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  1. #1
    Player
    vetch's Avatar
    Join Date
    Aug 2022
    Location
    back on my free trial account
    Posts
    462
    Character
    Discount Hrothgar
    World
    Zalera
    Main Class
    Botanist Lv 90
    Quote Originally Posted by Aravell View Post
    The main reason older fights were good and newer fights are rarely good is because older fights required you to perform your role.

    Tanks had adds pick up or they had to swap for mechanics.
    Healers rarely got targeted by any mechanics but they had to ensure the survival of the team as they handled the mechanics.
    DPS had to deal damage the best they can while handling mechanics that may or may not force them to disengage from the boss.

    Newer fights just have every role do the same dance and anyone who fails a dance step will wipe the raid. Hardly a fun time.
    Briny Mirror might still be the cleverest healer mechanic in the game, tbh. Such a simple little thing but when it gets combined with crit-autos, or deaths, or any of a dozen of other factors it can cause your pull-by-pull decision-making to vary wildly.

    Mechanics that ask you to make role-related decisions are good.
    (4)
    he/him

  2. #2
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    2,038
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Zolvolt View Post
    What fights? I distinctly remember having more mechanics to deal with as a healer than the dps did, even as far back as ARR. Searing wind for example. Or we had mechanics where everyone had to do the exact same mechanic, like dive bombs on twintania. I feel that the only difference between old mechanics and new mechanics is that mechanics now are far more complicated and the game doesn't run like it's on spaghetti code anymore. The boss-designers have gotten so much better at boss designs too. No, we had to GCD heal more because we had nearly zero healing OGCD's. That was the difference. I have to say I hard disagree with that statement.
    You seem to have a propensity for arguing against something people didn't even say. "Rarely any mechanics target healers" does not mean "OMG HEALERS GET TO DO NOTHING IN EVERY FIGHT".

    It's what happened in the other thread too, you just see me saying AST had middling complexity and twist it as if I said "OMG AST IS SO COMPLICATED I CAN'T EVEN".

    And for the record, I'm talking about fantastic mechanic design like Forsaken, where tanks took tankbusters, DPS handled skulls and healers stand in the middle and heal so nobody dies during it. As opposed to mechanics now like Superchain Theory, where everyone does the exact same thing regardless of role and anyone tripping over just completely resets the fight, such engage, much wow.
    (10)

  3. #3
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    2,038
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by vetch View Post
    Briny Mirror might still be the cleverest healer mechanic in the game, tbh. Such a simple little thing but when it gets combined with crit-autos, or deaths, or any of a dozen of other factors it can cause your pull-by-pull decision-making to vary wildly.

    Mechanics that ask you to make role-related decisions are good.
    Searing Wind and Briny Mirror were great healer mechanics. Anything that limits you and forces you to think about how to solve it is great.

    Sadly we barely see anything like that anymore in modern fights.

    Modern healer design is basically "Here, you are now a lightning rod for light party stack mechanics, that is your only role.".
    (8)

  4. #4
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,788
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Aravell View Post
    Searing Wind and Briny Mirror were great healer mechanics. Anything that limits you and forces you to think about how to solve it is great.

    Sadly we barely see anything like that anymore in modern fights.

    Modern healer design is basically "Here, you are now a lightning rod for light party stack mechanics, that is your only role.".
    Hey that’s not the only lightning rod we get to be. We also get to be a lightning rod for the DPS complaining about wipes because they don’t understand that their addle is essential to our kit plan and would rather just drift it then blame the healer for underhealing
    (6)

  5. #5
    Player
    Jirah's Avatar
    Join Date
    Aug 2017
    Posts
    1,867
    Character
    Jira Dal'riata
    World
    Ultros
    Main Class
    Bard Lv 100
    Im so sick of them adding more healing crap when I dont even use 80% of the healers kit in 90% of the content. Might be a hot take.

    Id be awesome to add, but the WAR already healed himself and the party is never in harms way to use the whole dam kit unless its prog savage
    (5)

  6. #6
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,788
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    If there is one thing I’m excited about for seraphism is that I’m genuinely excited for that plus recitation CD reduction to make SCH break the new ultimate so hard with its limitless mitigation and 123% shields that square looks like absolute fools for their complete misunderstanding of how powerful the healers already are
    (3)

  7. #7
    Player
    rawker's Avatar
    Join Date
    Dec 2014
    Posts
    1,197
    Character
    Rawker Stone
    World
    Excalibur
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Supersnow845 View Post
    If there is one thing I’m excited about for seraphism is that I’m genuinely excited for that plus recitation CD reduction to make SCH break the new ultimate so hard with its limitless mitigation and 123% shields that square looks like absolute fools for their complete misunderstanding of how powerful the healers already are
    Barring my distaste over the transformation into a pretty cosplayer with flaccid wings, giving SCH another healing potency up cooldown is just broken... If they want to retain this healing potency surplus, they need to take away some of our pure healing cooldowns.
    (2)

  8. #8
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    2,038
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Supersnow845 View Post
    If there is one thing I’m excited about for seraphism is that I’m genuinely excited for that plus recitation CD reduction to make SCH break the new ultimate so hard with its limitless mitigation and 123% shields that square looks like absolute fools for their complete misunderstanding of how powerful the healers already are
    And then they buff SGE again because why not?
    (1)

  9. #9
    Player
    GrimGale's Avatar
    Join Date
    Sep 2013
    Posts
    1,113
    Character
    Grim Gaelasch
    World
    Moogle
    Main Class
    Scholar Lv 100
    Quote Originally Posted by rawker View Post
    Barring my distaste over the transformation into a pretty cosplayer with flaccid wings, giving SCH another healing potency up cooldown is just broken... If they want to retain this healing potency surplus, they need to take away some of our pure healing cooldowns.
    Well, It looks like Seraphim not only transforms your looks but changes Adlo and Succor spells. (Because I can't really see them add 2 more buttons, rather I'd make more sense to just empower existing abilities.)
    It makes them presumeably more potent and notably, they become instant cast.

    That means Seraphim has a very specific niche. Unlike Seraph, which allows you to weave, mitigate and keep DPSing while she does her thing, Seraphim seems to empower your GCD heal abilities exclusively. So it's a CD for when you need heavy shields, you don't have recitation+adlo+deployment available and/ or you have to heal on the run and you don't have Seraph.
    (0)

  10. #10
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,647
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by PercibelTheren View Post
    On the one hand, it would be cool. On the other hand, it would make shield healers even more desirable. They are already way better than regen healers because everything is a mitigation check where avoiding taking damage altogether is always better than eating the damage and then healing it up.
    If the goal is to try and reinforce this pure/barrier split, then having mechanics that demand pure healing and barrier healing would make sense. That of course means both need to be enforced, and also that there’s no healer that isn’t just as—if not better than the opposite role at their own game. Sage having extremely accessible regens and an effective 900 potency DPS neutral heal when their barriers are either a DPS loss or are at 2-4 times the length in cooldown, I’m looking at you.
    (2)

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