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  1. #161
    Player
    CelestiCer's Avatar
    Join Date
    Apr 2022
    Location
    6.08 Hissatsu: Kaiten Give it back !!! obviously, mhm.
    Posts
    879
    Character
    Celesti Cer
    World
    Jenova
    Main Class
    Alchemist Lv 100
    Quote Originally Posted by Aravell View Post
    I just wanted to point out the trend so people who oppose optional complexity or optional grinds yet support optional easy modes can stop for a moment and look at themselves and realise that they're showing hypocrisy. Either they're ok with options for both sides or they're not ok with any options at all (easy or hard), picking one to support while opposing the other side just makes a person a hypocrite.
    I agree... everyone ignores the word " Optional "... We're not suggesting or at least most of us are not advocating to make mastering harder difficult content or Job nuances as " Mandatory ". Yet when Optional difficulty to master or do, usually in the form of lifting the Skill-Ceiling is even mentioned? they don't even think about the implications that it wouldn't affect their casual content or gameplay... nor will they define it as leaving the Skill-Floor alone... heck I'll even be surprised if they know what we mean by Skill-Floor at this point... they will just view it as " The most hardcore extreme players want to screw over casual players " when it can't be further from the truth.

    And it is indeed hypocrisy. So much of the optional casual play already exists and yet they want more which affects eventually the joy of players seeking complexity, but they will rarely or never advocate for optional complexity. For me? Mainly I desire Job complexity or stop simplifying our job designs
    (10)

  2. #162
    Player
    WeebPolice's Avatar
    Join Date
    May 2023
    Posts
    322
    Character
    Weebpolice Lieutenant
    World
    Cactuar
    Main Class
    Marauder Lv 80
    Quote Originally Posted by CelestiCer View Post
    I agree... everyone ignores the word " Optional "... We're not suggesting or at least most of us are not advocating to make mastering harder difficult content or Job nuances as " Mandatory ". Yet when Optional difficulty to master or do, usually in the form of lifting the Skill-Ceiling is even mentioned? they don't even think about the implications that it wouldn't affect their casual content or gameplay... nor will they define it as leaving the Skill-Floor alone... heck I'll even be surprised if they know what we mean by Skill-Floor at this point... they will just view it as " The most hardcore extreme players want to screw over casual players " when it can't be further from the truth.

    And it is indeed hypocrisy. So much of the optional casual play already exists and yet they want more which affects eventually the joy of players seeking complexity, but they will rarely or never advocate for optional complexity. For me? Mainly I desire Job complexity or stop simplifying our job designs
    Yes, citizen, couldn't agree more with this. I don't understand how people get the idea that introducing more optional difficult content is somehow going to screw over casual players in the game.




    Spirits be with you.
    (12)
    Last edited by WeebPolice; 06-20-2024 at 06:19 AM.

  3. #163
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,862
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by PercibelTheren View Post
    Casual players carry every game. Sorry, but hardcore players are just an extremely loud minority. If you make a game hostile to casual players, it dies because its population falls off a cliff. It's always been like that. Just look at all the "hardcore full loot PvP" games everyone claims to love. None of them have been successful.
    Equating those who feel shafted by increased job simplifications and lack of midcore content in the interest of focusing only on what attracts the most casual of players or buoys XIV's Twitch presence to the "hardcore" players of "hardcore full loot PvP" games is... quite the stretch.
    (11)

  4. #164
    Player
    Payadopa's Avatar
    Join Date
    Mar 2011
    Posts
    2,336
    Character
    Payadopa Astraya
    World
    Spriggan
    Main Class
    Conjurer Lv 71
    Quote Originally Posted by PercibelTheren View Post
    Casual players carry every game. Sorry, but hardcore players are just an extremely loud minority. If you make a game hostile to casual players, it dies because its population falls off a cliff. It's always been like that. Just look at all the "hardcore full loot PvP" games everyone claims to love. None of them have been successful.
    Yes, but how is adding difficulty options harming casual players? That issue got solved like decades ago yet SE is dumbing down everything and therefore everyone gets affected.
    (16)

  5. #165
    Player
    Deo14's Avatar
    Join Date
    Jul 2022
    Location
    In your walls
    Posts
    504
    Character
    Thea Shinri
    World
    Raiden
    Main Class
    Samurai Lv 90
    Quote Originally Posted by WeebPolice View Post
    Yeah, couldn't agree more with this. I don't understand how people get the idea that introducing more optional difficult content is somehow going to screw over casual players in the game.
    Because some people think they're entitled to have all content tailored specifically for them. They cannot comprehend the idea of optional content, and will force themselves to do content they hate, and then complain about it.
    (13)

  6. #166
    Player
    NanaWiloh's Avatar
    Join Date
    Aug 2015
    Posts
    2,447
    Character
    Nana Wiloh
    World
    Lamia
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Deo14 View Post
    Because some people think they're entitled to have all content tailored specifically for them. They cannot comprehend the idea of optional content, and will force themselves to do content they hate, and then complain about it.
    Also players who are afraid the difficulty will spill over into casual content. Honestly its been more the other way around as SE tries to get more players interested.
    (2)

  7. #167
    Player
    SquishyPlushie's Avatar
    Join Date
    Oct 2022
    Posts
    150
    Character
    Howdy Meowdy
    World
    Maduin
    Main Class
    Sage Lv 90
    There's a non-zero amount of us who want hard content, but only if it's not timegated with a weekly lockout and/or currency cap.

    It's not worth dealing with people over timegate, no matter how much you devote to thirsting with exclusive mounts and glamours.

    This is why I stopped playing FFXIV for months at a time, even though I started last year.
    (4)
    Last edited by SquishyPlushie; 08-21-2023 at 07:12 AM.

  8. #168
    Player
    RitsukoSonoda's Avatar
    Join Date
    Apr 2014
    Location
    Kugane (No that red crayon is totally legitimate) >.>
    Posts
    3,147
    Character
    Ritsuko Sonoda
    World
    Ultros
    Main Class
    Samurai Lv 90
    Quote Originally Posted by PercibelTheren View Post
    Casual players carry every game. Sorry, but hardcore players are just an extremely loud minority. If you make a game hostile to casual players, it dies because its population falls off a cliff. It's always been like that. Just look at all the "hardcore full loot PvP" games everyone claims to love. None of them have been successful.
    IMO I disagree with that assessment. I'd say the majority of most player bases is the players in the middle range. And it's those players in the middle range that end up being the ones that have to suffer from the noisy, obnoxious, whiny, entitled, easy mode players that are being labeled casual when the actual casual players are the ones in the middle range that enjoy challenging and engaging content that isn't tuned to push skill proficiencies or limits but doesn't just hand everything to you like it's candy on Halloween.
    (12)

  9. #169
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    2,005
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Renathras View Post
    And most people wanting complexity to their jobs don't want it to be "optional", they want it to be required for clearing content above the MSQ level, which is only optional if we stretch the word to its limits. Indeed, when people propose adding that complexity but having a negligible DPS difference so that it IS optional, the people wanting the "optional" complexity insist that not be allowed. Meaning it's not "optional" at all. If you were really just asking for something optional (e.g. SCH to have 4 DoTs but optimal use of them produced the same DPS that current Boilspam does - making it truly optional), people wouldn't mind. It's when you ask for a change and then want to preclude the existing status quo from being able to clear content, often by saying "Well, if you don't want to grow, you shouldn't be clearing it"; which makes it not "optional" anymore.
    You haven't yet explained how any additional optional complexity to jobs would somehow cause people who can already clear non-MSQ content right now to suddenly become unable to. Did you know that extremes can be cleared by healers who do no damage? Did you know that savage can be cleared by healers who do half their potential damage output?

    Even in the extremely unlikely scenario of optional complexity reducing the output of the current playstyle to half of what it is now, people would still comfortably clear every piece of content except ultimates. I'm not sure where the gatekeeping is.
    (16)

  10. #170
    Player
    Rolder50's Avatar
    Join Date
    Jan 2018
    Posts
    1,615
    Character
    Alarasong Elaha
    World
    Siren
    Main Class
    White Mage Lv 91
    Quote Originally Posted by RitsukoSonoda View Post
    IMO I disagree with that assessment. I'd say the majority of most player bases is the players in the middle range. And it's those players in the middle range that end up being the ones that have to suffer from the noisy, obnoxious, whiny, entitled, easy mode players that are being labeled casual when the actual casual players are the ones in the middle range that enjoy challenging and engaging content that isn't tuned to push skill proficiencies or limits but doesn't just hand everything to you like it's candy on Halloween.
    I'm in this category. I don't have the time or energy to push the super difficult content like Ultimate, but I DO want some content that at least makes me think. Which FF14 is severely lacking in.
    (9)

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