That's not fair to the people who want their healer to also have that additional complexity.Ah, I'm guessing you're misunderstanding what I meant when I said:As I said before, nobody can criticize you for not pressing two DPS buttons if you only have one DPS button.That wasn't meant as a literal suggestion to only have one DPS button, but rather an example of "Ought implies can". One cannot do what they literally cannot do, and therefore nobody can say that they should do it. For an example that is more precisely tuned to this discussion, there isn't a shred of validity in suggesting that a healer should use their 1-2-3 combo if there is no 1-2-3 combo.
To clarify, I'm not actually suggesting anything less than "maintain one DoT and one DPS skill". I'm suggesting that if there are healers who want a more involved DPS rotation, we should at the very least leave one healer's DPS kit the old way so that players who didn't want that additional complexity can continue to play their role at the same level of efficacy without the potential for increased expectations/criticism.
I'm not saying all healers should have the same complexity. But all four healer's current design needs a massive change to their down time. Not a one is good for an MMORPG.
I'm tired of being told to wait for post-patches and expansions for fixes and increased healing requirements that are never coming. Healers are not fun in all forms of content like all jobs should be, they're replaced by tanks and dps due to low healing requirements and their dps kit is small for 0 reason, when in the past we had more options and handled things just fine. I refuse to play healer in roulette come DT. I refuse to heal EXs, I refuse to go into Savage, and I am boycotting Ultimate.
#FFXIVHEALERSTRIKE
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