Results 1 to 10 of 1188

Hybrid View

  1. #1
    Player
    Renathras's Avatar
    Join Date
    Dec 2014
    Posts
    2,747
    Character
    Ren Thras
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Quote Originally Posted by ASkellington View Post
    Last I checked, no it wasn't. At no point did I ever see your 4 healer model give WHM 2 new dps buttons.
    I meant having some more complex and some not. I even used to use Tanks as my go-to example of that before 6.3 changed PLD as, at the time, you had WAR (simple), with the other three being variations of complexity (GNB rigid like DRG or something, DRK bursty like AST/NIN, PLD...esoteric? cursed openers and all that).

    "2 new dps buttons" isn't some amazing thing. The problem is that RIGHT NOW, you mostly use one and that apparently oGCDs don't count - Assize doesn't, anyway, nor do oGCD heals. It's why I propose things like more uses of Misery or Holy to breakup the 11111 Glarespam, since that makes things more interesting while not making them bloated for no good reason - and yes, adding a button just to hit every 15 or 30 or 60 seconds just to have another button to hit with that frequency IS unneeded bloat. As I pointed out in one of my ideas you soundly rejected, you can repurpose Holy for that and break up the Glarespam pressing it every 15 seconds. FUNCTIONALLY, it's no different than adding a new button to press every 15 sec since you currently DON'T use Holy in single target rotations. It's literally identical to adding a new button, but you reject the idea outright because...you want another button on the bar instead. For reasons. And you insist that Holy must be an AOE button only, despite there being no reason it can't be part of the single target rotation if the Job was built for that.

    Quote Originally Posted by ASkellington View Post
    You changed Dia (in two different ways), made Glare increase the damage of Holy, gave Misery more of a chance to come up into the rotation and gave Assize 2 charges.
    Two different options to pick one or the other of, gave Glare an effect similar to PLD's Holy Might, Misery more frequent and also used it to breakup just spamming Holy in AOE, and made Assize a GCD to give you a "new" DPS button.

    Yes, I added 2 new GCDs to the single target rotation - Holy and Assize - LITERALLY what you're asking for now, just without making more hotbar bloat.

    Quote Originally Posted by ASkellington View Post
    That's not 2 new buttons like I asked.
    Tell me, what's wrong with Holy and Assize being your 2 additional single target buttons?

    Why do you need 2 "new" buttons, exactly?

    Quote Originally Posted by ASkellington View Post
    What does me pointing out tanks having a 123 button rotation have anything to do with healers getting a 123 rotation?
    Because you're presenting that as a difference in your argument that Healers need to be more like Tanks? I'm confused why you wouldn't think it's relevant. If you can use it as an argument in favor of your position, I can use it as one in favor of the contra.

    Quote Originally Posted by ASkellington View Post
    The 123 rotation all healers share is quite literally their DoT and Nuke.
    No, it's not.

    Dia is (more) like Storm's Eye, Glare like Storm's Path. They're (more) like the -3 and -4 on WAR, not like a 1-2-3. You don't combo Dia with Glare or the like. They're completely disconnected and allowed to function and be applied at any time independently.

    Quote Originally Posted by ASkellington View Post
    [/B] My point that you keep refusing to see is that they can keep that and get something extra.
    I don't "refuse to see" it, I disagree that it's necessary or even beneficial.

    Quote Originally Posted by ASkellington View Post
    WHM doesn't HAVE a burst rotation.
    It literally does. Putting Misery and Dia and Assize under raid buffs is 100% its optimization and its burst. And that IS actually burst. Solo PotD and you'll find out really quick (though you don't have Misery) how much more bursty WHM is than, say, AST in that respect. It's also on a rigid-ish 1 min (Misery) and rigid 2 min (PoM) timer. Your argument is like saying "WAR's Primal Rend - Fell Cleave isn't burst, its normal rotation is to use Fell Cleave to prevent overcapping".

    I get you don't want my argument to be valid...but it is. Misery and PoM are NOT part of its filler rotation.

    Quote Originally Posted by ASkellington View Post
    As for the DPS party not wanting increased healing? We have asked for that already.
    Ahem...

    Quote Originally Posted by Renathras View Post
    I think you're missing the part of this argument where literally everyone opposed to ALL FOUR Healer Jobs having more DPS buttons are asking for encounter design to change to require more healing. Even many of the people asking for more DPS buttons. It's a very narrow segment - and exclusively the people asking for more DPS buttons - that are insisting encounter design remain unchanged.

    ...one could be forgiven for thinking they want to play DPS rather than to heal since they reject anyone suggesting healing requirements be what is changed instead...
    I've bolded the pertinent phrases you seem to have missed.

    1) All the people wanting simple DPS want more healing.
    2) Many of the people wanting more DPS want more healing, too.
    3) Only a few people don't want more healing, and they're all from the more DPS camp. (I've legitimately not yet seen a person opposed to more DPS buttons opposed to more healing requirement in Savage/Ultimate content)

    Quote Originally Posted by ASkellington View Post
    And I will say time and time again SE has consistently failed to deliver or outright said no.[/U][/I][/B] For again the exact same reason you don't want healers to get extra dps: they don't want to scare new healers.
    This argument MAKES NO SENSE to me. Look, just...read this:

    1) They've said they don't want to add more healing because it would scare off new healers.
    2) They've said they don't want to add more damage buttons because it would scare off new healers.

    You: So, obviously, they won't add more healing but are willing to add more damage buttons!

    Do you see the problem here?

    They've said that same thing ABOUT BOTH. So if that means they won't add more healing requirements...it also must mean they won't add more damage buttons. There's no world where the first of those is something they won't bow on but the second is one they will. Especially since, as well all know, they pay more attention to the JP playerbase, and the JP playerbase is even more on the "more healing" bandwagon than the NA/EU/OC playerbase is. Meaning if they WERE to go back on one of those positions, it would probably be the more healing one, NOT the more damage one.

    You can't use this, in any rational world, to favor your argument and oppose the contra. If anything, everything we know and have seen suggests the opposite is more tenable.

    Quote Originally Posted by ASkellington View Post
    Tanks may not like their current model, but their model fits the current encounter design where there is little to mitigate, little to control and nothing to do but DPS. Healers should be fitting that model until that stance changes.
    They DO...just not in the way you want.

    They can supply healing needed under current encounter designs, and they can contribute adequate DPS to clear enrages under current encounter designs. you feel they're boring in achieving their duties, but they absolutely "fit" the model, and "boring" is subjective, not universal. For those who enjoy current healing, they fit the current model just fine.

    Quote Originally Posted by ASkellington View Post
    I told you why I rejected it outright. And I also told you what I would change to where I would like it all without it being "too complex". Once again, you failed to read it.

    I'll post it here:
    No, I get this.

    What I don't get is WHY THERE MUST BE A NEW BUTTON.

    As I asked above:

    Tell me, what's wrong with Holy and Assize being your 2 additional single target buttons?

    Why do you need 2 "new" buttons, exactly?

    Quote Originally Posted by ASkellington View Post
    But because its not the way YOU want it, you want nothing to do with it.
    That this is really rich coming from you notwithstanding: Again:

    Tell me, what's wrong with Holy and Assize being your 2 additional single target buttons?

    Why do you need 2 "new" buttons, exactly?

    .

    Like, seriously, why?

    A new name for the ability? How is a new name "gameplay"?
    A new animation? It can have an alternate animation when the proc conditions are met (see RDM's Holy/Flare/Scorch/Resolution that are all the same buttons as Aero/Thunder/Jolt-Impact) without needing a "new button".

    What's the benefit of having a new button INSTEAD OF just using Holy as that "new to you/single-target fight" button?
    (1)
    Last edited by Renathras; 08-29-2023 at 01:01 PM. Reason: EDIT for length

  2. #2
    Player
    ASkellington's Avatar
    Join Date
    Dec 2019
    Posts
    985
    Character
    Xynnel Valeroyant
    World
    Balmung
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Renathras View Post
    snip
    I've already answered most of this and rebutted it. And frankly unless you're going to properly read what I've said numerous times, I'm done with you. You've consistently either willfully ignored my points as evidenced by the tanks/healers comparison and clearly do not want to have a proper discussion. All you want to do is argue with me and argue over semantics instead of the real problems.


    I'm only going to talk about two things here. So actually READ what I have to say for once because you haven't numerous times of which I can quote.

    They've said that same thing ABOUT BOTH. So if that means they won't add more healing requirements...it also must mean they won't add more damage buttons. There's no world where the first of those is something they won't bow on but the second is one they will. Especially since, as well all know, they pay more attention to the JP playerbase, and the JP playerbase is even more on the "more healing" bandwagon than the NA/EU/OC playerbase is. Meaning if they WERE to go back on one of those positions, it would probably be the more healing one, NOT the more damage one.

    You can't use this, in any rational world, to favor your argument and oppose the contra. If anything, everything we know and have seen suggests the opposite is more tenable.
    You know what my thoughts on this are? And I would love for it to be shoved into the devs' faces:

    You can't have both. You can't have a boring, unengaging healing design made very easy to do because you're afraid to scare off new healers from the role while also having an equally bland if not worse dps design. One or the other have to give.

    Now, why I advocate dps has been repeated enmass but I'll reiterate it here:
    • It is easier to keep healing easy and make dpsing more complex than it is to do the opposite. Why?

    It requires new encounter designs that are completely different to what we've seen previously.

    We already had a tier where they "increased damage" and the veterans who refused to come back and would have been able to handle it were absent and the new healers to take their place couldn't. Remember the healer shortage in PF? Remember YoshiP saying and I'm misquoting here: "stop asking for healer changes to bring back those veterans and just play healer instead"?

    The community and devs both do not want increased healing, damn what healer mains want. There's already a thread with people not wanting to roll back the increased survivability of tanks. And while I would love to say (and have!) "suck it up" clearly I'm in the minority. I would love to have more increased healing. I would love to feel more recognized for doing my job. I would love for tanks to have their healing nerfed so I actually have a place in this game. I would love for the game as a whole to have more team play and team responsibilities to the game. The community does not seem to want it.
    • It requires a redesign of all four healers.

    And I'm just talking about their healing tool kit here, not their dps. We have so much bloated healing in our kit that we don't need its well beyond ridiculous.

    Not a single Twelvesdamned ability we got in EW was needed. Not. A. One. Were they welcomed? Sure. I like Expedient. I like Macrocosmos. I'd like Lily Bell if it applied on party hit instead of WHM's. I like Exaltation. SGE doesn't have anything "new" to it considering it debuted in EW but I do like Kardia's concept and I like Pan(Haima).

    But did we really need any of it? Hells no. And I've gone in depth as to why with just AST's tool kit alone.

    In 90% of the content in this game I can quite literally (and do frequently) heal with my lv70 toolkit and nothing else. MAYBE I'll use Macro over ES just because I like the ability but there is no where in the game where it's needed and I can't make do with other parts of my kit and have a better time with it while doing so.

    Skills need to be pruned. Ideas need to be expanded upon. SGE is considered a failure by the healing community because its concept (Kardia) felt barely explored and seemed like the devs didn't even want to TRY to make a new healer because they just want to "make sure newbies have what they need" like a checklist.

    And this is probably the core issue that the devs really need to rectify: not only that they don't want to try, but when they do "try" it feels like they don't even care. They don't care about what HEALERS want - a fun job experience like everyone else. They only care about the "new player experience" which I don't even believe at this point, and making sure what seems to be their "favored role" of DPS doesn't have to "suffer" with a new healer trying to learn their kit and dying repeatedly.

    And note: I don't blame DPS for this nor new players specifically, but I do 100% blame the devs for sucking the life out of what makes the healing role fun and using them as a scapegoat.

    Point is: they don't want to make fun healers. They want to make safe healers who have no way of screwing up.
    • Healer down time is still going to be a thing and said down time should be further expanded upon.

    There is going to be times where healers aren't going to be healing because there is no reason to heal. Even in a group setting. And while YOU may not find spamming Glare to not be tiresome in solo content, a good chunk of people are. Even adding buffs and debuffs aren't going to fix that issue. And considering WHMs have been asking for something over SCH and AST (and now SGE) I'm not willing to leave them behind. Further...
    • You're so worried about healers being bullied over not pressing a few extra dps buttons and doing damage while also completely forgetting that, outside of Ex/Savage it doesn't matter.

    No one is going to care about missed dps in a casual setting. Do you know how many times on the rare occassion I play GNB I've had my Gnashing Fang-Continuation drift? Plenty. Do people call me out for it? No.

    "But that's just your experience someon-" I know that. I've heard it and I've had it done to me. On WHM no less. I even called the person out on it. You can even look through my posts where I detailed a WoD run where I had a PoS dps call out the healers in our alliances and I backed said healers up.

    It happens.

    But designing an entire role to prevent it from happening... is a stupid idea.

    Why? It doesn't work. People are STILL going to be called out for X/Y/Z reason. And worse your giving rise to the problem of new healers not knowing how to be better because you don't give them the design space to be better.

    I said it in my one post you've yet to read, but I'll say it here too:

    A class/job's kit design should not be built around "accessibility" in terms of fool proofing it. Giving people an easier job to play is one thing. I'm not against that. I don't like SMN as it is right now and it deserves the current backlash it's gotten as well as changes to its new design to make it better. But giving people an easy job to do well with is not a bad idea.

    Where it becomes a bad idea is where you give nothing for that class to grow in under the false pretenses of it being "easy". And that is where healers are at right now. They have nothing to grow in. The reason people are so harsh with healers doing dps is BECAUSE healers don't have that high of a bar to cross. You quite literally have NO EXCUSE to not be pressing your dps buttons at all for the entirety of a fight. Are you going to miss some? Yeah. Do you get a pass for doing nothing at all? Unless the fight's literally that short (and I'm talking about bosses here and not trash) NO.

    And DPS is lax. I don't think there's many EXs or Raids (normal) or even Dungeons where there's an enrage timer. Which brings me to my final point:
    • Giving more depth to the DPS is easier for the simple fact that if you make healing harder, less people are going to be willing to deal with a new or inexperienced healer when it's going to equal deaths and/or wipes.

    You not doing DPS isn't some sacrilegious thing that people make it out to be (other than you standing there doing nothing at all). You not adequetely healing though? You think being bashed for not doing dps is bad? Wanna see what it looks like for not doing your "job"?

    Cause I've been there. Plenty of times. I've been playing healer for over a decade and part of the reason why I've not been scared off of the role is because I didn't have a group of people harassing me on healing wrong when I was learning, offering no critique or how to improve.

    I have a friend who did though. And they're deathly afraid of healing in this game. Enough so that I can't even help them despite them liking how AST looks. They actively don't want to deal with that harassment anymore. And I don't blame them. Because I've had that turned on me.

    Only, that happened well after I've gotten confident in my healing skills. Several years after my career. I've even laid it into a tank who was doing their job wrong and telling them no amount of healing was going to fix their squishy butt. A new healer's not going to do that.

    And worse? Unlike DPSing which isn't their primary job, healing technically is. Its gonna hurt worse. But hey if you want to bring that into the game, fine. I'm not going to be affected.

    Now, I'm of the mind that said healers can grow from it. But if they can grow from increased healing, they can also grow from increased DPS buttons. Especially if it is quite literally nothing more than a Phlegma like ability - a stand alone dps button on a moderately short recast timer (say 20s).

    As for this part:

    Tell me, what's wrong with Holy and Assize being your 2 additional single target buttons?
    I answered that on two separate occasions. I'll repeat them here:

    Holy is an AOE not a single target button. Unless you're going to replace it with something else I see no reason why I would want it in a single target rotation. I don't like having a single target GCD on sub45 MNK and I don't want it here.

    Assize is not a dps button. Not because its an oGCD but because it has healing tied to it. I don't consider Earthly Star a dps button and I don't consider Macrocosmos a dps button. WHY would I consider Assize to be one just because you to make a GCD with 2 charges? So it can be different than Phlegma?

    You can change it 2 charges and on the GCD. I don't mind either way. But please stop saying what I'm asking for, because its not. YOU think its what I'm asking for, but its not what I'm asking for. And you telling me its what I'm asking for makes YOU the liar. Not me. You are asking for MY opinion. Not what YOU think is MY opinion. Take it and either use it or don't.

    You've done so with everything else I've said, why not that?
    (13)
    I'm tired of being told to wait for post-patches and expansions for fixes and increased healing requirements that are never coming. Healers are not fun in all forms of content like all jobs should be, they're replaced by tanks and dps due to low healing requirements and their dps kit is small for 0 reason, when in the past we had more options and handled things just fine. I refuse to play healer in roulette come DT. I refuse to heal EXs, I refuse to go into Savage, and I am boycotting Ultimate.

    #FFXIVHEALERSTRIKE