Results -9 to 0 of 482

Threaded View

  1. #11
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    1,995
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Shurrikhan View Post
    I don't quite get your warrants here, Super, as even without enrage, you still wouldn't spam a low-damage-but-high-mobility action for a greater portion of time than you actually need its mobility, but neither do I get what you're going for with these stances, Aravell.
    My aim is opportunity cost. Everything in earth stance will be 2.5s base cast time, even your DoT, you will not be able to weave at all in this stance. Swapping stances will be a free OGCD, you will be able to swap freely out of wind and holy stances, but swapping out of earth stance requires you to clip or drop a GCD for an instant lily GCD. The result would be earth most of the time, swapping to wind during burst or certain mechanics so you can actually weave at all, and swapping to holy for mechanics that require extensive movement that cannot be completed by slidecasting.

    Slapping a cost to your highest damage output would force you to think about when you can turret safely, make a miscalculation and you have to pay the cost to fix your mistake. It minimally changes how WHM works while also requiring the player to at least think a little bit about when they can do damage and also when they have to weave.

    EDIT: Another interesting thought, what if earth stance started at 1.5s base cast but gradually slows you down to 3s base cast time as you stay in the stance, but damage also gradually increases? Wind can start at 2.5s but gradually speeds up to 1.5s if you maintain the stance.
    (0)
    Last edited by Aravell; 08-13-2023 at 08:14 PM.