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  1. #11
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,856
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by ty_taurus View Post
    it's like this: A car needs 4 tires. What is the point of adding more and more tires to your car? At what point do you just have tires all over the vehicle in a nonsensical fashion?
    Small note: Technically, if XIV were okay with making MP an actual mechanic in this game, new healing skills could have involved greater efficient vs. bursty-ness instead of necessarily needing to be introduced as oGCDs.



    Consider also:

    If off-GCD heals were specifically needed, that'd mean that there were mechanics that force their use to specific moments (to possibly heal X up in time, you MUST have an oGCD ready to weave between or as a buff to your healing spells) or specific spans of time (within the next X GCDs, you need to do X+Y GCDs' worth of healing).

    Which can be fun, but... especially in the prior, stricter case, can also make us feel like we have, on the whole, less agency, since the tool has dedicated/required moments of use and we need only identify those mechanics and hit those buttons on cue.


    It's kind of like the difference between having only Cure III, Regen, Asylum, and Assize to deal with intense repeated damage that comes up every few minutes... vs. having a Liturgy of the Bell to drop. Liturgy is one more tool, which we'd normally expect therefore to add complexity, but since it has such an obvious use case, there's little agency, and no real decision-making, beyond that first instance of "Oh, here's the mechanic that wants Lilybell."

    Oftentimes, fewer and less tailored tools can produce more complexity in practice than a slew of tailored tools.
    (3)
    Last edited by Shurrikhan; 09-07-2023 at 12:08 PM.