I meant having some more complex and some not. I even used to use Tanks as my go-to example of that before 6.3 changed PLD as, at the time, you had WAR (simple), with the other three being variations of complexity (GNB rigid like DRG or something, DRK bursty like AST/NIN, PLD...esoteric? cursed openers and all that).
"2 new dps buttons" isn't some amazing thing. The problem is that RIGHT NOW, you mostly use one and that apparently oGCDs don't count - Assize doesn't, anyway, nor do oGCD heals. It's why I propose things like more uses of Misery or Holy to breakup the 11111 Glarespam, since that makes things more interesting while not making them bloated for no good reason - and yes, adding a button just to hit every 15 or 30 or 60 seconds just to have another button to hit with that frequency IS unneeded bloat. As I pointed out in one of my ideas you soundly rejected, you can repurpose Holy for that and break up the Glarespam pressing it every 15 seconds. FUNCTIONALLY, it's no different than adding a new button to press every 15 sec since you currently DON'T use Holy in single target rotations. It's literally identical to adding a new button, but you reject the idea outright because...you want another button on the bar instead. For reasons. And you insist that Holy must be an AOE button only, despite there being no reason it can't be part of the single target rotation if the Job was built for that.
Two different options to pick one or the other of, gave Glare an effect similar to PLD's Holy Might, Misery more frequent and also used it to breakup just spamming Holy in AOE, and made Assize a GCD to give you a "new" DPS button.
Yes, I added 2 new GCDs to the single target rotation - Holy and Assize - LITERALLY what you're asking for now, just without making more hotbar bloat.
Tell me, what's wrong with Holy and Assize being your 2 additional single target buttons?
Why do you need 2 "new" buttons, exactly?
Because you're presenting that as a difference in your argument that Healers need to be more like Tanks? I'm confused why you wouldn't think it's relevant. If you can use it as an argument in favor of your position, I can use it as one in favor of the contra.
No, it's not.
Dia is (more) like Storm's Eye, Glare like Storm's Path. They're (more) like the -3 and -4 on WAR, not like a 1-2-3. You don't combo Dia with Glare or the like. They're completely disconnected and allowed to function and be applied at any time independently.
I don't "refuse to see" it, I disagree that it's necessary or even beneficial.
It literally does. Putting Misery and Dia and Assize under raid buffs is 100% its optimization and its burst. And that IS actually burst. Solo PotD and you'll find out really quick (though you don't have Misery) how much more bursty WHM is than, say, AST in that respect. It's also on a rigid-ish 1 min (Misery) and rigid 2 min (PoM) timer. Your argument is like saying "WAR's Primal Rend - Fell Cleave isn't burst, its normal rotation is to use Fell Cleave to prevent overcapping".
I get you don't want my argument to be valid...but it is. Misery and PoM are NOT part of its filler rotation.
Ahem...
I've bolded the pertinent phrases you seem to have missed.
1) All the people wanting simple DPS want more healing.
2) Many of the people wanting more DPS want more healing, too.
3) Only a few people don't want more healing, and they're all from the more DPS camp. (I've legitimately not yet seen a person opposed to more DPS buttons opposed to more healing requirement in Savage/Ultimate content)
This argument MAKES NO SENSE to me. Look, just...read this:
1) They've said they don't want to add more healing because it would scare off new healers.
2) They've said they don't want to add more damage buttons because it would scare off new healers.
You: So, obviously, they won't add more healing but are willing to add more damage buttons!
Do you see the problem here?
They've said that same thing ABOUT BOTH. So if that means they won't add more healing requirements...it also must mean they won't add more damage buttons. There's no world where the first of those is something they won't bow on but the second is one they will. Especially since, as well all know, they pay more attention to the JP playerbase, and the JP playerbase is even more on the "more healing" bandwagon than the NA/EU/OC playerbase is. Meaning if they WERE to go back on one of those positions, it would probably be the more healing one, NOT the more damage one.
You can't use this, in any rational world, to favor your argument and oppose the contra. If anything, everything we know and have seen suggests the opposite is more tenable.
They DO...just not in the way you want.
They can supply healing needed under current encounter designs, and they can contribute adequate DPS to clear enrages under current encounter designs. you feel they're boring in achieving their duties, but they absolutely "fit" the model, and "boring" is subjective, not universal. For those who enjoy current healing, they fit the current model just fine.
No, I get this.
What I don't get is WHY THERE MUST BE A NEW BUTTON.
As I asked above:
Tell me, what's wrong with Holy and Assize being your 2 additional single target buttons?
Why do you need 2 "new" buttons, exactly?
That this is really rich coming from you notwithstanding: Again:
Tell me, what's wrong with Holy and Assize being your 2 additional single target buttons?
Why do you need 2 "new" buttons, exactly?
.
Like, seriously, why?
A new name for the ability? How is a new name "gameplay"?
A new animation? It can have an alternate animation when the proc conditions are met (see RDM's Holy/Flare/Scorch/Resolution that are all the same buttons as Aero/Thunder/Jolt-Impact) without needing a "new button".
What's the benefit of having a new button INSTEAD OF just using Holy as that "new to you/single-target fight" button?