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  1. #1
    Player
    Azurarok's Avatar
    Join Date
    Feb 2022
    Posts
    907
    Character
    Medim Azurarok
    World
    Siren
    Main Class
    Red Mage Lv 100
    Throwing this in here since this seems to be the most relevant topic.

    A while back I tried doing a loop of Eukrasian Diagnosis -> Dosis/Dyskrasia until the barrier's broken -> Toxicon in a lv90 dungeon run and it was one of the most fun runs of healing a dungeon I've done. It felt like I was doing a combo befit a healer, but I never did it again since it's far worse than just spamming Dyskrasia while weaving addersgall heals.

    So then I've been thinking, why are GCD heals (that aren't lilies, and even that's relatively recent) designed to be a dps loss? I know if a party member's dead that's a worse drop and all, but it still feels like we're being punished for doing what the role is supposed to do.
    (1)

  2. #2
    Player
    AmiableApkallu's Avatar
    Join Date
    Nov 2021
    Posts
    1,067
    Character
    Tatanpa Nononpa
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Azurarok View Post
    So then I've been thinking, why are GCD heals (that aren't lilies, and even that's relatively recent) designed to be a dps loss? I know if a party member's dead that's a worse drop and all, but it still feels like we're being punished for doing what the role is supposed to do.
    Ye typical GCD heal always being a DPS loss is true only under a bad accounting scheme.

    The question is always: What is better for the party's total DPS, me tossing out a GCD heal or me tossing out another stone? If the answer is "GCD heal", and I toss out a GCD heal, any accounting scheme that fails to credit me with a positive rDPS contribution for that heal is imperfect at best and broken at worst.
    (5)

  3. #3
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,507
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by AmiableApkallu View Post
    Ye typical GCD heal always being a DPS loss is true only under a bad accounting scheme.

    The question is always: What is better for the party's total DPS, me tossing out a GCD heal or me tossing out another stone? If the answer is "GCD heal", and I toss out a GCD heal, any accounting scheme that fails to credit me with a positive rDPS contribution for that heal is imperfect at best and broken at worst.
    That line of thinking just offloads bad decision making to the healer because the DPS can then make the decision “if I intentional fail this mechanic and can still survive then I can get more uptime at the healers expense”

    It’s why they changed mechanical failure in savage from a vuln stack to a damage down, because a vuln stack only punished the healers
    (4)

  4. #4
    Player
    vetch's Avatar
    Join Date
    Aug 2022
    Location
    back on my free trial account
    Posts
    462
    Character
    Discount Hrothgar
    World
    Zalera
    Main Class
    Botanist Lv 90
    Quote Originally Posted by Supersnow845 View Post
    That line of thinking just offloads bad decision making to the healer because the DPS can then make the decision “if I intentional fail this mechanic and can still survive then I can get more uptime at the healers expense”

    It’s why they changed mechanical failure in savage from a vuln stack to a damage down, because a vuln stack only punished the healers
    It also closes off any avenue for coordination if I should happen to have unused free heals and be willing to spend them so the DPS can soak for more uptime.

    Instead the only solution left is 'do what the designers intended you to do at all times', which is terminally boring.
    (4)
    he/him