and their dps kit is small for 0 reason, when in the past we had more options and handled things just fine. I refuse to play healer in roulette come DT. I refuse to heal EXs, I refuse to go into Savage, and I am boycotting Ultimate.

    #FFXIVHEALERSTRIKE

  8. #478
    Player
    ty_taurus's Avatar
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    Sep 2013
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    3,647
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by Shurrikhan View Post
    Aye. I don't especially care for Ren's suggested procedure, but there seems no point in leaving certain buttons dead in any almost all serious content.

    :: Inb4 any what-about for Repose, Esuna, etc. Yes, ideally I wouldn't leave those dead, either. But not necessarily going for one more instance of bloat doesn't require removing every single other instance of it.
    The idea solution to Esuna is simply make debuffs more consistent. There are a couple of issues with Esuna as it stands: 1. The UI is in dire need of a modernization to make cleansable debuffs more visible. A hair-thin, tiny blue line above an already tiny debuff icon is something I'm astonished has not been updated at this point. 2. Debuffs have a tendency to either be inconsequential and thus not worth casting Esuna, or fatal if not cleansed and thus must be Esuna'd.

    If we updated the game's UI for buffs and debuffs to not be a hideous eyesore and actually communicate information to the player, we can resolve point 1 very quickly. Point 2 is something I've talked about before and gave examples as to other debuffs that provide players with a choice they get to make. For example, Infirmity is a debuff that greatly reduces the HP restored to a target. Using that for heal checks and giving the player the option to cleanse it with Esuna allows the player to choose what's most effective, removing it to heal effectively, or spend more cooldowns to heal through the debuff. If you strike the balance correctly, that could create more opportunities for healers to make choices during combat.

    The more basic solution I've proposed if we're going to continue to leave debuffs largely out of sight and out of design space, then simply merge Esuna with your basic Cure, Physick, Benefic, and Diagnosis. You cut down on button bloat by combing two incredibly niche resources. It would still not be used all that often, but it's more efficient to a single action that can cover multiple niches rather than several buttons that each cover their own niches.
    (0)

  9. #479
    Player
    Aravell's Avatar
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    Aug 2017
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    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by ty_taurus View Post
    If we updated the game's UI for buffs and debuffs to not be a hideous eyesore and actually communicate information to the player, we can resolve point 1 very quickly. Point 2 is something I've talked about before and gave examples as to other debuffs that provide players with a choice they get to make. For example, Infirmity is a debuff that greatly reduces the HP restored to a target. Using that for heal checks and giving the player the option to cleanse it with Esuna allows the player to choose what's most effective, removing it to heal effectively, or spend more cooldowns to heal through the debuff. If you strike the balance correctly, that could create more opportunities for healers to make choices during combat.
    One easy thing they could do is to layer a red tint over a player's name in the party list when they have a debuff that can be cleansed. They already grey out a player's name if they're too far away from you, I don't see why they can't change how their name looks when they have a cleansable debuff.
    (0)

  10. #480
    Player
    ty_taurus's Avatar
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    Noah Orih
    World
    Faerie
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    Sage Lv 90
    Quote Originally Posted by Aravell View Post
    One easy thing they could do is to layer a red tint over a player's name in the party list when they have a debuff that can be cleansed. They already grey out a player's name if they're too far away from you, I don't see why they can't change how their name looks when they have a cleansable debuff.
    What I've been saying for literally years has been to just do what FFXII did, have the debuff name and icon flicker over the afflicted party member's name and MP when the debuff can be cleansed with Esuna.


    Not only that, but perhaps add UI above a player's head when there is a debuff that can be cleansed, which you also see with FFXII:
    (0)

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