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Thread: PL Woes

  1. #41
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    Quote Originally Posted by Wolfie View Post
    The difference is that sitting on a chocobo and watching someone kill things for me takes a few days as opposed to a few weeks, and I can do other things that are not FFXIV in the mean time. You really are out to fulfill that lowest IQ thing, aren't you?

    First off myself and 2 new IRL players all started our level 1's 2 weeks ago. We're all level 36 without a SINGLE PL session. To note they also have their Chocobo's and first two job quests done. Leveling from 1-50 shouldn't take more then 3-4 weeks if that. Compared to FFXI this is falling down a 5' decline frictionless slide on a snowbard lathed in butter EXP rate gain. Having to "struggle" through "boring tedious leveling" when it can be finished inside of 4 weeks is just plain lazy.

    Also why don't you stop being a hypocrite while you're at it. You call me "what is wrong with the game" yet here you are openingly insulting another player TWICE in the past 20 minutes while making fun at his I.Q.


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  2. #42
    Player
    syntaxlies's Avatar
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    Syntax Lies
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    last night was the first time i saw shouts for PL for gil, 100k a lvl. If it was per person i prob woulda did it, lol, my instinct told me it wasn't though and i didn't bother to ask.
    (0)

  3. #43
    Player
    Krausus's Avatar
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    Krausus Dracul
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    Quote Originally Posted by darkstarpoet1 View Post
    weeks? when was the last time you leveled a class?

    it takes a few hours to go from 40-50 and that is over 50% of your sp needed to cap a class from scratch.

    at least i do know one thing. as long as you are on the forums i will never have the title of the lowest here.
    but you forgot about 1 to 40 which takes considerably more time to level up then 40-50 in an SH party
    (0)

  4. #44
    Player
    Vaer's Avatar
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    Oct 2011
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    Ein Vaer
    World
    Excalibur
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Zaaku View Post
    Wise words Vaer but this is what I cannot work out.

    They know they had a faithful client base in FFXI. Proven numbers and accounts which remained active for YEARS on end without breaks. Why not create a similar atmosphere for the new game? All but ensure they retain the previous player base from FFXI while still netting those willing to shoulder the difficulty in this new generation? Surely everyone born after 1990 can't ALL be uninterested in an MMO which pushes back.

    Instead of trying to compete with every other MMO which hand holds their customers to the end of the game and gives them a yellow sticker of mediocrity develop a harsh unforgiving world which only the crazy and stubborn survive? Sure you'll never reach the numbers that WoW has but then again, no one ever will. Surely they realized once Abbesea hit players started dropping like flies. All their loyal previous subscribers just up and quit once content that had taken them years to finish were being blasted away by Month old's.

    FFXI is beating the ever living PANTS out of FFXIV numbers wise as it is. Risking the gambit again in 2.0 to 'appeal to a wider audience' seems like putting a smoking revolver back in your mouth because there is no WAY you could get two bullets back to back when playing Russian Roulette.
    Well you know SE, they do everything backwards.

    In regards to WoW, that is subjective.

    I don't find kill x mobs, pick up x off the ground, use item on mob and kill, get x number of items from mob fun. That's pretty much all the questing system is. Do all those quests, go to a new area and do the same thing to mobs that look different. Forced grinding with a reward.

    Battlegrounds have the same objective every time, granted the experience can be slightly different every time due to playing against players.

    Dungeons nowadays are spam buttons until the end, don't say anything to your party members, get to the end, get reward and leave.

    Back in Vanilla I remember having to grind on mobs because I ran out of quests and there was no dungeon finder, no heirlooms, no guild perks, slow mounts (first one was at level 40, guess what you had to walk everywhere first), and no auto learn flight paths. But to each their own, I guess.

    Oh, but I agree with the make leveling fun and people wouldn't PL statement.
    (2)
    Last edited by Vaer; 04-13-2012 at 12:05 AM.

  5. #45
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    ThePatriarch's Avatar
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    The Patriarch
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    Hyperion
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    Gladiator Lv 50
    Quote Originally Posted by Zaaku View Post
    . You call me "what is wrong with the game" yet here you are openingly insulting another player TWICE in the past 20 minutes while making fun at his I.Q.
    Derogatory remarks gives statements a higher level of validity, haven't you heard?
    (5)
    Bring Quality Notorious Monsters to FFXIV!

    http://forum.square-enix.com/ffxiv/threads/40738-Highly-Notorious-Monstersz


  6. #46
    Player Wolfie's Avatar
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    Wolfie Wu
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    Leviathan
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    Pugilist Lv 50
    Quote Originally Posted by darkstarpoet1 View Post
    weeks? when was the last time you leveled a class?

    it takes a few hours to go from 40-50 and that is over 50% of your sp needed to cap a class from scratch.
    Incase you didn't know, you don't often get to do chain 5+ while soloing or duoing. Getting leves requires either tons of spare anima, or running around not getting any experience. Experience rewarded per mob kill also goes up every 10 levels, so that at level 30+ you're getting more experience per mob than you were at level 10-20.

    40-50 is also done in a group setting and can be done with people that are level and gear capped without taking a toll on your earned experience. You have almost your entire arsenal of skills at your disposal, and the ratio of damage you do compared to a monster's health is large. 1-30 is done solo, with rags for gear, and with limited skills and combos. Monsters die slower because you do less damage, and a single death will set you back anywhere from 5 minutes of lost time to 30+ if you forgot to set your homepoint.

    If you're just looking at the amount of exp needed to get from level to level without factoring in the other dozens of variables that affect leveling speed, you're dumb.
    (2)

  7. #47
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    ThePatriarch's Avatar
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    Quote Originally Posted by Wolfie View Post
    you're dumb.
    At the very minimum, s/he is consistent.
    (4)
    Bring Quality Notorious Monsters to FFXIV!

    http://forum.square-enix.com/ffxiv/threads/40738-Highly-Notorious-Monstersz


  8. #48
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    darkstarpoet1's Avatar
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    Darkstar Poet
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    Excalibur
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    Carpenter Lv 60
    Quote Originally Posted by Krausus View Post
    but you forgot about 1 to 40 which takes considerably more time to level up then 40-50 in an SH party
    ok without power leveling how long would you think that would take to level up? i'm asking an honest question here. how many hours?

    the reason i am asking is not because i want it to be like xi where it took months and months to level a class. i agree with yoshi's vision that a casual player should take right around a month to cap a class. of course a hardcore player would cap in way less time than that, but that is not my point. yoshi stated his idea of a casual player as someone that plays 1-2 hours during the day and then plays a few hours on the weekend. that's 7-14 hours on weekdays and i'll even say 4 hours on weekends. going by those low numbers that's 11 hours a week and 4 weeks in a month that's 44 hours to reach cap.

    it can be done nowhere near that length of time. it would probably take someone a total of 6-10 hours to reach cap using a power leveling party. that's just too fast in my opinion.

    i'm not saying someone should have to play 10 hours a day each day grinding to get a capped class in 6 months. i'm not of the xi mentality either, but i think xiv went from one extreme to another.
    (2)


    http://crystalknights.guildwork.com/

  9. #49
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    syntaxlies's Avatar
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    i think the problem is yoshis idea of casual. I think his idea of casual may be 3-5 hours a week when the rest of us prob think anything under 15 hours a week.
    (4)

  10. #50
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    Quote Originally Posted by Wolfie View Post
    Incase you didn't know, you don't often get to do chain 5+ while soloing or duoing.

    1-30 is done solo, with rags for gear, and with limited skills and combos. Monsters die slower because you do less damage, and a single death will set you back anywhere from 5 minutes of lost time to 30+ if you forgot to set your homepoint.
    Maybe you should stop soloing until 30?

    It is the mindset like this that frightens me. When I had to take my PUG to 15 for my WHM know what I did? I grab some leves, went out to the camp and started inviting every single person I saw. /tell'd them if they wanted a PT and grew up my group to 8/8 inside of 20 minutes. Continued with those same people all the way to 15 nearly 2 hours later.

    There are people in down who /shout their jobs and ask for PL's. I tell them why not looking for a Party instead of sitting around wasting time spamming the chat? They had no idea they could use the search function. Flag people who are already in PT around their range and ask if they needed reps soon. It is this fast easy effortless PLing that has gone rampant that has denied new players motivation to LEARN how to get better. I never wait around for stuff to just fall in my lap. I get the ball rolling, explore all my options, and make it happen. I do this because in FFXI if you did nothing but wait for experience you sat in Jueno for 3 hours.

    Personal assertiveness is lacking in this game and you are presenting it in true form. I don't even hate you now. It is clear that you are actually just lacking experience and the knowledge you would have gained if you were forced to level the "hard" way. Tools and mindsets that help you through the entire career of the game.





    ~~~DO YOU HAVE ANY IDEA HOW FAST YOU WERE SCROLLING?~~~
    Don't forget to check out the Tail Option Thread. Vote for a brighter future for all Roegadyns!

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