I remember reading the planned healer changes for ShB and being cautiously optimistic that they'd make good on their stated intention of making fights require more healing. Boy, did that turn out how I expected, and now I have less variety.

I think to this day the last focused burst healing in a short timeline needed on a random player mechanic was in like... Alexander Prime Savage, when he marks two random DPS with prey.

Come to think of it, that's kinda what prey originally heralded: this person will need shields or heals shortly.

Now we have giant tank icons, more to warn the tank to use a cooldown than to tell healers they need to be healed, because they're usually not followed with anything to finish the tank off if they barely survive (not that barely surviving is common anymore either).

I think to this day the hardest healing check in a normal version of a fight might be Cruise Chaser's Hawk Blaster he just aims at one random player. That player NEEDS heals to live. Normally, they just die and get rezzed, so it doesn't matter, but I hardly see any healers save people from it, even today.