I was lectured by a party member about doing 0 healer DPS while leveling my very first healer in Brayflox Longstop a month or two after starting the game. If we're contributing personal anecdotes.In 27+ months of playing FFXIV, that is literally something that's never happened to me, and something that I've never had to worry about.
I've run content with my FC-mates, several of whom are obviously on-content Savage raiders. (It's obvious from the gear and mounts they're sporting, even if they don't say anything.) Not once have I heard them remark on anyone's DPS, let alone the healers'. For the healers -- It's always, "Here's a good time to use Temperance." Or, "Here's a good time for Lilybell/Panhaima." Or when a few members of the party are tanking the floor, "F everyone else, just keep yourself alive for 10 seconds, and then LB3."
Every reasonable player I've ever encountered pushes the healers in the party to keep themselves alive and then to keep party alive. Healer DPS is the lowest priority.
In the end, it is true that FFXIV players expect healers to excel... at actually healing and keeping the party alive. If they can do DPS, that's an added bonus.
he/him
OK, so don't keep us in suspense. That's only part of the story, first of all , who gave you the lecture, and what happened after that?
Mechanics that kill people are almost consistently on the 2 minute mark these days.
Red Mage will invariably be doing ~25.4-38.1 seconds worth of melee combo during 2 minute (larger number being the potted triple melee). If someone dies during that 2 minute, either healer will need to grab that raise (as they *should* be first to raise in any case) and if both healers are dead then just wipe at that point.
That said I'm indifferent about uninterruptable melee combo. It'd make being the group maid easier but I didn't sign on to be the group maid, I signed on to be a magic swordsman. There'd still be annoyances with raising during a combo like "now stuff is outside buffs that shouldn't be" but it'd be far less a cost than otherwise to be sure.
Heck, I'd argue that its intentional to balance verraise but how many balances do we have to put on the dang spell before we all sit back and realize that its time to just let it go?
It would be nice, however, if we got it so sprint and pot (at the very least, pot) don't eat dualcast. Makes potted reopeners so annoying.
I have no idea what point you're trying to make.
Nobody else said anything. I snarked at the person a bit and then we finished the dungeon.
If by chance you're supposing they earned a black mark on their account for violating the TOS, well, they didn't get one from me and neither of the other party members seemed to care.
he/him
It was a simple question as you didn't provide any information on: the way the remark was phrased (e.g. was it helpful, was it abrupt), whether anyone else said anything, whether you said anything, whether you found it helpful (or not), whether you modified anything (or not).I have no idea what point you're trying to make.
Nobody else said anything. I snarked at the person a bit and then we finished the dungeon.
If by chance you're supposing they earned a black mark on their account for violating the TOS, well, they didn't get one from me and neither of the other party members seemed to care.
Up to you on how much you wanted to provide, however without at least some of the above (and not being there) it's rather difficult to understand the circumstances, nor was I speculating regarding any violation of the TOS. I wasn't doubting that it happened, before anyone raises that question.
Ah.It was a simple question as you didn't provide any information on: the way the remark was phrased (e.g. was it helpful, was it abrupt), whether anyone else said anything, whether you said anything, whether you found it helpful (or not), whether you modified anything (or not).
Up to you on how much you wanted to provide, however without at least some of the above (and not being there) it's rather difficult to understand the circumstances, nor was I speculating regarding any violation of the TOS. I wasn't doubting that it happened, before anyone raises that question.
It was quite abrupt. I didn't consider it helpful at the time but in hindsight they were correct; I was anticipating a lot more incoming damage than was actually happening and didn't need to conserve MP nearly as much as I was.
My point in bringing it up was that there are absolutely people commenting on healer DPS performance and not just whether they're keeping the party alive, so I wasn't thinking of the things you're asking for as relevant. Sorry.
Last edited by vetch; 08-27-2023 at 05:08 AM.
he/him
in my experience most people dont care about the healer dealing as much dmg as possible... but they care about the healer doing something. doing nothing and overhealing without limits are the two no gos for healers
Where's my WHM with a mildly more interesting DPS kit, perhaps along the lines of ForsakenRoe's proposal? Where's my simple, direct HP restoration and regen healer with a DPS kit based on direct damage that isn't godawful boring?We have 4 healer Jobs, let's have them play differently so everyone can find one they like. AST can have more buffs, SCH more DoTs, SGE more damage rotation, WHM be left as it is today. Everyone wins. Hell, WHM and SGE can both stay as they are today, point is, something that gives everyone an option.
Agreed. I don't think healers would really be complaining about the state of their DPS rotation if their role was actually engaging on the healing end.
Sorry brother but you'll have to keep asking, cos mine had Dia stay as a DOT so it doesn't count /s
Probably, but I expect it to be even less likely for SE to make healing engaging than to give us some 'mostly ignorable extra damage buttons', since 'not being able to keep up with the extra healing' directly translates to 'party wipes because they hit zero HP'
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