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Thread: PL Woes

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  1. #1
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    Join Date
    Mar 2012
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    Wise words Vaer but this is what I cannot work out.

    They know they had a faithful client base in FFXI. Proven numbers and accounts which remained active for YEARS on end without breaks. Why not create a similar atmosphere for the new game? All but ensure they retain the previous player base from FFXI while still netting those willing to shoulder the difficulty in this new generation? Surely everyone born after 1990 can't ALL be uninterested in an MMO which pushes back.

    Instead of trying to compete with every other MMO which hand holds their customers to the end of the game and gives them a yellow sticker of mediocrity develop a harsh unforgiving world which only the crazy and stubborn survive? Sure you'll never reach the numbers that WoW has but then again, no one ever will. Surely they realized once Abbesea hit players started dropping like flies. All their loyal previous subscribers just up and quit once content that had taken them years to finish were being blasted away by Month old's.

    FFXI is beating the ever living PANTS out of FFXIV numbers wise as it is. Risking the gambit again in 2.0 to 'appeal to a wider audience' seems like putting a smoking revolver back in your mouth because there is no WAY you could get two bullets back to back when playing Russian Roulette.





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  2. #2
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by Zaaku View Post
    Surely they realized once Abbesea hit players started dropping like flies. All their loyal previous subscribers just up and quit once content that had taken them years to finish were being blasted away by Month old's.
    /sarcasm on

    this excuse has been shown to be false. nobody left a game because the leveling speed was increased and accomplishments became worthless. it's bs to think anyone would leave a game when they worked on something for a year and then someone else came in and could do it in weeks-months. that just does not happen according to some in this thread.

    /sarcasm off
    (2)


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  3. #3
    Player
    Vaer's Avatar
    Join Date
    Oct 2011
    Posts
    1,803
    Character
    Ein Vaer
    World
    Excalibur
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Zaaku View Post
    Wise words Vaer but this is what I cannot work out.

    They know they had a faithful client base in FFXI. Proven numbers and accounts which remained active for YEARS on end without breaks. Why not create a similar atmosphere for the new game? All but ensure they retain the previous player base from FFXI while still netting those willing to shoulder the difficulty in this new generation? Surely everyone born after 1990 can't ALL be uninterested in an MMO which pushes back.

    Instead of trying to compete with every other MMO which hand holds their customers to the end of the game and gives them a yellow sticker of mediocrity develop a harsh unforgiving world which only the crazy and stubborn survive? Sure you'll never reach the numbers that WoW has but then again, no one ever will. Surely they realized once Abbesea hit players started dropping like flies. All their loyal previous subscribers just up and quit once content that had taken them years to finish were being blasted away by Month old's.

    FFXI is beating the ever living PANTS out of FFXIV numbers wise as it is. Risking the gambit again in 2.0 to 'appeal to a wider audience' seems like putting a smoking revolver back in your mouth because there is no WAY you could get two bullets back to back when playing Russian Roulette.
    Well you know SE, they do everything backwards.

    In regards to WoW, that is subjective.

    I don't find kill x mobs, pick up x off the ground, use item on mob and kill, get x number of items from mob fun. That's pretty much all the questing system is. Do all those quests, go to a new area and do the same thing to mobs that look different. Forced grinding with a reward.

    Battlegrounds have the same objective every time, granted the experience can be slightly different every time due to playing against players.

    Dungeons nowadays are spam buttons until the end, don't say anything to your party members, get to the end, get reward and leave.

    Back in Vanilla I remember having to grind on mobs because I ran out of quests and there was no dungeon finder, no heirlooms, no guild perks, slow mounts (first one was at level 40, guess what you had to walk everywhere first), and no auto learn flight paths. But to each their own, I guess.

    Oh, but I agree with the make leveling fun and people wouldn't PL statement.
    (2)
    Last edited by Vaer; 04-13-2012 at 12:05 AM.

  4. #4
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Zaaku View Post
    Wise words Vaer but this is what I cannot work out.

    They know they had a faithful client base in FFXI. Proven numbers and accounts which remained active for YEARS on end without breaks. Why not create a similar atmosphere for the new game? All but ensure they retain the previous player base from FFXI while still netting those willing to shoulder the difficulty in this new generation? Surely everyone born after 1990 can't ALL be uninterested in an MMO which pushes back.

    Instead of trying to compete with every other MMO which hand holds their customers to the end of the game and gives them a yellow sticker of mediocrity develop a harsh unforgiving world which only the crazy and stubborn survive? Sure you'll never reach the numbers that WoW has but then again, no one ever will. Surely they realized once Abbesea hit players started dropping like flies. All their loyal previous subscribers just up and quit once content that had taken them years to finish were being blasted away by Month old's.

    FFXI is beating the ever living PANTS out of FFXIV numbers wise as it is. Risking the gambit again in 2.0 to 'appeal to a wider audience' seems like putting a smoking revolver back in your mouth because there is no WAY you could get two bullets back to back when playing Russian Roulette.
    FFXI is beating the pants off of FFXIV in numbers because FFXIV's launch was one of the worst in MMO history I'd say. The game was god-awful and most people quit. A lot of those people have not come back yet because they are waiting for 2.0 or have no interest in FFXIV.

    The reason they didn't create a game with a similar atmosphere is because that wasn't the intent from the start. They have always advertised this game as being for a more casual audience than FFXI. You can still see this even today reflected in most of the decisions that are made. The game is not meant to be the same way FFXI used to be, never has and likely never will be.

    And to be completely honest, if this game was more like FFXI I'd quit right now. I wouldn't have ever checked it out if I wasn't told that it would be different.
    (2)