Quote Originally Posted by Rein_eon_Osborne View Post
Ok ok, so... let's get them to design better healing buttons. Hoorraaayy!

We get to play interestingly for... 25% of the encounter, and boringly for 75% remainder?

Wow lmao.
???

Again... they're not mutually exclusive. Having our healing buttons not be weirdly stratified, stupidly obvious/rigid in their use cases (Bell, Panhaima, etc.), redundant or wasteful of former tools, etc., having an MP bar with the potential for positive gameplay impact instead of acting as a clunky rez meter, etc., do not prevent having more interesting downtime tools.