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  1. #1
    Player
    PercibelTheren's Avatar
    Join Date
    May 2023
    Location
    Limsa Lominsa
    Posts
    1,087
    Character
    Percibel Theren
    World
    Zodiark
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by WeebPolice View Post
    You're not wrong. Profits above all else for a company like Square Enix.
    Casual players carry every game. Sorry, but hardcore players are just an extremely loud minority. If you make a game hostile to casual players, it dies because its population falls off a cliff. It's always been like that. Just look at all the "hardcore full loot PvP" games everyone claims to love. None of them have been successful.
    (7)

  2. #2
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,995
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by PercibelTheren View Post
    Casual players carry every game. Sorry, but hardcore players are just an extremely loud minority. If you make a game hostile to casual players, it dies because its population falls off a cliff. It's always been like that. Just look at all the "hardcore full loot PvP" games everyone claims to love. None of them have been successful.
    Equating those who feel shafted by increased job simplifications and lack of midcore content in the interest of focusing only on what attracts the most casual of players or buoys XIV's Twitch presence to the "hardcore" players of "hardcore full loot PvP" games is... quite the stretch.
    (11)

  3. #3
    Player
    PercibelTheren's Avatar
    Join Date
    May 2023
    Location
    Limsa Lominsa
    Posts
    1,087
    Character
    Percibel Theren
    World
    Zodiark
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Shurrikhan View Post
    Equating those who feel shafted by increased job simplifications and lack of midcore content in the interest of focusing only on what attracts the most casual of players or buoys XIV's Twitch presence to the "hardcore" players of "hardcore full loot PvP" games is... quite the stretch.
    I never said that. Neither do I think not having more midcore content would be bad. Heck, I'm a pretty midcore player myself. I would welcome more things to do. I'm just sick of all the hate towards casual players. They're not the problem. The dev team not wanting to bother with balancing things and thus making all jobs play the same is.
    (3)

  4. #4
    Player RitsukoSonoda's Avatar
    Join Date
    Apr 2014
    Location
    Kugane (No that red crayon is totally legitimate) >.>
    Posts
    3,146
    Character
    Ritsuko Sonoda
    World
    Ultros
    Main Class
    Samurai Lv 90
    Quote Originally Posted by PercibelTheren View Post
    Casual players carry every game. Sorry, but hardcore players are just an extremely loud minority. If you make a game hostile to casual players, it dies because its population falls off a cliff. It's always been like that. Just look at all the "hardcore full loot PvP" games everyone claims to love. None of them have been successful.
    IMO I disagree with that assessment. I'd say the majority of most player bases is the players in the middle range. And it's those players in the middle range that end up being the ones that have to suffer from the noisy, obnoxious, whiny, entitled, easy mode players that are being labeled casual when the actual casual players are the ones in the middle range that enjoy challenging and engaging content that isn't tuned to push skill proficiencies or limits but doesn't just hand everything to you like it's candy on Halloween.
    (12)

  5. #5
    Player
    Rolder50's Avatar
    Join Date
    Jan 2018
    Posts
    1,616
    Character
    Alarasong Elaha
    World
    Siren
    Main Class
    White Mage Lv 91
    Quote Originally Posted by RitsukoSonoda View Post
    IMO I disagree with that assessment. I'd say the majority of most player bases is the players in the middle range. And it's those players in the middle range that end up being the ones that have to suffer from the noisy, obnoxious, whiny, entitled, easy mode players that are being labeled casual when the actual casual players are the ones in the middle range that enjoy challenging and engaging content that isn't tuned to push skill proficiencies or limits but doesn't just hand everything to you like it's candy on Halloween.
    I'm in this category. I don't have the time or energy to push the super difficult content like Ultimate, but I DO want some content that at least makes me think. Which FF14 is severely lacking in.
    (9)

  6. #6
    Player
    WeebPolice's Avatar
    Join Date
    May 2023
    Posts
    326
    Character
    Weebpolice Lieutenant
    World
    Cactuar
    Main Class
    Marauder Lv 80
    Quote Originally Posted by PercibelTheren View Post
    I never said that.
    Quote Originally Posted by PercibelTheren View Post
    Casual players carry every game. Sorry, but hardcore players are just an extremely loud minority. If you make a game hostile to casual players, it dies because its population falls off a cliff. It's always been like that. Just look at all the "hardcore full loot PvP" games everyone claims to love. None of them have been successful.
    Nobody is lobbying for SE to make the game hostile to casual players yet you brought that up.
    (5)

  7. #7
    Player Ivtrix's Avatar
    Join Date
    Feb 2020
    Posts
    959
    Character
    Ivtrix Impreria
    World
    Goblin
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by WeebPolice View Post
    Nobody is lobbying for SE to make the game hostile to casual players yet you brought that up.
    Yeah idk why so many players people who don’t engage with anything extreme and up take the is as a personal attack, I think everyone is in agreement that the msq and normal mode content should be accessible, but there needs to be better slope into endgame content.

    The same issue with SMN. The number of people who get so huffy thinking the calls to make SMN more engaging is a personal attack. Here’s a reality check: every single job at its core is easy to play. What people are interested in and where the difficult comes in is the optimization of the job. SMN doesn’t really have any. And when you don’t engage in any content that has a hard enrage check (extreme and up), it’s just not something that is really considered or something you are required to think about. It’s optional for casual content, and it’s entirely for more advanced content. It’s why people gatekeep endgame conversations, it’s not personal but it requires a different mentality. That’s why you see a lot of pushback against two specific serial posters; one who continually demonstrated they don’t understand the game on a fundamental level and another one who has labeled all endgame players with a broad brush in a self crusade against “cheaters and elitists”. These players claim that they have provoked the “official forums bully mob”, but in reality the content of their posts just shows they lack the experience to what actually happens in high level group content, since they don’t actively participate in it.

    The reality is that the difficulty in this game is 100% optional (extreme to ultimate is literally not required at all to enjoy the msq), and the MSQ encounters are always going to be balanced around high completion rates. It’s why certain players are scoffed at when they contribute to balance discussions. No one should be excluded on job feedback at a base level, but to not realize that balance in this game is based around 2 things; week 1 savage and ultimate is ignorant.

    When people say they want harder games, what they want in a MMO is more optional difficulty, which comes from both encounter design, and higher level optimizations of the jobs which plays very heavily into a jobs theoretical maximum dps. No one should be coming for casual content.
    (9)
    Last edited by Ivtrix; 08-21-2023 at 11:07 PM.

  8. #8
    Player
    Limecat's Avatar
    Join Date
    Dec 2012
    Posts
    1,359
    Character
    Limecat Indignatio
    World
    Hyperion
    Main Class
    White Mage Lv 90
    I don't mind it at all in single player games, they're ultimately a one and done. Something online and generating a forever-long series of tasks though? Nah, I'll pass, I'm not here to work. If I'm going to do something that's truly difficult, it needs to be guaranteed I'm getting all the associated rewards in one clear so I can scratch it off the list and never do it again, or it's really really not worth my time and aggravation. Maybe SE is being clever with that though, since technically they're front-loading 3-4 years of content for people like me ahead of time. That's about how long it takes for us to outgear old EX and savages to the point doing them can become comfy/fun PF time.
    (1)

  9. #9
    Player
    Payadopa's Avatar
    Join Date
    Mar 2011
    Posts
    2,336
    Character
    Payadopa Astraya
    World
    Spriggan
    Main Class
    Conjurer Lv 71
    Quote Originally Posted by PercibelTheren View Post
    Casual players carry every game. Sorry, but hardcore players are just an extremely loud minority. If you make a game hostile to casual players, it dies because its population falls off a cliff. It's always been like that. Just look at all the "hardcore full loot PvP" games everyone claims to love. None of them have been successful.
    Yes, but how is adding difficulty options harming casual players? That issue got solved like decades ago yet SE is dumbing down everything and therefore everyone gets affected.
    (16)

  10. #10
    Player
    NanaWiloh's Avatar
    Join Date
    Aug 2015
    Posts
    2,501
    Character
    Nana Wiloh
    World
    Lamia
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Deo14 View Post
    Because some people think they're entitled to have all content tailored specifically for them. They cannot comprehend the idea of optional content, and will force themselves to do content they hate, and then complain about it.
    Also players who are afraid the difficulty will spill over into casual content. Honestly its been more the other way around as SE tries to get more players interested.
    (2)

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