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  1. #1
    Player
    ty_taurus's Avatar
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    Sep 2013
    Location
    Limsa Lominsa
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    3,647
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by Renathras View Post
    We could do that. Slash half the kits out and make abilities double up a lot more. I'm not sure if that would be well received or not, since whenever people suggest it in the healer forum, they tend to get...disagreement.
    And this is where my ugly shows, because if it were me behind the wheel, I'd rip the bandage and do it anyway. I would just make it my goal to try and make the gameplay that I replace all that bloat with more enjoyable than the negative of losing cooldowns and OGCD healing. And this also includes reworking AST to be the healer designed for healers that don't want to DPS. A while back you asked me if I'd do that regardless of the couple AST players who responded not liking that suggestion, and my response would be "tough. We need this to end this eternal feud, and AST is the healer that makes the most sense to do it with." Now it wouldn't just be the theory crafts I've regurgitated in the past, but something that would be worked on and refined with the help of the other designers, as well as playtested, but I would redefine AST regardless of what any existing AST player wants, because that's the only way I see this war ending before healer number 5 comes along in 2030.
    (2)

  2. #2
    Player
    Renathras's Avatar
    Join Date
    Dec 2014
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    2,747
    Character
    Ren Thras
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Quote Originally Posted by ty_taurus View Post
    And this is where my ugly shows, because if it were me behind the wheel, I'd rip the bandage and do it anyway. I would just make it my goal to try and make the gameplay that I replace all that bloat with more enjoyable than the negative of losing cooldowns and OGCD healing. And this also includes reworking AST to be the healer designed for healers that don't want to DPS. A while back you asked me if I'd do that regardless of the couple AST players who responded not liking that suggestion, and my response would be "tough. We need this to end this eternal feud, and AST is the healer that makes the most sense to do it with." Now it wouldn't just be the theory crafts I've regurgitated in the past, but something that would be worked on and refined with the help of the other designers, as well as playtested, but I would redefine AST regardless of what any existing AST player wants, because that's the only way I see this war ending before healer number 5 comes along in 2030.
    I feel weird.

    I've never simultaneously disagreed AND agreed with a post as much as I simultaneously disagree AND agree with this one, lol

    Not sure how to say that, but it's a funny feeling of "This part is completely wrong" and "But THIS part I couldn't agree with more".
    (1)

  3. #3
    Player
    Kacho_Nacho's Avatar
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    Jul 2015
    Location
    Gridania
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    2,693
    Character
    Kacho Nacho
    World
    Coeurl
    Main Class
    White Mage Lv 99
    Quote Originally Posted by Renathras View Post
    I feel weird.

    I've never simultaneously disagreed AND agreed with a post as much as I simultaneously disagree AND agree with this one, lol

    Not sure how to say that, but it's a funny feeling of "This part is completely wrong" and "But THIS part I couldn't agree with more".
    You're not the only one.
    (1)

  4. #4
    Player
    ty_taurus's Avatar
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    Sep 2013
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    Limsa Lominsa
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    3,647
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by Kacho_Nacho View Post
    You're not the only one.
    About what I said?
    (1)

  5. #5
    Player
    Kacho_Nacho's Avatar
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    Jul 2015
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    Gridania
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    2,693
    Character
    Kacho Nacho
    World
    Coeurl
    Main Class
    White Mage Lv 99
    Quote Originally Posted by ty_taurus View Post
    About what I said?
    Yes. But, it really needed to be said. It's the sort of radical idea I would not expect to occur to Square Enix.
    (1)
    Last edited by Kacho_Nacho; 09-12-2023 at 08:39 AM.

  6. #6
    Player
    Renathras's Avatar
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    Dec 2014
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    Ren Thras
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    Famfrit
    Main Class
    White Mage Lv 100
    Quote Originally Posted by ty_taurus View Post
    About what I said?
    For my part, I'm far more accommodating. I want there to be something for everyone, rather than just making everyone angry with the hope/faith that they'll all end up enjoying it more somehow. Sometimes, it is very true that people would like an endpoint but not the process to get to that end point (e.g. dieting and working out to get in shape; people would like the endpoint of feeling better and looking better, but the intermediate stage of being achy and grumpy all the time until their body and mind adjusts is decidedly an unpleasant hurdle which makes the current state of being lazy and stuffing one's face with potato chips on the couch seem preferable. In chemistry, it's like how some reactions need a catalyst since the final state is more energy stable [and thus preferable], but the initial energy that must be expended before the reaction takes place to release a net amount [nature prefers ending in a lower energy state, hence boulders rolling down hills] means that it won't happen spontaneously without some initial energy input.)

    So in a way, just saying "tough, we're going to do it" might be necessary and could end in a better state...

    ...but the trouble is that upending all the healers and completely disregarding what current enjoyers of the Jobs do enjoy about them is a certainty (that is, it WILL upset people) while the outcome isn't certain (you're banking on all healers that don't enjoy DPS liking your final state of AST and people that currently enjoy AST either liking that or, if they don't, liking one of the other healers to swap to them), which is a gamble. It could pay off, or it could end even worse than today.

    So you're right, if your end result is right, but completely wrong if not, and in either case, would be harming a lot of people in the process; but, if it WAS something that was decided as the correct course of action (the endpoint), then that WOULD be the most effective way to get there and "rip the band-aid off" potentially less overall painful.

    .

    So I both highly disagree with it and agree with it at the same time.

    ...I'd also note the "4 Healers Model" would also "end the eternal feud", but for the people that aren't content unless they get literally everything they want.
    (0)

  7. #7
    Player
    Kacho_Nacho's Avatar
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    Jul 2015
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    Gridania
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    2,693
    Character
    Kacho Nacho
    World
    Coeurl
    Main Class
    White Mage Lv 99
    Quote Originally Posted by Renathras View Post
    For my part, I'm far more accommodating. I want there to be something for everyone, rather than just making everyone angry with the hope/faith that they'll all end up enjoying it more somehow. Sometimes, it is very true that people would like an endpoint but not the process to get to that end point (e.g. dieting and working out to get in shape; people would like the endpoint of feeling better and looking better, but the intermediate stage of being achy and grumpy all the time until their body and mind adjusts is decidedly an unpleasant hurdle which makes the current state of being lazy and stuffing one's face with potato chips on the couch seem preferable. In chemistry, it's like how some reactions need a catalyst since the final state is more energy stable [and thus preferable], but the initial energy that must be expended before the reaction takes place to release a net amount [nature prefers ending in a lower energy state, hence boulders rolling down hills] means that it won't happen spontaneously without some initial energy input.)

    So in a way, just saying "tough, we're going to do it" might be necessary and could end in a better state...

    ...but the trouble is that upending all the healers and completely disregarding what current enjoyers of the Jobs do enjoy about them is a certainty (that is, it WILL upset people) while the outcome isn't certain (you're banking on all healers that don't enjoy DPS liking your final state of AST and people that currently enjoy AST either liking that or, if they don't, liking one of the other healers to swap to them), which is a gamble. It could pay off, or it could end even worse than today.

    So you're right, if your end result is right, but completely wrong if not, and in either case, would be harming a lot of people in the process; but, if it WAS something that was decided as the correct course of action (the endpoint), then that WOULD be the most effective way to get there and "rip the band-aid off" potentially less overall painful.

    .

    So I both highly disagree with it and agree with it at the same time.

    ...I'd also note the "4 Healers Model" would also "end the eternal feud", but for the people that aren't content unless they get literally everything they want.
    Square Enix has been fiddling with healers every expansion, making them more homogenesis, and destroying job identities. In addition, the skill floor for healers has been set too low. Veteran healers are bored.

    There's a saying. "You can't polish shite." In other words, sometimes you mess up on a project, and no matter what you do, the end result is crap. So, it's better to pitch the whole thing and start anew.

    As I said earlier, I don't expect this to occur to Square Enix. At least, not with regards to healers.

    If they did rip the bandage off, a lot of players would be upset, and there would be a huge uproar about it. I might even be upset about it myself.

    BUT, if the end result will be much improved healing jobs and a more engaging game, then it'll be better to do it all at once; rather than keep polishing the lump of manure.
    (17)

  8. #8
    Player
    Renathras's Avatar
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    Dec 2014
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    2,747
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    Ren Thras
    World
    Famfrit
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    White Mage Lv 100
    Quote Originally Posted by Kacho_Nacho View Post
    Square Enix has been fiddling with healers every expansion, making them more homogenesis, and destroying job identities. In addition, the skill floor for healers has been set too low. Veteran healers are bored.
    ...
    BUT, if the end result will be much improved healing jobs and a more engaging game, then it'll be better to do it all at once; rather than keep polishing the lump of manure.
    I don't disagree. I just disagree that it absolutely needs changing (lots of players seem to be content and/or happy with things as they are now), and while some people have the position that change is good, I've found in life that not ALL change IS good. There are cases that you can be in a situation that seems bad, but then change happens and you realize it could actually be worse.

    SE: "We've ended healer's simplistic 1 button spam damage kits."
    Players: "Yay!"
    SE: "All healers now have a damage pet, and it does damage automatically once per 3 seconds with its nukespam. Healers' own damage spells have been removed. Please look forward to it."
    Players: <surprised Pikachu face>

    Though I personally think they should just roll SCH and AST back to their SB forms (with some of their added stuff since getting carried over, like SCH keeping Expedience) while leaving WHM and SGE alone (SGE has only ever been this way and WHM is probably in the best state it's ever been in terms of general usability other than it needs a 60 sec mitigation button if SE's going to keep insisting making mitigation checks instead of healing checks), and then players have the option of picking what they want to play (and, in that case of the world, all four would play pretty differently).

    I also don't see SE being open to, or up to the task even if they were, of completely revamping healers and making it GOOD. Tanks, healers, and even DPSers endlessly complain that every rework makes things worse, so I don't trust their capacity to reverse that in this one case of healing, which is the role they're ALREADY the worst at getting right.

    Given that, I feel a more measured approach is in order. The SCH/AST reversion, WHM/SGE not, is probably the best solution. If SCH and AST works, then they could branch it out, but if they worked miserably in the encounter design, then players could still functionally use WHM and SGE. And if both worked, then great, as players can just pick the one that is most their tastes. Everyone (or as many as can practically be pleased - SEE: "You can please most of the people most of the time...") wins.
    (0)

  9. #9
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,882
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by ty_taurus View Post
    And this is where my ugly shows, because if it were me behind the wheel, I'd rip the bandage and do it anyway. I would just make it my goal to try and make the gameplay that I replace all that bloat with more enjoyable than the negative of losing cooldowns and OGCD healing. And this also includes reworking AST to be the healer designed for healers that don't want to DPS. A while back you asked me if I'd do that regardless of the couple AST players who responded not liking that suggestion, and my response would be "tough. We need this to end this eternal feud, and AST is the healer that makes the most sense to do it with." Now it wouldn't just be the theory crafts I've regurgitated in the past, but something that would be worked on and refined with the help of the other designers, as well as playtested, but I would redefine AST regardless of what any existing AST player wants, because that's the only way I see this war ending before healer number 5 comes along in 2030.
    I feel like I agree with much of this, though perhaps just incidentally? I'd definitely have an authoritarian streak when it comes to de-cluttering healer oGCDs. If someone cried out "But I love my Panhaima button. I don't care whether I'm still capable of a near identical action without using up that button on it separately!" I'd still take their button without even offering a pacifier.

    Long CDs with highly specific use cases (basically hit Button X only when you see Cue X; if no Cue X, Button X mostly goes to waste) are just an utter waste to me. (Much like inflexible 123 combos, Cleric Stance existing just to grey out one half one's kit or the other, most actions --like Lucid Dreaming-- that exist solely to be hit on CD, purposely sabotaged macro systems, etc.)



    In the case of AST, it's the job I think least needs a bunch of damage actions only because to me damage is just downtime/additional complexity, and Cards are already a huge factor there, so I'd like for what damage options AST has to synergize well with them as sort of big, pivotal, and set-up (kind of like a revised no-CD, more flexible, and more involved Earthly Star).

    But, I wouldn't tell them "No additional downtime tools for you because internal-rotation-phobes might get offended at there being an option they don't want to use, even if they literally have no need to do so." It's simply that there are some things that fit better than others with its core (Cards and Time-Space Magic), so I'd want their kit to account for and build around what's core to that job.
    (3)
    Last edited by Shurrikhan; 09-08-2023 at 05:18 AM.

  10. #10
    Player
    AmiableApkallu's Avatar
    Join Date
    Nov 2021
    Posts
    1,187
    Character
    Tatanpa Nononpa
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Shurrikhan View Post
    Long CDs with highly specific use cases (basically hit Button X only when you see Cue X; if no Cue X, Button X mostly goes to waste) are just an utter waste to me. (Much like inflexible 123 combos, Cleric Stance existing just to grey out one half one's kit or the other, most actions --like Lucid Dreaming-- that exist solely to be hit on CD, purposely sabotaged macro systems, etc.)
    My absolute favorite: P11N (yes, normal) on WHM. Hit Lilybell when you see the first Styx start to be cast. Mechanic solved. Naturally, as this mechanic is tailored to make Lilybell feel needed, the next cast of Styx starts 165 seconds after the start of the first.

    (On paper, if you want to Lilybell both, you have to plunk the first one down ~10 seconds before the start of the first cast.)
    (5)

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