Quote Originally Posted by Aravell View Post
I just wanted to point out the trend so people who oppose optional complexity or optional grinds yet support optional easy modes can stop for a moment and look at themselves and realise that they're showing hypocrisy. Either they're ok with options for both sides or they're not ok with any options at all (easy or hard), picking one to support while opposing the other side just makes a person a hypocrite.
I agree... everyone ignores the word " Optional "... We're not suggesting or at least most of us are not advocating to make mastering harder difficult content or Job nuances as " Mandatory ". Yet when Optional difficulty to master or do, usually in the form of lifting the Skill-Ceiling is even mentioned? they don't even think about the implications that it wouldn't affect their casual content or gameplay... nor will they define it as leaving the Skill-Floor alone... heck I'll even be surprised if they know what we mean by Skill-Floor at this point... they will just view it as " The most hardcore extreme players want to screw over casual players " when it can't be further from the truth.

And it is indeed hypocrisy. So much of the optional casual play already exists and yet they want more which affects eventually the joy of players seeking complexity, but they will rarely or never advocate for optional complexity. For me? Mainly I desire Job complexity or stop simplifying our job designs