All healers need is just some useful and unique healing tools that actually matter in encounter design while reducing healing oGCDs to actually put emphasis on not ignoring our healing GCDs, replaced with skills that actually can make a difference to unique mechanics. As it is, healing GCDs are rarely/less likely used and basically take up hotbar space in favor for oGCD usage when oGCD usage could be handled to not just take away healing GCD uses.

Ex: Applying a targeted party member a tethered totem that takes damage in place of it. With both a HP bar and a body-count, it can work in both body-count checks and work for lowering damage on a tank/DPS when targeted. Multi-purpose versatility.
Ex: Allowing healers to apply float to remove lava damage / fall damage / poison in encounters and designing boss fights with interesting environmental zones that could apply constant DoT debuff.
Ex: Allowing for an expanded DPS toolkit for solo play now that they rely on GCD heal more, making every hotbar button just as impactful in the grander scheme of things.

Quote Originally Posted by ForsakenRoe View Post
Melainachole: 1.5s cast, 45s charge time, 2 charges
Do damage to enemies in a cone in front of you with a potency of <Dosis potency> to the primary target, and 50% less to all secondary targets
Additional Effect: Applies a barrier with a potency of 100 to Kardion target. Multiple uses of this skill will apply additional stacking barrier layers.
Additional Effect: When damage is dealt via Dosis or Dyskrasia, the recharge time of Melainachole is reduced by 1s.
This action does not share a recast with any other actions.

Stop settling for DPS neutral skills. They're literally and functionally worthless. Skill's damage potency should always be worth more than your main functioning skill <Dosis>. The gain from applying a barrier should be enough of an opportunity cost to offset using that skill in early. Otherwise, it just means the healing effectiveness of the skill wasn't big enough that people wouldn't be using it other than for DPS. That just implies the skill is fundamentally worthless as a DPS action and it's just all fluff to hide the fact that it's another way to package an oGCD tool.